Get rid of struct plnstr member pln_nuktype

pln_nuktype is redundant; it can be computed from the nuke's
nuk_plane.

Make plane selector nuketype virtual and NSC_EXTRA.  It should have
been NSC_EXTRA all along.  This changes xdump plane.

Don't set it in arm(), disarm(), build_plane(), pln_damage() and
nuk_fixup().  The latter no longer does anything, remove it.

Deprecate edit key 'n' in doplane(), and don't show it in pr_plane().
The key never made much sense.

eff_bomb(), comm_bomb(), ship_bomb(), plane_bomb(), land_bomb(),
strat_bomb(), mission_pln_equip(), air_damage(), msl_hit(),
pln_equip() tested pln_nuketype to check whether a plane carries a
nuke.  Test nuk_on_plane() instead.

pdump(), plan(), trade_desc() print whether and what kind of nuke a
plane carries.  Adapt that to use nuk_on_plane().
This commit is contained in:
Markus Armbruster 2008-09-06 22:15:41 -04:00
parent 4086c25a15
commit 8b1470e3a8
13 changed files with 40 additions and 56 deletions

View file

@ -111,7 +111,6 @@ arm(void)
snprintf(buf, sizeof(buf), "armed on your %s in %s",
prplane(&pl), xyas(pl.pln_x, pl.pln_y, pl.pln_own));
gift(pl.pln_own, player->cnum, &nuke, buf);
pl.pln_nuketype = nuke.nuk_type;
nuke.nuk_plane = pl.pln_uid;
putplane(pl.pln_uid, &pl);
putnuke(nuke.nuk_uid, &nuke);
@ -159,7 +158,6 @@ disarm(void)
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
gift(sect.sct_own, player->cnum, &nuke, buf);
nuke.nuk_plane = -1;
pl.pln_nuketype = -1;
pl.pln_flags &= ~PLN_AIRBURST;
putplane(pl.pln_uid, &pl);
putnuke(nuke.nuk_uid, &nuke);