Don't use 0 as null pointer constant, part 2
This part replaces E != 0 by E, where E has pointer type.
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15 changed files with 23 additions and 24 deletions
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@ -150,8 +150,8 @@ edit(void)
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}
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}
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for (;;) {
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if (player->argp[arg_index] != 0) {
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if (player->argp[arg_index+1] != 0) {
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if (player->argp[arg_index]) {
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if (player->argp[arg_index+1]) {
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thing = player->argp[arg_index++][0];
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ptr = player->argp[arg_index++];
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arg = atoi(ptr);
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