diff --git a/info/BTU.t b/info/BTU.t index 309a762e..99c16823 100644 --- a/info/BTU.t +++ b/info/BTU.t @@ -22,7 +22,7 @@ If the game is a blitz, then as soon as your BTUs go below zero, then they are automatically set back to the maximum. (1) Count the number of civs generating BTUs. - civs = maximum(999, number of civs in your capital sector) + civs = maximum(1000, number of civs in your capital sector) Note that if you don't have a capital, then you will get _no_ BTUs. (2) Find out how many civs are required to make one BTU in one time unit. diff --git a/src/lib/common/btu.c b/src/lib/common/btu.c index 25afbe17..8edef74f 100644 --- a/src/lib/common/btu.c +++ b/src/lib/common/btu.c @@ -64,8 +64,8 @@ accrued_btus(struct sctstr *cap, int etu) eff = 0.5; civ = cap->sct_item[I_CIVIL]; - if (civ > 999) - civ = 999; + if (civ > 1000) + civ = 1000; return roundavg(etu * civ * eff * btu_build_rate); }