trade: Don't increase negative mobility to zero on trade
check_trade() sets plane and land unit mobility to zero on trade. Even when it's negative. Fix to leave it alone then. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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9a535b3d29
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2 changed files with 2 additions and 5 deletions
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@ -16,9 +16,6 @@ If a ship, plane, land unit or nuke is out to trade, and gets
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destroyed, and its owner builds a new one that gets the same number,
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destroyed, and its owner builds a new one that gets the same number,
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it will go on the trading market automatically.
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it will go on the trading market automatically.
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.s1
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.s1
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If a plane has negative mobility, then gets traded, mobility
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goes to 0.
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.s1
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If two countries are cooperating,
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If two countries are cooperating,
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its possible to raid an enemy airport and steal the planes
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its possible to raid an enemy airport and steal the planes
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by putting them out to trade.
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by putting them out to trade.
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@ -358,7 +358,7 @@ check_trade(void)
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if (opt_MOB_ACCESS) {
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if (opt_MOB_ACCESS) {
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tg.plane.pln_mobil = -(etu_per_update / sect_mob_neg_factor);
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tg.plane.pln_mobil = -(etu_per_update / sect_mob_neg_factor);
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game_tick_to_now(&tg.plane.pln_access);
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game_tick_to_now(&tg.plane.pln_access);
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} else {
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} else if (tg.plane.pln_mobil > 0) {
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tg.plane.pln_mobil = 0;
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tg.plane.pln_mobil = 0;
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}
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}
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tg.plane.pln_harden = 0;
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tg.plane.pln_harden = 0;
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@ -373,7 +373,7 @@ check_trade(void)
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if (opt_MOB_ACCESS) {
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if (opt_MOB_ACCESS) {
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tg.land.lnd_mobil = -(etu_per_update / sect_mob_neg_factor);
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tg.land.lnd_mobil = -(etu_per_update / sect_mob_neg_factor);
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game_tick_to_now(&tg.land.lnd_access);
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game_tick_to_now(&tg.land.lnd_access);
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} else {
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} else if (tg.plane.pln_mobil > 0) {
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tg.land.lnd_mobil = 0;
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tg.land.lnd_mobil = 0;
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}
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}
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tg.land.lnd_harden = 0;
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tg.land.lnd_harden = 0;
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