(V_CIVIL, V_MILIT, V_SHELL, V_GUN, V_PETROL, V_IRON, V_DUST, V_BAR,

V_FOOD, V_OIL, V_LCM, V_HCM, V_UW, V_RAD, V_ITEM): Remove, use item
types instead.
This commit is contained in:
Markus Armbruster 2004-08-17 16:12:31 +00:00
parent 09def8f156
commit 8ef7f35a56
17 changed files with 64 additions and 81 deletions

View file

@ -59,7 +59,7 @@ deli(void)
if ((ich = whatitem(player->argp[1], "deliver what? ")) == 0)
return RET_SYN;
/*
if (ich->i_vtype == V_CIVIL || ich->i_vtype == V_MILIT) {
if (ich->i_vtype == I_CIVIL || ich->i_vtype == I_MILIT) {
pr("You cannot deliver people!\n");
return RET_FAIL;
}

View file

@ -99,13 +99,13 @@ drop(void)
if (target.sct_own == player->cnum
|| getrel(getnatp(target.sct_own), player->cnum) == ALLIED) {
if (ip->i_vtype == V_CIVIL && target.sct_own != target.sct_oldown) {
if (ip->i_vtype == I_CIVIL && target.sct_own != target.sct_oldown) {
pr("Can't drop civilians into occupied sectors.\n");
return RET_FAIL;
}
} else {
/* into the unknown... */
if (ip->i_vtype != V_SHELL) {
if (ip->i_vtype != I_SHELL) {
pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
return RET_FAIL;
}
@ -152,7 +152,7 @@ drop(void)
} else {
getsect(tx, ty, &target);
if (target.sct_type == SCT_WATER && (mission_flags & P_MINE)
&& ip->i_vtype == V_SHELL)
&& ip->i_vtype == I_SHELL)
pln_mine(&bomb_list, &target);
else
pln_dropoff(&bomb_list, ip, tx, ty, (s_char *)&target, EF_SECTOR);

View file

@ -74,7 +74,7 @@ explore(void)
if (!(ip = whatitem(player->argp[1], "explore with what? (civ/mil) ")))
return RET_SYN;
vtype = ip->i_vtype;
if ((vtype != V_CIVIL) && (vtype != V_MILIT)) {
if ((vtype != I_CIVIL) && (vtype != I_MILIT)) {
pr("You can only explore with civs and mil.\n");
return RET_FAIL;
}
@ -94,7 +94,7 @@ explore(void)
}
own = sect.sct_own;
mob = (int)sect.sct_mobil;
if (vtype == V_CIVIL && sect.sct_oldown != own) {
if (vtype == I_CIVIL && sect.sct_oldown != own) {
pr("You can't explore with conquered populace!\n");
return RET_SYN;
}
@ -103,12 +103,12 @@ explore(void)
xyas(sect.sct_x, sect.sct_y, player->cnum));
return RET_SYN;
}
if (vtype == V_CIVIL) {
if (vtype == I_CIVIL) {
work = sect.sct_work;
if (work != 100)
pr("Warning: civil unrest\n");
loyal = sect.sct_loyal;
} else if (vtype == V_MILIT) {
} else if (vtype == I_MILIT) {
work = 100;
loyal = 0;
}
@ -226,7 +226,7 @@ explore(void)
sect.sct_work = work;
sect.sct_loyal = loyal;
}
if (vtype == V_CIVIL && sect.sct_oldown != player->cnum) {
if (vtype == I_CIVIL && sect.sct_oldown != player->cnum) {
pr("Your civilians don't want to stay!\n");
getsect(start.sct_x, start.sct_y, &sect);
if (sect.sct_own != own) {
@ -262,7 +262,7 @@ explore(void)
}
if (infected && sect.sct_pstage == PLG_HEALTHY)
sect.sct_pstage = PLG_EXPOSED;
if (vtype == V_CIVIL) {
if (vtype == I_CIVIL) {
sect.sct_loyal
= (amt_dst * sect.sct_loyal + amount * loyal) / (amt_dst + amount);
sect.sct_work

View file

@ -113,7 +113,7 @@ fly(void)
dst_type = EF_SHIP;
}
if (ip && ip->i_vtype == V_CIVIL && target.sct_own != target.sct_oldown) {
if (ip && ip->i_vtype == I_CIVIL && target.sct_own != target.sct_oldown) {
pr("Can't fly civilians into occupied sectors.\n");
return RET_FAIL;
}

View file

@ -771,7 +771,7 @@ load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
move_amt = sect_amt - ITEM_MAX;
if (!move_amt)
return RET_OK;
if (sectp->sct_oldown != player->cnum && item == V_CIVIL) {
if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
pr("%s civilians refuse to %s at %s!\n",
move_amt < 0 ? "Your" : "Foreign",
move_amt < 0 ? "disembark" : "board",
@ -979,7 +979,7 @@ load_comm_land(struct sctstr *sectp, struct lndstr *lp,
xyas(lp->lnd_x, lp->lnd_y, player->cnum));
return RET_FAIL;
}
if (sectp->sct_oldown != player->cnum && item == V_CIVIL) {
if (sectp->sct_oldown != player->cnum && item == I_CIVIL) {
pr("%s civilians refuse to %s at %s!\n",
move_amt < 0 ? "Your" : "Foreign",
move_amt < 0 ? "disembark" : "board",
@ -990,7 +990,7 @@ load_comm_land(struct sctstr *sectp, struct lndstr *lp,
lp->lnd_item[item] = land_amt + move_amt;
/* Did we put mils onto this unit? If so, reset the fortification */
if (item == V_MILIT && move_amt > 0)
if (item == I_MILIT && move_amt > 0)
lp->lnd_harden = 0;
if (move_amt >= 0) {
pr("%d %s loaded onto %s at %s\n",

View file

@ -94,7 +94,7 @@ move(void)
* military control necessary to move
* goodies in occupied territory.
*/
if (!istest && sect.sct_oldown != player->cnum && vtype != V_MILIT) {
if (!istest && sect.sct_oldown != player->cnum && vtype != I_MILIT) {
int tot_mil = 0;
struct nstr_item ni;
struct lndstr land;
@ -119,7 +119,7 @@ move(void)
}
own = sect.sct_own;
mob = (int)sect.sct_mobil;
if (!istest && vtype == V_CIVIL && sect.sct_oldown != own) {
if (!istest && vtype == I_CIVIL && sect.sct_oldown != own) {
pr("You can't move conquered populace!\n");
return RET_FAIL;
}
@ -128,12 +128,12 @@ move(void)
xyas(sect.sct_x, sect.sct_y, player->cnum));
return RET_SYN;
}
if (vtype == V_CIVIL) {
if (vtype == I_CIVIL) {
work = sect.sct_work;
if (work != 100)
pr("Warning: civil unrest\n");
loyal = sect.sct_loyal;
} else if (vtype == V_MILIT) {
} else if (vtype == I_MILIT) {
work = 100;
loyal = 0;
}
@ -251,7 +251,7 @@ move(void)
pr("Somebody has captured that sector!\n");
getsect(x, y, &sect);
}
if (vtype == V_CIVIL && sect.sct_item[I_CIVIL]
if (vtype == I_CIVIL && sect.sct_item[I_CIVIL]
&& sect.sct_oldown != player->cnum) {
pr("Your civilians don't want to stay!\n");
getsect(x, y, &sect);
@ -330,7 +330,7 @@ move(void)
*/
if (infected && sect.sct_pstage == PLG_HEALTHY)
sect.sct_pstage = PLG_EXPOSED;
if (vtype == V_CIVIL) {
if (vtype == I_CIVIL) {
sect.sct_loyal
= (amt_dst * sect.sct_loyal + amount * loyal) / (amt_dst + amount);
sect.sct_work
@ -388,16 +388,16 @@ would_abandon(struct sctstr *sp, int vtype, int amnt, struct lndstr *lp)
{
int mil, civs, loyalcivs;
if ((vtype != V_CIVIL) && (vtype != V_MILIT))
if ((vtype != I_CIVIL) && (vtype != I_MILIT))
return 0;
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
if (vtype == V_MILIT)
if (vtype == I_MILIT)
mil -= amnt;
if (vtype == V_CIVIL)
if (vtype == I_CIVIL)
civs -= amnt;
if (sp->sct_own == sp->sct_oldown)

View file

@ -64,7 +64,7 @@ shoo(void)
s_char buf[128];
ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
if (ip == 0 || (ip->i_vtype != V_CIVIL && ip->i_vtype != V_UW))
if (ip == 0 || (ip->i_vtype != I_CIVIL && ip->i_vtype != I_UW))
return RET_SYN;
item = ip->i_vtype;
if (!snxtsct(&nstr, player->argp[2]))