Encapsulate direct use of random(), srandom() in chance.c

Wrap roll0() around random(), and seed_prng() around srandom().  In
preparation of replacing the PRNG.
This commit is contained in:
Markus Armbruster 2012-08-14 19:23:12 +02:00
parent 8eb78a5a80
commit 866859e912
17 changed files with 87 additions and 49 deletions

View file

@ -29,7 +29,7 @@
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996-2000
* Markus Armbruster, 2006-2011
* Markus Armbruster, 2006-2012
*/
#include <config.h>
@ -1837,12 +1837,12 @@ att_fight(int combat_mode, struct combat *off, struct emp_qelem *olist,
* since a single dead guy normally wouldn't cause a commander to
* rethink his strategies, but 50 dead guys might.
*/
odds += (random() % 11 - 5) / 100.0;
odds += (roll0(11) - 5) / 100.0;
if (odds < 0.0)
odds = 0.1;
if (odds > 1.0)
odds = 1.0;
recalctime = 8 + (random() % 43);
recalctime = 8 + roll0(43);
while (!success && ototal) {
if (chance(odds)) {
pr("!");
@ -1858,9 +1858,9 @@ att_fight(int combat_mode, struct combat *off, struct emp_qelem *olist,
if (((a_cas + d_cas) % 70) == 69)
pr("\n");
if (recalctime-- <= 0) {
recalctime = 8 + (random() % 43);
recalctime = 8 + roll0(43);
odds = att_calcodds(ototal, dtotal);
odds += (random() % 11 - 5) / 100.0;
odds += (roll0(11) - 5) / 100.0;
if (odds < 0.0)
odds = 0.1;
if (odds > 1.0)