Encapsulate direct use of random(), srandom() in chance.c
Wrap roll0() around random(), and seed_prng() around srandom(). In preparation of replacing the PRNG.
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17 changed files with 87 additions and 49 deletions
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@ -27,7 +27,7 @@
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* landgun.c: Fire weapons
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*
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* Known contributors to this file:
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* Markus Armbruster, 2006-2009
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* Markus Armbruster, 2006-2012
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*/
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#include <config.h>
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@ -48,7 +48,7 @@ fortgun(int effic, int guns)
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double d;
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double g = MIN(guns, 7);
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d = (random() % 30 + 20.0) * (g / 7.0);
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d = (roll0(30) + 20.0) * (g / 7.0);
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d *= effic / 100.0;
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return d;
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}
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@ -60,7 +60,7 @@ seagun(int effic, int guns)
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d = 0.0;
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while (guns--)
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d += 10.0 + random() % 6;
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d += 10.0 + roll0(6);
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d *= effic * 0.01;
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return d;
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}
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@ -72,7 +72,7 @@ landunitgun(int effic, int guns)
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d = 0.0;
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while (guns--)
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d += 5.0 + random() % 6;
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d += 5.0 + roll0(6);
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d *= effic * 0.01;
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return d;
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}
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@ -221,9 +221,9 @@ lnd_sabo(struct lndstr *lp, short item[])
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lp->lnd_item[I_SHELL]--;
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dam = fortgun(3 * lp->lnd_effic, 7);
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if (item[I_SHELL] > 20)
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dam += seagun(lp->lnd_effic, random() % (item[I_SHELL] / 10));
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dam += seagun(lp->lnd_effic, roll0(item[I_SHELL] / 10));
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if (item[I_PETROL] > 100)
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dam += seagun(lp->lnd_effic, random() % (item[I_PETROL] / 50));
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dam += seagun(lp->lnd_effic, roll0(item[I_PETROL] / 50));
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return dam;
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}
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