(V_CIVIL, V_MILIT, V_SHELL, V_GUN, V_PETROL, V_IRON, V_DUST, V_BAR,

V_FOOD, V_OIL, V_LCM, V_HCM, V_UW, V_RAD, V_ITEM): Remove, use item
types instead.
This commit is contained in:
Markus Armbruster 2004-08-17 16:12:31 +00:00
parent 09def8f156
commit 8ef7f35a56
17 changed files with 64 additions and 81 deletions

View file

@ -99,13 +99,13 @@ drop(void)
if (target.sct_own == player->cnum
|| getrel(getnatp(target.sct_own), player->cnum) == ALLIED) {
if (ip->i_vtype == V_CIVIL && target.sct_own != target.sct_oldown) {
if (ip->i_vtype == I_CIVIL && target.sct_own != target.sct_oldown) {
pr("Can't drop civilians into occupied sectors.\n");
return RET_FAIL;
}
} else {
/* into the unknown... */
if (ip->i_vtype != V_SHELL) {
if (ip->i_vtype != I_SHELL) {
pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
return RET_FAIL;
}
@ -152,7 +152,7 @@ drop(void)
} else {
getsect(tx, ty, &target);
if (target.sct_type == SCT_WATER && (mission_flags & P_MINE)
&& ip->i_vtype == V_SHELL)
&& ip->i_vtype == I_SHELL)
pln_mine(&bomb_list, &target);
else
pln_dropoff(&bomb_list, ip, tx, ty, (s_char *)&target, EF_SECTOR);