Still more 4.2.21 changes.
This commit is contained in:
parent
42a3ce3958
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2 changed files with 30 additions and 11 deletions
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@ -1,4 +1,13 @@
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Changes to Empire 4.2.21 - Thu Jun 23 19:51:04 UTC 2005
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Changes to Empire 4.2.21 - Tue Jul 5 16:08:46 UTC 2005
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* Don't let threads block on output to another player thread's
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socket. Such blocking violates basic design assumptions and can
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cause all kinds of grief. In particular, it causes player session
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hangs under Windows with 4.2.20. Broken since the introduction of
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flash and asynchronous telegram notification many years ago.
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* Fix deliver not to deliver friendly civilians into occupied
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sectors.
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* Threads sleeping until a specified time could return early under
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Windows. This could cause double-updates.
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* Fix mil duplication in board. Broken in 4.2.14.
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* Fix stack smash in lrange, shoot and execute. Remote holes, and
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the last one doesn't even require authentication.
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@ -35,7 +44,7 @@ Changes to Empire 4.2.21 - Thu Jun 23 19:51:04 UTC 2005
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so far is UTF-8.
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* emp_client -u now requests UTF-8. This requires a terminal that
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understands UTF-8.
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* Fix news for defensive land unit support.
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* Fix news for land unit defensive support.
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* Properly mark sea mines hit by retreating ships. Unmark mines
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cleared by bridges.
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* Fix diagnostics for unknown selector names in conditionals. Broken
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@ -45,7 +54,7 @@ Changes to Empire 4.2.21 - Thu Jun 23 19:51:04 UTC 2005
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* Fix Windows services for relative file names on command line or in
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econfig. Broken in 4.2.20.
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* econfig keys ship_grow_scale, plane_grow_scale and land_grow_scale
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are now loat. This gives deities finer control over maximum
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are now float. This gives deities finer control over maximum
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efficiency gain.
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* Fix production command for sectors with 60% efficiency.
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* Improve syntax of read for deities.
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@ -55,6 +64,7 @@ Changes to Empire 4.2.21 - Thu Jun 23 19:51:04 UTC 2005
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it works. Change those names.
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* Thanks to Doug Wescott, sheep are finally covered properly in info.
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* Documentation fixes.
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* Much of the above was contributed by Ron Koenderink. Many thanks!
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Changes to Empire 4.2.20 - Tue Mar 22 21:07:18 UTC 2005
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* When units in different sectors marched, only units in the sector
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@ -1809,4 +1819,3 @@ Changes to Empire 4.0.0 - Initial release
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* Added sstat command to list the statistics of your ships.
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* Added nmap command to show a map of your sectors after their new
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designations have taken place.
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@ -7,7 +7,16 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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Changes to Empire 4.2.21 - Thu Jun 23 19:51:04 UTC 2005
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Changes to Empire 4.2.21 - Tue Jul 5 16:08:46 UTC 2005
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* Don't let threads block on output to another player thread's
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socket. Such blocking violates basic design assumptions and can
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cause all kinds of grief. In particular, it causes player session
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hangs under Windows with 4.2.20. Broken since the introduction of
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flash and asynchronous telegram notification many years ago.
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* Fix deliver not to deliver friendly civilians into occupied
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sectors.
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* Threads sleeping until a specified time could return early under
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Windows. This could cause double-updates.
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* Fix mil duplication in board. Broken in 4.2.14.
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* Fix stack smash in lrange, shoot and execute. Remote holes, and
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the last one doesn't even require authentication.
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@ -44,7 +53,7 @@ Changes to Empire 4.2.21 - Thu Jun 23 19:51:04 UTC 2005
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so far is UTF-8.
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* emp_client -u now requests UTF-8. This requires a terminal that
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understands UTF-8.
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* Fix news for defensive land unit support.
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* Fix news for land unit defensive support.
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* Properly mark sea mines hit by retreating ships. Unmark mines
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cleared by bridges.
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* Fix diagnostics for unknown selector names in conditionals. Broken
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@ -54,7 +63,7 @@ Changes to Empire 4.2.21 - Thu Jun 23 19:51:04 UTC 2005
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* Fix Windows services for relative file names on command line or in
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econfig. Broken in 4.2.20.
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* econfig keys ship_grow_scale, plane_grow_scale and land_grow_scale
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are now loat. This gives deities finer control over maximum
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are now float. This gives deities finer control over maximum
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efficiency gain.
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* Fix production command for sectors with 60% efficiency.
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* Improve syntax of read for deities.
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@ -64,6 +73,7 @@ Changes to Empire 4.2.21 - Thu Jun 23 19:51:04 UTC 2005
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it works. Change those names.
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* Thanks to Doug Wescott, sheep are finally covered properly in info.
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* Documentation fixes.
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* Much of the above was contributed by Ron Koenderink. Many thanks!
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Changes to Empire 4.2.20 - Tue Mar 22 21:07:18 UTC 2005
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* When units in different sectors marched, only units in the sector
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