Clean up how quit and server shutdown trigger connection close
Simply set the player connection's EOF indicator. Cleaner than setting player->state to PS_SHUTDOWN from random places. Move the assignment of PS_PLAYING from player_main() to its caller play_cmd(), so that player->state is exclusively controlled in login.c.
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parent
0a7306a5ac
commit
8549efbc19
3 changed files with 7 additions and 7 deletions
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@ -86,7 +86,7 @@ player_login(void *ud)
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pr_id(player, C_INIT, "Empire server ready\n");
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pr_id(player, C_INIT, "Empire server ready\n");
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while (player->state != PS_SHUTDOWN) {
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for (;;) {
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io_output(player->iop, 1);
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io_output(player->iop, 1);
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if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
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if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
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res = io_input(player->iop, 1);
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res = io_input(player->iop, 1);
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@ -355,9 +355,11 @@ play_cmd(void)
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empth_set_name(empth_self(), buf);
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empth_set_name(empth_self(), buf);
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logerror("%s logged in as country #%d", praddr(player), player->cnum);
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logerror("%s logged in as country #%d", praddr(player), player->cnum);
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pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
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pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
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player->state = PS_PLAYING;
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player_main(player);
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player_main(player);
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logerror("%s logged out, country #%d", praddr(player), player->cnum);
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logerror("%s logged out, country #%d", praddr(player), player->cnum);
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player->state = PS_SHUTDOWN;
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if (CANT_HAPPEN(!io_eof(player->iop)))
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io_set_eof(player->iop);
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return RET_OK;
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return RET_OK;
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}
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}
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@ -59,7 +59,6 @@ player_main(struct player *p)
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struct natstr *natp;
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struct natstr *natp;
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char buf[128];
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char buf[128];
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p->state = PS_PLAYING;
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player = p;
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player = p;
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time(&player->curup);
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time(&player->curup);
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update_timeused_login(player->curup);
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update_timeused_login(player->curup);
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@ -174,7 +173,6 @@ status(void)
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time(&player->curup);
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time(&player->curup);
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update_timeused(player->curup);
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update_timeused(player->curup);
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if (io_error(player->iop) || io_eof(player->iop)
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if (io_error(player->iop) || io_eof(player->iop)
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|| player->state == PS_SHUTDOWN
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|| !may_play_now(natp, player->curup))
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|| !may_play_now(natp, player->curup))
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return 0;
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return 0;
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@ -284,7 +282,7 @@ show_motd(void)
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int
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int
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quit(void)
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quit(void)
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{
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{
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player->state = PS_SHUTDOWN;
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io_set_eof(player->iop);
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return RET_OK;
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return RET_OK;
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}
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}
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@ -419,9 +419,9 @@ shutdwn(int sig)
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if (p->state != PS_PLAYING)
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if (p->state != PS_PLAYING)
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continue;
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continue;
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pr_flash(p, "Server shutting down...\n");
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pr_flash(p, "Server shutting down...\n");
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p->state = PS_SHUTDOWN;
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io_set_eof(p->iop);
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p->aborted = 1;
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p->may_sleep = PLAYER_SLEEP_NEVER;
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p->may_sleep = PLAYER_SLEEP_NEVER;
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p->aborted++;
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if (p->command) {
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if (p->command) {
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pr_flash(p, "Shutdown aborting command\n");
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pr_flash(p, "Shutdown aborting command\n");
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}
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}
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