Inline BestLandPath(), BestDistPath() glue

Following commits will simplify the resulting code.
This commit is contained in:
Markus Armbruster 2011-03-26 07:51:52 +01:00
parent 957a6a74df
commit 92e64d7638
6 changed files with 99 additions and 54 deletions

View file

@ -82,10 +82,6 @@ extern void path_find_print_stats(void);
#endif
/* src/lib/common/path.c */
extern char *BestDistPath(char *, struct sctstr *, struct sctstr *,
double *);
extern char *BestLandPath(char *, struct sctstr *, struct sctstr *,
double *, int);
extern char *BestShipPath(char *, int, int, int, int, int);
extern char *BestAirPath(char *, int, int, int, int);

View file

@ -27,7 +27,7 @@
* best.c: Show the best path between two sectors
*
* Known contributors to this file:
*
* Markus Armbruster, 2011
*/
#include <config.h>
@ -43,6 +43,7 @@ best(void)
struct sctstr s1, s2;
struct nstr_sect nstr, nstr2;
char buf[1024];
size_t len;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
@ -57,7 +58,23 @@ best(void)
while (!player->aborted && nxtsct(&nstr2, &s2)) {
if (!player->owner)
continue;
path = BestLandPath(buf, &s1, &s2, &cost, MOB_MOVE);
buf[0] = 0;
cost = path_find(s1.sct_x, s1.sct_y, s2.sct_x, s2.sct_y,
s1.sct_own, MOB_MOVE);
if (cost < 0) {
cost = 0;
path = NULL;
} else {
len = path_find_route(buf, 1024,
s1.sct_x, s1.sct_y,
s2.sct_x, s2.sct_y);
if (len + 1 >= 1024)
path = NULL;
else {
strcpy(buf + len, "h");
path = buf;
}
}
if (path)
pr("Best path from %s to %s is %s (cost %1.3f)\n",
xyas(s1.sct_x, s1.sct_y, player->cnum),

View file

@ -29,6 +29,7 @@
* Known contributors to this file:
* David Muir Sharnoff, 1986
* (unknown rewrite), 1989
* Markus Armbruster, 2005-2011
*/
#include <config.h>
@ -51,6 +52,7 @@ path(void)
int i;
int y;
char *pp, *p;
size_t len;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static char *mapbuf = NULL;
@ -66,7 +68,23 @@ path(void)
return RET_FAIL;
}
getsect(sect.sct_dist_x, sect.sct_dist_y, &dsect);
pp = BestDistPath(buf, &sect, &dsect, &move_cost);
buf[0] = 0;
move_cost = path_find(sect.sct_x, sect.sct_y, dsect.sct_x, dsect.sct_y,
sect.sct_own, MOB_MOVE);
if (move_cost < 0) {
move_cost = 0;
pp = NULL;
} else {
len = path_find_route(buf, 1024,
sect.sct_x, sect.sct_y,
dsect.sct_x, dsect.sct_y);
if (len + 1 >= 1024)
pp = NULL;
else {
strcpy(buf + len, "h");
pp = buf;
}
}
if (!pp) {
pr("No path possible from %s to distribution sector %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum),

View file

@ -43,46 +43,6 @@
#include "sect.h"
#include "xy.h"
char *
BestLandPath(char *path,
struct sctstr *from,
struct sctstr *to, double *cost, int mob_type)
{
double c;
size_t len;
*cost = 0.0;
*path = 0;
/*
* Note: passing from->sct_own for actor is funny, but works: its
* only effect is to confine the search to that nation's land. It
* doesn't affect mobility costs. The real actor is different for
* marching in allied land, and passing it would break path
* finding there.
*/
c = path_find(from->sct_x, from->sct_y, to->sct_x, to->sct_y,
from->sct_own, mob_type);
if (c < 0)
return NULL;
len = path_find_route(path, 1024,
from->sct_x, from->sct_y,
to->sct_x, to->sct_y);
if (len + 1 >= 1024)
return NULL;
strcpy(path + len, "h");
*cost = c;
return path;
}
char *
BestDistPath(char *path,
struct sctstr *from,
struct sctstr *to, double *cost)
{
return BestLandPath(path, from, to, cost, MOB_MOVE);
}
char *
BestShipPath(char *path, int fx, int fy, int tx, int ty, int owner)
{

View file

@ -27,7 +27,7 @@
* move.c: Move something somewhere.
*
* Known contributors to this file:
*
* Markus Armbruster, 2004-2011
*/
#include <config.h>
@ -58,6 +58,7 @@ move_ground(struct sctstr *start, struct sctstr *end,
double sect_mcost;
double total_mcost;
double mv_cost;
size_t len;
double mobility = start->sct_mobil;
int dir;
int intcost;
@ -79,8 +80,24 @@ move_ground(struct sctstr *start, struct sctstr *end,
return -1;
}
pr("Looking for best path to %s\n", path);
path = BestLandPath(buf2, start, &ending_sect, &total_mcost,
MOB_MOVE);
buf2[0] = 0;
total_mcost = path_find(start->sct_x, start->sct_y,
ending_sect.sct_x, ending_sect.sct_y,
start->sct_own, MOB_MOVE);
if (total_mcost < 0) {
total_mcost = 0;
path = NULL;
} else {
len = path_find_route(buf2, 1024,
start->sct_x, start->sct_y,
ending_sect.sct_x, ending_sect.sct_y);
if (len + 1 >= 1024)
path = NULL;
else {
strcpy(buf2 + len, "h");
path = buf2;
}
}
if (exploring && path) /* take off the 'h' */
path[strlen(path) - 1] = '\0';
if (!path)
@ -120,8 +137,24 @@ move_ground(struct sctstr *start, struct sctstr *end,
}
if (movstr && sarg_xy(movstr, &dx, &dy)) {
if (getsect(dx, dy, &dsect)) {
movstr = BestLandPath(buf2, &sect, &dsect, &mv_cost,
MOB_MOVE);
buf2[0] = 0;
mv_cost = path_find(sect.sct_x, sect.sct_y,
dsect.sct_x, dsect.sct_y,
sect.sct_own, MOB_MOVE);
if (mv_cost < 0) {
mv_cost = 0;
movstr = NULL;
} else {
len = path_find_route(buf2, 1024,
sect.sct_x, sect.sct_y,
dsect.sct_x, dsect.sct_y);
if (len + 1 >= 1024)
movstr = NULL;
else {
strcpy(buf2 + len, "h");
movstr = buf2;
}
}
} else {
pr("Invalid destination sector!\n");
movstr = NULL;

View file

@ -139,8 +139,8 @@ unit_path(int together, struct empobj *unit, char *buf)
coord destx;
coord desty;
struct sctstr d_sect, sect;
size_t len;
char *cp;
double dummy;
int mtype;
if (CANT_HAPPEN(unit->ef_type != EF_LAND && unit->ef_type != EF_SHIP))
@ -167,7 +167,28 @@ unit_path(int together, struct empobj *unit, char *buf)
} else {
getsect(unit->x, unit->y, &sect);
mtype = lnd_mobtype((struct lndstr *)unit);
cp = BestLandPath(buf, &sect, &d_sect, &dummy, mtype);
buf[0] = 0;
/*
* Note: passing sect.sct_own for actor is funny, but works:
* its only effect is to confine the search to that nation's
* land. It doesn't affect mobility costs. The real actor is
* different for marching in allied land, and passing it would
* break path finding there.
*/
if (path_find(sect.sct_x, sect.sct_y, d_sect.sct_x, d_sect.sct_y,
sect.sct_own, mtype) < 0)
cp = NULL;
else {
len = path_find_route(buf, 1024,
sect.sct_x, sect.sct_y,
d_sect.sct_x, d_sect.sct_y);
if (len + 1 >= 1024)
cp = NULL;
else {
strcpy(buf + len, "h");
cp = buf;
}
}
if (!cp) {
pr("No owned %s from %s to %s!\n",
mtype == MOB_RAIL ? "railway" : "path",