Make land units on reserve mission react within op-area
Before, they always reacted to their maximum range, and the op-area was unused. Change mission() to define the op-area for reserve missions as well. Remove the special-case for showing reserve missions from mission() and show_mission(). New lnd_reaction_range() factored out of att_reacting_units(). Use it in oprange() to cover reserve missions. Pass the mission as separate parameter to oprange() for now, because miss() doesn't set it in the object until later.
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7 changed files with 40 additions and 52 deletions
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@ -1469,8 +1469,6 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
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double new_land = 0;
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double mobcost;
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double pathcost;
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int dist;
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int radius;
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int origx, origy;
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double eff = att_combat_eff(def);
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char buf[1024];
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@ -1502,18 +1500,16 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
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if (!has_supply(&land))
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continue;
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dist = mapdist(land.lnd_x, land.lnd_y, def->x, def->y);
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if (land.lnd_mission == MI_RESERVE) {
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if (!in_oparea((struct empobj *)&land, def->x, def->y))
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continue;
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} else {
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if (mapdist(land.lnd_x, land.lnd_y, def->x, def->y)
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> lnd_reaction_range(&land))
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continue;
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}
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getsect(land.lnd_x, land.lnd_y, §);
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/* Units on efficient headquarters can react 1 farther */
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if ((sect.sct_type == SCT_HEADQ) && (sect.sct_effic >= 60))
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radius = land.lnd_rad_max + 1;
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else
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radius = land.lnd_rad_max;
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if (dist > radius)
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continue;
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getsect(def->x, def->y, &dsect);
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if (!BestLandPath(buf, §, &dsect, &pathcost,
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lnd_mobtype(&land)))
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