Encapsulate direct use of random(), srandom() in chance.c
Wrap roll0() around random(), and seed_prng() around srandom(). In preparation of replacing the PRNG.
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17 changed files with 87 additions and 49 deletions
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1996
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* Markus Armbruster, 2004-2010
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* Markus Armbruster, 2004-2012
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*/
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#include <config.h>
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@ -95,12 +95,12 @@ do_feed(struct sctstr *sp, struct natstr *np, short *vec,
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nreport(sp->sct_own, N_DIE_FAMINE, 0, 1);
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}
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sp->sct_work = 0;
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sp->sct_loyal += (random() % 8) + 2;
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sp->sct_loyal += roll0(8) + 2;
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}
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sctwork = 0;
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} else {
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if (sp->sct_work < 100)
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sctwork = sp->sct_work + 8 + (random() % 15);
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sctwork = sp->sct_work + 8 + roll0(15);
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if (sctwork > 100)
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sctwork = 100;
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if (!player->simulation)
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