Get rid of struct plnstr member pln_nuktype
pln_nuktype is redundant; it can be computed from the nuke's nuk_plane. Make plane selector nuketype virtual and NSC_EXTRA. It should have been NSC_EXTRA all along. This changes xdump plane. Don't set it in arm(), disarm(), build_plane(), pln_damage() and nuk_fixup(). The latter no longer does anything, remove it. Deprecate edit key 'n' in doplane(), and don't show it in pr_plane(). The key never made much sense. eff_bomb(), comm_bomb(), ship_bomb(), plane_bomb(), land_bomb(), strat_bomb(), mission_pln_equip(), air_damage(), msl_hit(), pln_equip() tested pln_nuketype to check whether a plane carries a nuke. Test nuk_on_plane() instead. pdump(), plan(), trade_desc() print whether and what kind of nuke a plane carries. Adapt that to use nuk_on_plane().
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13 changed files with 40 additions and 56 deletions
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@ -1008,7 +1008,7 @@ mission_pln_equip(struct plist *plp, struct ichrstr *ip, int flags,
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switch (mission) {
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case 's': /* strategic bomb */
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case 'p': /* pinpoint bomb */
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if (pp->pln_nuketype == -1) {
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if (nuk_on_plane(pp) < 0) {
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itype = I_SHELL;
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needed = load;
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}
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@ -1168,7 +1168,7 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
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prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
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}
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hitchance = pln_hitchance(pp, hardtarget, EF_SHIP);
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if (plp->plane.pln_nuketype != -1)
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if (nuk_on_plane(&plp->plane) >= 0)
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hitchance = 100;
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else if (hardtarget != SECT_HARDTARGET)
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wu(0, pp->pln_own, "\t\t%d%% hitchance...", hitchance);
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