subs: Maintain plane and land unit fortification invariant
Make lnd_prewrite() and pln_prewrite() ensure that land units and missiles loaded on a land unit or ship are never fortified / hardened. This takes care of edit neglecting to zap fortification on load. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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4 changed files with 8 additions and 6 deletions
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@ -28,7 +28,7 @@
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*
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* Known contributors to this file:
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* Steve McClure, 1996
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* Markus Armbruster, 2004-2016
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* Markus Armbruster, 2004-2018
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*/
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#include <config.h>
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@ -95,6 +95,8 @@ lnd_prewrite(int n, void *old, void *new)
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lp->lnd_land = land;
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if (!own || lp->lnd_x != oldlp->lnd_x || lp->lnd_y != oldlp->lnd_y)
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unit_update_cargo((struct empobj *)lp);
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if (ship >= 0 || land >= 0)
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lp->lnd_harden = 0;
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}
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char *
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Dave Pare, 1989
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* Steve McClure, 1996
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* Markus Armbruster, 2006-2016
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* Markus Armbruster, 2006-2018
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*/
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#include <config.h>
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@ -95,6 +95,8 @@ pln_prewrite(int n, void *old, void *new)
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pp->pln_land = land;
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if (!own || pp->pln_x != oldpp->pln_x || pp->pln_y != oldpp->pln_y)
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unit_update_cargo((struct empobj *)pp);
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if (ship >= 0 || land >= 0)
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pp->pln_harden = 0;
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}
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char *
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