(nxtitemp): Use void * for generic pointer function value.

This commit is contained in:
Markus Armbruster 2006-01-06 16:55:17 +00:00
parent e66d0bfb83
commit 8e5d576fff
4 changed files with 10 additions and 11 deletions

View file

@ -170,7 +170,7 @@ guerrilla(struct sctstr *sp)
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
while (NULL != (lp = nxtitemp(&ni))) {
if (lp->lnd_own != sp->sct_own)
continue;
@ -459,7 +459,7 @@ take_casualties(struct sctstr *sp, int mc)
* Try not to kill any unit.
*/
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
while (NULL != (lp = nxtitemp(&ni))) {
nunits++;
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
nunits++;
@ -472,7 +472,7 @@ take_casualties(struct sctstr *sp, int mc)
/* kill some security troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
while (NULL != (lp = nxtitemp(&ni))) {
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
@ -503,7 +503,7 @@ take_casualties(struct sctstr *sp, int mc)
/* kill some normal troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
while (NULL != (lp = nxtitemp(&ni))) {
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
@ -531,7 +531,7 @@ take_casualties(struct sctstr *sp, int mc)
/* Hmm.. still some left.. kill off units now */
/* kill some normal troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
while (NULL != (lp = nxtitemp(&ni))) {
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
@ -549,7 +549,7 @@ take_casualties(struct sctstr *sp, int mc)
/* Hmm.. still some left.. kill off units now */
/* kill some security troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
while (NULL != (lp = nxtitemp(&ni))) {
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;