(mchrstr, lchrstr): Change from variable-style storage of load

capacities to straight arrays.  Users now subscript the array instead
of calling vl_find() or walking the variable data structure.
(mchr, lchr): Initializers adapted.
(vl_find): No longer used.  Remove file.
This commit is contained in:
Markus Armbruster 2004-08-17 14:09:04 +00:00
parent a965b2d25e
commit 8a0854b6b8
22 changed files with 168 additions and 697 deletions

View file

@ -45,200 +45,155 @@ struct lchrstr lchr[] = {
flags, nv
cargo
*/
{2,
{V_FOOD, V_MILIT},
{12, 20},
{{0, 0, 20, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
"cav cavalry",
10, 5, 0, 0, 0, 30, 500,
1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_RECON | L_LIGHT,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{15, 1, 25},
{{0, 0, 25, 1, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
"linf light infantry",
8, 4, 0, 0, 0, 40, 300,
1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
L_ASSAULT | L_LIGHT,
},
{2,
{V_FOOD, V_MILIT},
{24, 100},
{{0, 0, 100, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
"inf infantry",
10, 5, 0, 0, 0, 50, 500,
1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_ASSAULT | L_LIGHT,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{60, 8, 100},
{{0, 0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
"mtif motor inf",
15, 10, 0, 0, 0, 190, 400,
1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
L_LIGHT,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{60, 8, 100},
{{0, 0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
"mif mech inf",
15, 10, 0, 0, 0, 190, 800,
1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
L_LIGHT,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{60, 4, 100},
{{0, 0, 100, 4, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
"mar marines",
10, 5, 0, 0, 0, 140, 1000,
1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
L_MARINE | L_ASSAULT | L_LIGHT,
},
{10,
{V_SHELL, V_GUN, V_FOOD, V_LCM, V_HCM, V_DUST, V_BAR, V_IRON,
V_PETROL, V_MILIT},
{200, 10, 300, 200, 100, 100, 10, 100, 300, 25},
{{0, 0, 25, 200, 10, 300, 100, 100, 10, 300, 0, 200, 100, 0, 0},
"sup supply",
10, 5, 0, 0, 0, 50, 500,
0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_LIGHT | L_SUPPLY,
},
{12,
{V_SHELL, V_GUN, V_FOOD, V_LCM, V_HCM, V_DUST, V_BAR, V_IRON,
V_PETROL, V_MILIT, V_OIL, V_RAD},
{990, 200, 990, 990, 990, 500, 100, 500, 990, 990, 990, 150},
{{0, 0, 990, 990, 200, 990, 500, 500, 100, 990, 990, 990, 990, 0, 150},
"tra train",
100, 50, 0, 0, 0, 40, 3500,
0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
L_XLIGHT | L_TRAIN | L_HEAVY | L_SUPPLY,
},
{0,
{V_FOOD},
{0,},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
"spy infiltrator",
10, 5, 0, 0, 0, 40, 750,
0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
},
{1,
{V_SHELL},
{3,},
{{0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
"com commando",
10, 5, 0, 0, 0, 55, 1500,
0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{12, 5, 20},
{{0, 0, 20, 5, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
"aau aa unit",
20, 10, 0, 0, 0, 70, 500,
0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
L_FLAK | L_LIGHT,
},
{4,
{V_FOOD, V_SHELL, V_MILIT, V_GUN},
{24, 40, 25, 10},
{{0, 0, 25, 40, 10, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
"art artillery",
20, 10, 0, 0, 0, 35, 800,
0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
L_LIGHT,
},
{4,
{V_FOOD, V_SHELL, V_MILIT, V_GUN},
{12, 20, 25, 6},
{{0, 0, 25, 20, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
"lat lt artillery",
20, 10, 0, 0, 0, 70, 500,
0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
L_LIGHT,
},
{4,
{V_FOOD, V_SHELL, V_MILIT, V_GUN},
{24, 80, 25, 12},
{{0, 0, 25, 80, 12, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
"hat hvy artillery",
40, 20, 0, 0, 0, 100, 800,
0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
0,
},
{4,
{V_FOOD, V_SHELL, V_MILIT, V_GUN},
{15, 40, 25, 10},
{{0, 0, 25, 40, 10, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
"mat mech artillery",
20, 10, 0, 0, 0, 200, 1000,
0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
L_LIGHT,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{12, 3, 20},
{{0, 0, 20, 3, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
"eng engineer",
10, 5, 0, 0, 0, 130, 3000,
1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
L_ENGINEER | L_ASSAULT | L_LIGHT,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{15, 4, 20},
{{0, 0, 20, 4, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
"meng mech engineer",
10, 5, 0, 0, 0, 260, 4500,
1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
L_ENGINEER | L_ASSAULT | L_LIGHT,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{30, 4, 50},
{{0, 0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
"lar lt armor",
10, 5, 0, 0, 0, 150, 600,
2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
L_RECON | L_LIGHT,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{48, 3, 100},
{{0, 0, 100, 3, 0, 0, 0, 0, 0, 48, 0, 0, 0, 0, 0},
"har hvy armor",
20, 10, 0, 0, 0, 120, 500,
2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
0,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{30, 4, 50},
{{0, 0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
"arm armor",
20, 10, 0, 0, 0, 170, 1000,
3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
L_LIGHT,
},
{3,
{V_FOOD, V_SHELL, V_MILIT},
{30, 4, 50},
{{0, 0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
"sec security",
10, 5, 0, 0, 0, 170, 600,
1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
L_SECURITY | L_LIGHT,
},
{2,
{V_FOOD, V_MILIT},
{7, 10},
{{0, 0, 10, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0},
"rad radar unit",
10, 5, 0, 0, 0, 270, 1000,
0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
@ -252,9 +207,7 @@ struct lchrstr lchr[] = {
cargo
*/
{0,
{0},
{0},
{{0},
"",
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,