Declare all configuration variables in optlist.h. Include that
instead of declaring them all over the place. This uncovered type errors: (s_p_etu, adj_update): Defined long, sometimes declared int. Kills big endian machines where sizeof(long) != sizeof(int). Change to int. (set_option, delete_option, optstrset, intset, floatset, doubleset, longset, optionset, optiondel, worldxset): Change linkage to static.
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62 changed files with 143 additions and 258 deletions
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@ -64,9 +64,6 @@ static struct range defrealm = { -8, -5, 10, 5, 0, 0 };
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int
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new(void)
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{
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extern int max_btus;
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extern int players_at_00;
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extern int at_least_one_100;
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#ifdef START_UNITS
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extern int start_unit_type[START_UNITS];
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#endif /* START_UNITS */
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@ -80,7 +77,6 @@ new(void)
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int i;
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s_char *p;
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int n;
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extern int startmob;
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s_char buf[1024];
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natp = getnatp(player->cnum);
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@ -316,7 +312,6 @@ ok(s_char *map, int x, int y)
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static int
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deity_build_land(int type, coord x, coord y, natid own, int tlev)
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{
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extern int land_mob_max;
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struct lndstr land;
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struct lchrstr *lp;
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struct nstr_item nstr;
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