Fix info turn not to suggest that turn off just disables login
Basically a rewrite.
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16
info/turn.t
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info/turn.t
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.TH Command TURN
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.NA turn "Allow/disallow logins. Change login message."
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.NA turn "Turn game on or off, or change the login message"
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.LV Expert
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.SY "turn <on|off|motd>"
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Use "turn on" or "turn off" to enable/disable logins. If you want to
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change the login message, then use "turn motd". With "turn motd" and
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"turn off", you will be put into the telegram prompter to enter a new
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motd (message of the day) which is printed when the player logs in, or
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an additional "no-login" message printed while logins are disabled.
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\*Qturn off\*U turns the game off: mortal players can't log in, and
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mortals already logged will be booted at the next command prompt. The
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command lets you enter a message to the players explaining the
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downtime.
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.s1
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\*Qturn on\*U reverts the effect of \*Qturn off\*U.
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.s1
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\*Qturn motd\*U lets you enter a new login message, also known as
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motto of the day.
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.SA "Deity"
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