Use feels_like_helping() in dosupport(), lnd_support()

feels_like_helping() case cn == foe is missing in the code it
replaces.  No difference in behavior, because:

* cn == foe && cn == friend can't happen.  Because you can't get into
  ground combat against yourself (assault, attack and paradrop don't
  let you), friend != foe for support.

* cn == foe && cn != friend behaves the same: no support.
  feels_like_helping() returns 0 because of the explicit case.  The
  replaced code doesn't support because cn can't be at war with
  itself.
This commit is contained in:
Markus Armbruster 2011-01-31 20:53:44 +01:00
parent c095ad285b
commit 89bc9c4d5b
2 changed files with 10 additions and 11 deletions

View file

@ -231,6 +231,11 @@ def_support(coord x, coord y, natid victim, natid actee)
return dosupport(x, y, victim, actee, MI_DSUPPORT);
}
/*
* Perform support missions in X,Y against VICTIM for ACTEE.
* MISSION is either MI_OSUPPORT or MI_DSUPPORT.
* Return total damage.
*/
static int
dosupport(coord x, coord y, natid victim, natid actee, int mission)
{
@ -243,9 +248,7 @@ dosupport(coord x, coord y, natid victim, natid actee, int mission)
memset(mi, 0, sizeof(mi));
act[0] = 0;
for (cn = 1; cn < MAXNOC; cn++) {
act[cn] = (cn == actee
|| (getrel(getnatp(cn), actee) == ALLIED
&& getrel(getnatp(cn), victim) == AT_WAR));
act[cn] = feels_like_helping(cn, actee, victim);
emp_initque((struct emp_qelem *)&mi[cn]);
}