march: Fix concurrent updates at sector abandon prompt
When the player declines to abandon a sector, we write back stale land
units, triggering a generation oops. Any updates made by other
threads meanwhile are wiped out, triggering a seqno mismatch oops.
The culprit is lnd_abandon_askyn(): when the player declines, it
returns without calling check_sect_ok(), check_land_ok(). Broken in
commit 7c1b166
, v4.3.33. Fix it.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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parent
8daeffbd8f
commit
863fde5a2c
2 changed files with 3 additions and 7 deletions
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@ -12,10 +12,6 @@ tester@127.0.0.1 logged out, country #1
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Connect from 127.0.0.1
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tester@127.0.0.1 using country #1
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tester@127.0.0.1 logged in as country #1
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Oops: elt->generation != (ef_generation & 0xfff) in ../src/lib/common/file.c:699
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Crash dump complete
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Oops: elt->generation != (ef_generation & 0xfff) in ../src/lib/common/file.c:699
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Crash dump complete
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tester@127.0.0.1 logged out, country #1
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Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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