Get rid of struct plnstr member pln_nuktype

pln_nuktype is redundant; it can be computed from the nuke's
nuk_plane.

Make plane selector nuketype virtual and NSC_EXTRA.  It should have
been NSC_EXTRA all along.  This changes xdump plane.

Don't set it in arm(), disarm(), build_plane(), pln_damage() and
nuk_fixup().  The latter no longer does anything, remove it.

Deprecate edit key 'n' in doplane(), and don't show it in pr_plane().
The key never made much sense.

eff_bomb(), comm_bomb(), ship_bomb(), plane_bomb(), land_bomb(),
strat_bomb(), mission_pln_equip(), air_damage(), msl_hit(),
pln_equip() tested pln_nuketype to check whether a plane carries a
nuke.  Test nuk_on_plane() instead.

pdump(), plan(), trade_desc() print whether and what kind of nuke a
plane carries.  Adapt that to use nuk_on_plane().
This commit is contained in:
Markus Armbruster 2008-09-06 22:15:41 -04:00
parent 4086c25a15
commit 8b1470e3a8
13 changed files with 40 additions and 56 deletions

View file

@ -1008,7 +1008,7 @@ mission_pln_equip(struct plist *plp, struct ichrstr *ip, int flags,
switch (mission) {
case 's': /* strategic bomb */
case 'p': /* pinpoint bomb */
if (pp->pln_nuketype == -1) {
if (nuk_on_plane(pp) < 0) {
itype = I_SHELL;
needed = load;
}
@ -1168,7 +1168,7 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
}
hitchance = pln_hitchance(pp, hardtarget, EF_SHIP);
if (plp->plane.pln_nuketype != -1)
if (nuk_on_plane(&plp->plane) >= 0)
hitchance = 100;
else if (hardtarget != SECT_HARDTARGET)
wu(0, pp->pln_own, "\t\t%d%% hitchance...", hitchance);