Encapsulate direct use of random(), srandom() in chance.c

Wrap roll0() around random(), and seed_prng() around srandom().  In
preparation of replacing the PRNG.
This commit is contained in:
Markus Armbruster 2012-08-14 19:23:12 +02:00
parent 8eb78a5a80
commit 866859e912
17 changed files with 87 additions and 49 deletions

View file

@ -29,7 +29,7 @@
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1997-2000
* Markus Armbruster, 2004-2011
* Markus Armbruster, 2004-2012
*/
#include <config.h>
@ -66,7 +66,7 @@ revolt(struct sctstr *sp)
return;
che_uw = 0;
/* che due to civilian unrest */
n = 10 - (random() % 20);
n = 10 - roll0(20);
che_civ = 3 + (civ * n / 500);
if (che_civ < 0)
che_civ = 0;
@ -77,7 +77,7 @@ revolt(struct sctstr *sp)
che += che_civ;
if (che < CHE_MAX) {
/* che due to uw unrest */
n = 10 + (random() % 30);
n = 10 + roll0(30);
che_uw = 5 + (uw * n / 500);
if (che_uw > uw)
che_uw = uw;
@ -240,7 +240,7 @@ guerrilla(struct sctstr *sp)
}
if (mil > 0) {
/* military won. */
n = sp->sct_loyal - (random() % 15);
n = sp->sct_loyal - roll0(15);
if (n < 0)
n = 0;
sp->sct_loyal = n;
@ -254,7 +254,7 @@ guerrilla(struct sctstr *sp)
* guerrillas have to resort to blowing things up.
* Note this disrupts work in the sector.
*/
n = (random() % 10) + (random() % che);
n = roll0(10) + roll0(che);
if (n > 100)
n = 100;
tmp = sp->sct_work - n;
@ -327,14 +327,14 @@ guerrilla(struct sctstr *sp)
/* loyalty drops during recruitment efforts */
n = sp->sct_loyal;
if (n < 30)
n += (random() % 5) + 1;
n += roll0(5) + 1;
else if (n < 70)
n += (random() % 10) + 4;
n += roll0(10) + 4;
if (n > 127)
n = 127;
sp->sct_loyal = n;
if (sp->sct_oldown != sp->sct_own || n > 100) {
n = civ * (random() % 3) / 200;
n = civ * roll0(3) / 200;
n /= hap_fact(tnat, getnatp(sp->sct_oldown));
if (n + che > CHE_MAX)
n = CHE_MAX - che;
@ -342,7 +342,7 @@ guerrilla(struct sctstr *sp)
civ -= n;
sp->sct_item[I_CIVIL] = civ;
}
n = uw * (random() % 3) / 200;
n = uw * roll0(3) / 200;
if (n + che > CHE_MAX)
n = CHE_MAX - che;
che += n;
@ -375,7 +375,7 @@ domove:
val = roundintby(val, 10);
/* inject a modicum of indeterminism; also
* avoids che preferring certain directions */
val += random() % 10 - 5;
val += roll0(10) - 5;
if (val >= min_mil)
continue;
nicest_sp = nsp;