(rada): Using struct empobj to generalize the code.
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1 changed files with 41 additions and 64 deletions
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@ -35,9 +35,8 @@
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#include <ctype.h>
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#include "commands.h"
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#include "land.h"
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#include "optlist.h"
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#include "ship.h"
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#include "empobj.h"
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int
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rada(void)
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@ -47,20 +46,16 @@ rada(void)
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double tech;
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struct nstr_item ni;
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struct nstr_sect ns;
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struct shpstr ship;
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struct lndstr land;
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struct sctstr sect;
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int from_unit;
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union empobj_storage item;
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char buf[1024];
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short type;
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from_unit = (**player->argp == 'l');
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type = player->argp[0][0] == 'l' ? EF_LAND : EF_SHIP;
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cp = getstarg(player->argp[1],
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type == EF_SHIP ? "Radar from (ship # or sector(s)) : " :
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"Radar from (unit # or sector(s)) : ", buf);
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if (!from_unit)
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cp = getstarg(player->argp[1],
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"Radar from (ship # or sector(s)) : ", buf);
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else
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cp = getstarg(player->argp[1],
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"Radar from (unit # or sector(s)) : ", buf);
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if (cp == 0)
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return RET_SYN;
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switch (sarg_type(cp)) {
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@ -72,74 +67,56 @@ rada(void)
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tech = WORLD_Y / 4.0;
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if (tech > WORLD_X / 8.0)
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tech = WORLD_X / 8.0;
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while (nxtsct(&ns, §)) {
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if (sect.sct_type != SCT_RADAR)
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while (nxtsct(&ns, &item.sect)) {
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if (item.sect.sct_type != SCT_RADAR)
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continue;
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if (!player->owner)
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continue;
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radmap(sect.sct_x, sect.sct_y, (int)sect.sct_effic,
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radmap(item.sect.sct_x, item.sect.sct_y, item.sect.sct_effic,
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(int)(tech * 2.0), 0.0);
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}
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break;
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case NS_LIST:
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case NS_GROUP:
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if (!from_unit) {
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/* assumes a NS_LIST return is a shipno */
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if (!snxtitem(&ni, EF_SHIP, cp)) {
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pr("Specify at least one ship\n");
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return RET_SYN;
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}
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while (nxtitem(&ni, &ship)) {
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if (!player->owner)
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continue;
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if (mchr[(int)ship.shp_type].m_flags & M_SONAR)
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tf = techfact(ship.shp_tech, 1.0);
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else
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tf = 0.0;
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pr("%s at ", prship(&ship));
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tech = techfact(ship.shp_tech,
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mchr[(int)ship.shp_type].m_vrnge);
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if (tech > WORLD_Y / 2.0)
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tech = WORLD_Y / 2.0;
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if (tech > WORLD_X / 4.0)
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tech = WORLD_X / 4.0;
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radmap(ship.shp_x, ship.shp_y, ship.shp_effic,
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(int)tech, tf);
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}
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} else {
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/* from a land unit */
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if (!snxtitem(&ni, EF_LAND, cp)) {
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pr("Specify at least one unit\n");
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return RET_SYN;
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}
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while (nxtitem(&ni, &land)) {
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if (!player->owner)
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continue;
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if (!(lchr[(int)land.lnd_type].l_flags & L_RADAR)) {
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pr("%s can't use radar!\n", prland(&land));
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/* assumes a NS_LIST return is a unit no */
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if (!snxtitem(&ni, type, cp)) {
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pr("Specify at least one %s\n",
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type == EF_SHIP ? "ship" : "unit");
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return RET_SYN;
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}
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while (nxtitem(&ni, &item)) {
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if (!player->owner)
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continue;
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tf = 0.0;
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if (type == EF_SHIP) {
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if (mchr[(int)item.ship.shp_type].m_flags & M_SONAR)
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tf = techfact(item.ship.shp_tech, 1.0);
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tech = techfact(item.ship.shp_tech,
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mchr[(int)item.ship.shp_type].m_vrnge);
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} else {
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if (!(lchr[(int)item.land.lnd_type].l_flags & L_RADAR)) {
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pr("%s can't use radar!\n", prland(&item.land));
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continue;
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}
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if (land.lnd_ship >= 0) {
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if (item.land.lnd_ship >= 0) {
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pr("Units on ships can't use radar!\n");
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continue;
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}
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tf = 0.0;
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pr("%s at ", prland(&land));
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tech = techfact(land.lnd_tech, land.lnd_spy);
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if (tech > WORLD_Y / 2.0)
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tech = WORLD_Y / 2.0;
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if (tech > WORLD_X / 4.0)
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tech = WORLD_X / 4.0;
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radmap(land.lnd_x, land.lnd_y, land.lnd_effic,
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(int)tech, tf);
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tech = techfact(item.land.lnd_tech, item.land.lnd_spy);
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}
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pr("%s at ", obj_nameof(&item.gen));
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if (tech > WORLD_Y / 2.0)
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tech = WORLD_Y / 2.0;
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if (tech > WORLD_X / 4.0)
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tech = WORLD_X / 4.0;
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radmap(item.gen.x, item.gen.y, item.gen.effic,
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(int)tech, tf);
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}
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break;
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default:
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if (!from_unit)
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pr("Must use a ship or sector specifier\n");
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else
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pr("Must use a unit or sector specifier\n");
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pr("Must use a %s or sector specifier\n",
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type == EF_SHIP ? "ship" : "unit");
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return RET_SYN;
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}
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return RET_OK;
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