Encapsulate direct use of random(), srandom() in chance.c
Wrap roll0() around random(), and seed_prng() around srandom(). In preparation of replacing the PRNG.
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17 changed files with 87 additions and 49 deletions
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1996-2000
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* Markus Armbruster, 2007-2010
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* Markus Armbruster, 2007-2012
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*/
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#include <config.h>
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@ -100,7 +100,7 @@ takeover(struct sctstr *sp, natid newown)
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if (!(chance(LND_SPY_DETECT_CHANCE(lp->lnd_effic))))
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continue;
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}
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n = lp->lnd_effic - (30 + (random() % 100));
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n = lp->lnd_effic - (30 + roll0(100));
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if (n < 0)
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n = 0;
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lp->lnd_effic = n;
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@ -129,7 +129,7 @@ takeover(struct sctstr *sp, natid newown)
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* how spunky are these guys?
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* n: random number from -25:75 + (50 - loyalty)
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*/
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n = (50 - sp->sct_loyal) + ((random() % 100) - 25);
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n = (50 - sp->sct_loyal) + (roll0(100) - 25);
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if (n > 0 && sp->sct_own == sp->sct_oldown) {
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che_count = (civ * n / 3000) + 5;
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if (che_count * 2 > civ)
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@ -186,7 +186,7 @@ takeover_plane(struct plnstr *pp, natid newown)
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* XXX If this was done right, planes could escape,
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* flying to a nearby friendly airport.
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*/
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n = pp->pln_effic - (30 + (random() % 100));
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n = pp->pln_effic - (30 + roll0(100));
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if (n < 0)
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n = 0;
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pp->pln_effic = n;
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