(nxtitemp): Use void * for generic pointer function value.
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e66d0bfb83
commit
8e5d576fff
4 changed files with 10 additions and 11 deletions
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@ -771,7 +771,7 @@ extern int load_it(struct shpstr *, struct sctstr *,
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extern void unload_it(struct shpstr *);
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extern void auto_fuel_ship(struct shpstr *);
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/* nxtitemp.c */
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extern s_char *nxtitemp(struct nstr_item *);
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extern void *nxtitemp(struct nstr_item *);
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/* plague.c */
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extern void do_plague(struct sctstr *, struct natstr *, int);
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extern int plague_people(struct natstr *, short *, int *, int *, int);
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@ -45,7 +45,7 @@
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#include "gen.h"
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#include "common.h"
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s_char *
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void *
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nxtitemp(struct nstr_item *np)
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{
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struct genitem *gp;
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@ -106,5 +106,5 @@ nxtitemp(struct nstr_item *np)
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selected = 0;
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}
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} while (!selected);
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return (s_char *)gp;
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return gp;
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}
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@ -170,7 +170,7 @@ guerrilla(struct sctstr *sp)
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (lp->lnd_own != sp->sct_own)
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continue;
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@ -459,7 +459,7 @@ take_casualties(struct sctstr *sp, int mc)
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* Try not to kill any unit.
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*/
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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nunits++;
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
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nunits++;
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@ -472,7 +472,7 @@ take_casualties(struct sctstr *sp, int mc)
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/* kill some security troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
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continue;
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@ -503,7 +503,7 @@ take_casualties(struct sctstr *sp, int mc)
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/* kill some normal troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
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continue;
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@ -531,7 +531,7 @@ take_casualties(struct sctstr *sp, int mc)
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/* Hmm.. still some left.. kill off units now */
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/* kill some normal troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
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continue;
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@ -549,7 +549,7 @@ take_casualties(struct sctstr *sp, int mc)
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/* Hmm.. still some left.. kill off units now */
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/* kill some security troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
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while (NULL != (lp = nxtitemp(&ni))) {
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if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
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continue;
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@ -435,8 +435,7 @@ feed_ship(struct shpstr *sp, int etus, int *needed, int doit)
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/* doit - only steal food from land units during the update */
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if (ifood_eaten > sp->shp_item[I_FOOD] && sp->shp_nland > 0 && doit) {
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snxtitem_all(&ni, EF_LAND);
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while ((lp = (struct lndstr *)nxtitemp(&ni)) &&
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ifood_eaten > sp->shp_item[I_FOOD]) {
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while ((lp = nxtitemp(&ni)) && ifood_eaten > sp->shp_item[I_FOOD]) {
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if (lp->lnd_ship != sp->shp_uid)
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continue;
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need = ifood_eaten - sp->shp_item[I_FOOD];
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