Separate max_idle_visitor from max_idle
Cut it to 5 minutes, from max_idle's 15. Since max_idle now applies only to authenticated players, increasing it is perfectly safe.
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5 changed files with 15 additions and 5 deletions
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@ -65,6 +65,7 @@ char *game_days = ""; /* days game is running */
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char *game_hours = ""; /* hours game is running */
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char *pre_update_hook = "";
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int max_idle = 15; /* session dies after max_idle minutes idle */
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int max_idle_visitor = 5; /* same for visitors */
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int login_grace_time = 120; /* Grace time for completing login (sec) */
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int sect_mob_max = 127; /* sector mobility limits */
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