Use feels_like_helping() in dosupport(), lnd_support()
feels_like_helping() case cn == foe is missing in the code it replaces. No difference in behavior, because: * cn == foe && cn == friend can't happen. Because you can't get into ground combat against yourself (assault, attack and paradrop don't let you), friend != foe for support. * cn == foe && cn != friend behaves the same: no support. feels_like_helping() returns 0 because of the explicit case. The replaced code doesn't support because cn can't be at war with itself.
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2 changed files with 10 additions and 11 deletions
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@ -231,6 +231,11 @@ def_support(coord x, coord y, natid victim, natid actee)
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return dosupport(x, y, victim, actee, MI_DSUPPORT);
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}
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/*
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* Perform support missions in X,Y against VICTIM for ACTEE.
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* MISSION is either MI_OSUPPORT or MI_DSUPPORT.
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* Return total damage.
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*/
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static int
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dosupport(coord x, coord y, natid victim, natid actee, int mission)
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{
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@ -243,9 +248,7 @@ dosupport(coord x, coord y, natid victim, natid actee, int mission)
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memset(mi, 0, sizeof(mi));
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act[0] = 0;
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for (cn = 1; cn < MAXNOC; cn++) {
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act[cn] = (cn == actee
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|| (getrel(getnatp(cn), actee) == ALLIED
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&& getrel(getnatp(cn), victim) == AT_WAR));
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act[cn] = feels_like_helping(cn, actee, victim);
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emp_initque((struct emp_qelem *)&mi[cn]);
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}
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