Clean up how quit and server shutdown trigger connection close

Simply set the player connection's EOF indicator.  Cleaner than
setting player->state to PS_SHUTDOWN from random places.

Move the assignment of PS_PLAYING from player_main() to its caller
play_cmd(), so that player->state is exclusively controlled in
login.c.
This commit is contained in:
Markus Armbruster 2012-01-29 10:44:28 +01:00
parent 0a7306a5ac
commit 8549efbc19
3 changed files with 7 additions and 7 deletions

View file

@ -86,7 +86,7 @@ player_login(void *ud)
pr_id(player, C_INIT, "Empire server ready\n"); pr_id(player, C_INIT, "Empire server ready\n");
while (player->state != PS_SHUTDOWN) { for (;;) {
io_output(player->iop, 1); io_output(player->iop, 1);
if (io_gets(player->iop, buf, sizeof(buf)) < 0) { if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
res = io_input(player->iop, 1); res = io_input(player->iop, 1);
@ -355,9 +355,11 @@ play_cmd(void)
empth_set_name(empth_self(), buf); empth_set_name(empth_self(), buf);
logerror("%s logged in as country #%d", praddr(player), player->cnum); logerror("%s logged in as country #%d", praddr(player), player->cnum);
pr_id(player, C_INIT, "%d\n", CLIENTPROTO); pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
player->state = PS_PLAYING;
player_main(player); player_main(player);
logerror("%s logged out, country #%d", praddr(player), player->cnum); logerror("%s logged out, country #%d", praddr(player), player->cnum);
player->state = PS_SHUTDOWN; if (CANT_HAPPEN(!io_eof(player->iop)))
io_set_eof(player->iop);
return RET_OK; return RET_OK;
} }

View file

@ -59,7 +59,6 @@ player_main(struct player *p)
struct natstr *natp; struct natstr *natp;
char buf[128]; char buf[128];
p->state = PS_PLAYING;
player = p; player = p;
time(&player->curup); time(&player->curup);
update_timeused_login(player->curup); update_timeused_login(player->curup);
@ -174,7 +173,6 @@ status(void)
time(&player->curup); time(&player->curup);
update_timeused(player->curup); update_timeused(player->curup);
if (io_error(player->iop) || io_eof(player->iop) if (io_error(player->iop) || io_eof(player->iop)
|| player->state == PS_SHUTDOWN
|| !may_play_now(natp, player->curup)) || !may_play_now(natp, player->curup))
return 0; return 0;
@ -284,7 +282,7 @@ show_motd(void)
int int
quit(void) quit(void)
{ {
player->state = PS_SHUTDOWN; io_set_eof(player->iop);
return RET_OK; return RET_OK;
} }

View file

@ -419,9 +419,9 @@ shutdwn(int sig)
if (p->state != PS_PLAYING) if (p->state != PS_PLAYING)
continue; continue;
pr_flash(p, "Server shutting down...\n"); pr_flash(p, "Server shutting down...\n");
p->state = PS_SHUTDOWN; io_set_eof(p->iop);
p->aborted = 1;
p->may_sleep = PLAYER_SLEEP_NEVER; p->may_sleep = PLAYER_SLEEP_NEVER;
p->aborted++;
if (p->command) { if (p->command) {
pr_flash(p, "Shutdown aborting command\n"); pr_flash(p, "Shutdown aborting command\n");
} }