Change nation status from bits to a simple enum:
(nat_status, STAT_UNUSED, STAT_VIS, STAT_ACTIVE): New. (STAT_NEW, STAT_SANCT, STAT_GOD): Change into nat_status members. (STAT_INUSE, STAT_NORM): Remove. (natstr): Use new nat_status for nat_stat. New value Old value STAT_UNUSED 0 STAT_NEW STAT_INUSE | STAT_NEW STAT_VIS STAT_INUSE STAT_SANCT STAT_INUSE | STAT_SANCT STAT_ACTIVE STAT_INUSE | STAT_NORM STAT_GOD STAT_INUSE | STAT_NORM | STAT_GOD Users changed.
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35 changed files with 113 additions and 151 deletions
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@ -58,18 +58,17 @@ flash(void)
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return RET_SYN;
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}
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if (us->nat_stat & STAT_GOD) {
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if (us->nat_stat == STAT_GOD) {
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/* We are gods, we can flash anyone */
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} else if (us->nat_stat == VIS) {
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} else if (us->nat_stat == STAT_VIS) {
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/* We are a visitor. We can only flash the gods. :) */
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if (!(to->nat_stat & STAT_GOD)) {
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if (to->nat_stat != STAT_GOD) {
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pr("Visitors can only flash the gods.\n");
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return RET_SYN;
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}
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} else {
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/* Ok, we are a normal country, can we flash them? */
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if ((!(to->nat_stat & STAT_GOD)) &&
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(getrel(to, player->cnum) < FRIENDLY)) {
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if (to->nat_stat != STAT_GOD && getrel(to, player->cnum) < FRIENDLY) {
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pr("%s is not a deity or friendly with us.\n", to->nat_cnam);
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return RET_SYN;
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}
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