Rewrite accounting of play time
Replace daychange() and gettimeleft() by update_timeused_login(), update_timeused() and enforce_minimum_session_time(). The new code doesn't assume the day is always 24 hours long which can occur when transitioning into or out of DST and such. Logging in after more a multiple of 128 days now resets nat_timeused properly. Fix nat_timeused calculation on midnight rollover to include the time since midnight. struct natstr member nat_dayno and struct player member timeleft are now unused, remove them.
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f46dc55254
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875a80d14f
8 changed files with 69 additions and 74 deletions
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@ -563,7 +563,6 @@ struct castr cou_ca[] = {
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EF_BAD, NSC_DEITY | NSC_EXTRA},
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{"yorg", fldoff(nat_yorg), NSC_YCOORD, 0, NULL,
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EF_BAD, NSC_DEITY | NSC_EXTRA},
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{"dayno", fldoff(nat_dayno), NSC_CHAR, 0, NULL, EF_BAD, 0},
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{"update", fldoff(nat_update), NSC_CHAR, 0, NULL, EF_BAD, 0},
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{"tgms", fldoff(nat_tgms), NSC_USHORT, 0, NULL, EF_BAD, 0},
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{"ann", fldoff(nat_ann), NSC_USHORT, 0, NULL, EF_BAD, 0},
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@ -213,33 +213,58 @@ gamedown(void)
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return 1;
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}
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static int
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seconds_since_midnight(time_t time)
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{
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struct tm *tm = localtime(&time);
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time_t midnight;
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tm->tm_hour = 0;
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tm->tm_min = 0;
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tm->tm_sec = 0;
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tm->tm_isdst = -1;
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midnight = mktime(tm);
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return(time - midnight);
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}
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void
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daychange(time_t now)
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update_timeused_login(time_t now)
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{
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struct natstr *natp;
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struct tm *tm;
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struct natstr *natp = getnatp(player->cnum);
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time_t midnight_secs = seconds_since_midnight(player->lasttime);
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natp = getnatp(player->cnum);
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tm = localtime(&now);
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if ((tm->tm_yday % 128) != natp->nat_dayno) {
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natp->nat_dayno = tm->tm_yday % 128;
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if (now - natp->nat_last_logout > midnight_secs) {
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natp->nat_timeused = 0;
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putnat(natp);
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}
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player->lasttime = now;
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}
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int
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gettimeleft(time_t now, int mpd)
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void
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update_timeused(time_t now)
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{
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struct tm *tm;
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int nsecleft;
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struct natstr *natp;
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int n;
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struct natstr *natp = getnatp(player->cnum);
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time_t midnight_secs = seconds_since_midnight(now);
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time_t dt = now - player->lasttime;
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tm = localtime(&now);
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natp = getnatp(player->cnum);
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nsecleft = mpd * 60 - natp->nat_timeused;
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n = 60 * 60 * 24 - (tm->tm_sec + tm->tm_min * 60 + tm->tm_hour * 3600);
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if (n < nsecleft)
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nsecleft = n;
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return nsecleft;
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if (dt > midnight_secs)
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natp->nat_timeused = midnight_secs;
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else
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natp->nat_timeused += dt;
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player->lasttime = now;
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putnat(natp);
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}
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void
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enforce_minimum_session_time(void)
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{
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struct natstr *natp = getnatp(player->cnum);
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time_t dt = natp->nat_last_logout - natp->nat_last_login;
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if (dt > seconds_since_midnight(natp->nat_last_logout))
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dt = seconds_since_midnight(natp->nat_last_logout);
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if (dt < 15)
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natp->nat_timeused += 15 - dt;
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putnat(natp);
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}
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@ -60,13 +60,12 @@ void
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player_main(struct player *p)
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{
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struct natstr *natp;
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int secs;
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char buf[128];
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p->state = PS_PLAYING;
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player = p;
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time(&player->lasttime);
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time(&player->curup);
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update_timeused_login(player->curup);
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show_motd();
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if (init_nats() < 0) {
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pr("Server confused, try again later\n");
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@ -78,8 +77,8 @@ player_main(struct player *p)
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if (natp->nat_stat != STAT_GOD)
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return;
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}
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daychange(player->curup);
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if ((player->timeleft = gettimeleft(player->curup, m_m_p_d)) <= 0) {
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if (natp->nat_stat == STAT_ACTIVE &&
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natp->nat_timeused > m_m_p_d * 60) {
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pr("Time exceeded today\n");
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return;
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}
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@ -118,14 +117,10 @@ player_main(struct player *p)
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}
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/* #*# I put the following line in to prevent server crash -KHS */
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natp = getnatp(player->cnum);
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/*
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* randomly round up to the nearest minute,
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* charging at least 15 seconds.
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*/
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time(&natp->nat_last_logout);
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secs = MAX(natp->nat_last_logout - player->lasttime, 15);
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natp->nat_timeused += secs;
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putnat(natp);
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update_timeused(natp->nat_last_logout);
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enforce_minimum_session_time();
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pr("Bye-bye\n");
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journal_logout();
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}
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@ -182,27 +177,7 @@ status(void)
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pr("You are no longer broke!\n");
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time(&player->curup);
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second = player->curup - player->lasttime;
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if (second > 0) {
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player->timeleft -= second;
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if (player->timeleft <= 0) {
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/*
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* countdown timer "player->timeleft" has expired.
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* either day change, or hours restriction
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*/
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daychange(player->curup);
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if (!gamehours(player->curup)) {
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pr("Empire hours restriction in force\n");
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if (natp->nat_stat != STAT_GOD) {
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putnat(natp);
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return 0;
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}
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}
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player->timeleft = gettimeleft(player->curup, m_m_p_d);
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}
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player->lasttime += second;
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natp->nat_timeused += second;
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}
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update_timeused(player->curup);
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if (natp->nat_stat == STAT_ACTIVE &&
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natp->nat_timeused > m_m_p_d * 60) {
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pr("Max minutes per day limit exceeded.\n");
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@ -84,7 +84,6 @@ nat_reset(struct natstr *natp, enum nat_status stat, coord x, coord y)
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natp->nat_yorg = 0;
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}
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natp->nat_dayno = 0;
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natp->nat_timeused = 0;
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natp->nat_update = 0;
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