Remove reserve mission's reaction radius bonus
Reserve missions are now useless. They'll become useful again in a later commit.
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5 changed files with 11 additions and 23 deletions
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@ -289,20 +289,16 @@ lost his planes.
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.s1
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RESERVE MISSIONS (land units only)
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.s1
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A land unit given reserve orders has an increased ability to react to enemy
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attacks. A reserve unit has its reaction radius increased by 2.
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(Note: this is cumulative with the +1 modifier for being at an
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efficient headquarters, so a reserve unit at an HQ would have a +3).
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See info attack for more details on reaction.
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This mission has no effect at this time.
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.s1
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Note that units with a reserve mission retain this status, even though they
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move to the threatened sector and return. This is an exception to the normal
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Note that units with a reserve mission retain this status even when they
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react to a threatened sector and return. This is an exception to the normal
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rules on losing your mission status. If, however, the land unit is forced to
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retreat from the combat (see land combat for details), it WOULD lose its status.
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retreat from the combat (see land combat for details), it DOES lose its status.
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.s1
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When a unit with a reserve mission is listed, the op sector is the sector
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the unit is in, and the radius is the units maximum reaction radius, including
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the bonus for the reserve mission and HQ (if applicable). Note that the unit's
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the bonus for HQ (if applicable). Note that the unit's
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actual radius might be different if it was changed by lrange command.
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.s1
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Note: information gained from planes flying missions is automatically
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