Clean up how quit and server shutdown trigger connection close
Simply set the player connection's EOF indicator. Cleaner than setting player->state to PS_SHUTDOWN from random places. Move the assignment of PS_PLAYING from player_main() to its caller play_cmd(), so that player->state is exclusively controlled in login.c.
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parent
0a7306a5ac
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3 changed files with 7 additions and 7 deletions
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@ -59,7 +59,6 @@ player_main(struct player *p)
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struct natstr *natp;
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char buf[128];
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p->state = PS_PLAYING;
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player = p;
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time(&player->curup);
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update_timeused_login(player->curup);
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@ -174,7 +173,6 @@ status(void)
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time(&player->curup);
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update_timeused(player->curup);
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if (io_error(player->iop) || io_eof(player->iop)
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|| player->state == PS_SHUTDOWN
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|| !may_play_now(natp, player->curup))
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return 0;
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@ -284,7 +282,7 @@ show_motd(void)
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int
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quit(void)
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{
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player->state = PS_SHUTDOWN;
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io_set_eof(player->iop);
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return RET_OK;
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}
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