Use feels_like_helping() in dosupport(), lnd_support()
feels_like_helping() case cn == foe is missing in the code it replaces. No difference in behavior, because: * cn == foe && cn == friend can't happen. Because you can't get into ground combat against yourself (assault, attack and paradrop don't let you), friend != foe for support. * cn == foe && cn != friend behaves the same: no support. feels_like_helping() returns 0 because of the explicit case. The replaced code doesn't support because cn can't be at war with itself.
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2 changed files with 10 additions and 11 deletions
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@ -1068,16 +1068,15 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
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}
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/*
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* find all artillery units belonging
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* to the attacker or defender that can fire.
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* Each arty unit adds +1%/damage point
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* Fire land unit support against VICTIM for ATTACKER, at X,Y.
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* If DEFENDING, this is defensive support, else offensive support.
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* Return total damage.
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*/
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int
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lnd_support(natid victim, natid attacker, coord x, coord y, int defending)
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{
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struct nstr_item ni;
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struct lndstr land;
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int rel, rel2;
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int dam, dam2;
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int dist;
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int range;
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@ -1087,10 +1086,7 @@ lnd_support(natid victim, natid attacker, coord x, coord y, int defending)
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while (nxtitem(&ni, &land)) {
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if ((land.lnd_x == x) && (land.lnd_y == y))
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continue;
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rel = getrel(getnatp(land.lnd_own), attacker);
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rel2 = getrel(getnatp(land.lnd_own), victim);
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if ((land.lnd_own != attacker) &&
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((rel != ALLIED) || (rel2 != AT_WAR)))
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if (!feels_like_helping(land.lnd_own, attacker, victim))
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continue;
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/* are we in range? */
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