Fix initialization of configdir
Windows code leaked memory (result of _fullpath()). POSIX code passed a null buffer to getcwd(), which is not portable, and failed to check for errors.
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1 changed files with 22 additions and 25 deletions
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@ -66,7 +66,7 @@ struct keymatch configkeys[] = {
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};
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static struct keymatch *keylookup(char *key, struct keymatch tbl[]);
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static void set_paths(char *);
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static int set_paths(char *);
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/*
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* read in empire configuration
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@ -150,7 +150,8 @@ emp_config(char *file)
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done:
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WORLD_X &= ~1; /* force even */
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set_paths(file);
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if (set_paths(file) < 0)
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return -1;
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return -errors;
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}
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@ -170,43 +171,39 @@ keylookup(char *command, struct keymatch *tbl)
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return NULL;
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}
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static void
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static int
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set_paths(char *econfig)
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{
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char *slash;
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char *cwd = getcwd(NULL, 0);
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char *p, *slash;
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#ifdef _WIN32
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/* normalize path separator to '\\', for easier searching: */
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econfig = _fullpath(NULL, econfig, 0);
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slash = strrchr(econfig, '\\');
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configdir = malloc(slash - econfig + 1);
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memcpy(configdir, econfig, slash - econfig);
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configdir[slash - econfig] = 0;
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p = _fullpath(NULL, econfig, 0);
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slash = strrchr(p, '\\');
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#else
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if ((slash = strrchr(econfig, '/'))) {
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configdir = malloc(slash - econfig + 1);
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memcpy(configdir, econfig, slash - econfig);
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configdir[slash - econfig] = 0;
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} else
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configdir = strdup(cwd);
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char buf[1024];
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char *cwd;
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if (configdir[0] != '/') {
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char *tmp = configdir;
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size_t len = strlen(cwd);
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configdir = malloc(len + 1 + strlen(tmp) + 1);
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sprintf(configdir, "%s/%s", cwd, tmp);
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free(tmp);
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cwd = getcwd(buf, sizeof(buf));
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p = fnameat(econfig, cwd);
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if (p[0] != '/') {
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fprintf(stderr, "Can't get current working directory (%s)\n",
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strerror(errno));
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return -1;
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}
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if (p == econfig)
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p = strdup(p);
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slash = strrchr(p, '/');
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#endif /* !_WIN32 */
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*slash = 0;
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configdir = realloc(p, slash + 1 - configdir);
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infodir = fnameat(infodir_conf, configdir);
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gamedir = fnameat(gamedir_conf, configdir);
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builtindir = fnameat(builtindir_conf, configdir);
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schedulefil = fnameat("schedule", configdir);
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free(cwd);
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return 0;
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}
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void
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