(nxtitemp): Use void * for generic pointer function value.
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e66d0bfb83
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8e5d576fff
4 changed files with 10 additions and 11 deletions
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@ -170,7 +170,7 @@ guerrilla(struct sctstr *sp)
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (lp->lnd_own != sp->sct_own)
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continue;
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@ -459,7 +459,7 @@ take_casualties(struct sctstr *sp, int mc)
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* Try not to kill any unit.
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*/
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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nunits++;
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
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nunits++;
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@ -472,7 +472,7 @@ take_casualties(struct sctstr *sp, int mc)
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/* kill some security troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
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continue;
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@ -503,7 +503,7 @@ take_casualties(struct sctstr *sp, int mc)
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/* kill some normal troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
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continue;
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@ -531,7 +531,7 @@ take_casualties(struct sctstr *sp, int mc)
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/* Hmm.. still some left.. kill off units now */
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/* kill some normal troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
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continue;
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@ -549,7 +549,7 @@ take_casualties(struct sctstr *sp, int mc)
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/* Hmm.. still some left.. kill off units now */
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/* kill some security troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
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continue;
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