diff --git a/Make.mk b/Make.mk index 8e6cac76..39507582 100644 --- a/Make.mk +++ b/Make.mk @@ -27,7 +27,7 @@ # Make.mk: The real Makefile, included by GNUmakefile # # Known contributors to this file: -# Markus Armbruster, 2005-2015 +# Markus Armbruster, 2005-2016 # # This makefile was inspired by `Recursive Make Considered Harmful', @@ -260,6 +260,7 @@ ifeq ($(empthread),LWP) $(srcdir)/tests/torpedo-test $(srcdir) $(srcdir)/tests/bridgefall-test $(srcdir) $(srcdir)/tests/retreat-test $(srcdir) + $(srcdir)/tests/version-test $(srcdir) else @echo "$(srcdir)/tests/smoke-test SKIPPED" @echo "$(srcdir)/tests/actofgod-test SKIPPED" @@ -269,6 +270,7 @@ else @echo "$(srcdir)/tests/torpedo-test SKIPPED" @echo "$(srcdir)/tests/bridgefall-test SKIPPED" @echo "$(srcdir)/tests/retreat-test SKIPPED" + @echo "$(srcdir)/tests/version-test SKIPPED" endif $(srcdir)/tests/empdump-test $(srcdir) diff --git a/tests/normalize.pl b/tests/normalize.pl index 2bc6da6a..3aafa100 100755 --- a/tests/normalize.pl +++ b/tests/normalize.pl @@ -13,7 +13,13 @@ getopts('js') die "$0: either -j or -s, not both\n" if $opt_j && $opt_s; -my $ctime_re = qr/(Sun|Mon|Tue|Wed|Thu|Fri|Sat) (Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec) [ 123][0-9] [0-2][0-9]:[0-5][0-9]:[0-6][0-9] [0-9][0-9][0-9][0-9]/; +my $dow_re = qr/(Sun|Mon|Tue|Wed|Thu|Fri|Sat)/; +my $mon_re = qr/(Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec)/; +my $tod_re = qr/[0-2][0-9]:[0-5][0-9]:[0-6][0-9]/; +my $year_re = qr/[0-9][0-9][0-9][0-9]/; +my $ctime19_re = qr/$dow_re $mon_re [ 123][0-9] $tod_re/; +my $ctime_re = qr/$dow_re $mon_re [ 123][0-9] $tod_re $year_re/; +my $fmttime2822_re = qr/$dow_re, [0123][0-9] $mon_re $year_re $tod_re [-+][0-9][0-9][0-9][0-9]/; my $xdfld_re = qr/\([^)]*\)|[^ (][^ ]*/; # Current dump, if any @@ -25,6 +31,8 @@ my $dump = ""; sub norm_ctime { my ($s) = @_; $s =~ s/$ctime_re/Thu Jan 1 00:00:00 1970/g; + $s =~ s/$ctime19_re/Thu Jan 1 00:00:00/g; + $s =~ s/$fmttime2822_re/Thu, 01 Jan 1970 00:00:00 +0000/g; return $s; } diff --git a/tests/smoke/00/00-POGO b/tests/smoke/00/00-POGO index 7b9767dd..6ed6e1cc 100644 --- a/tests/smoke/00/00-POGO +++ b/tests/smoke/00/00-POGO @@ -1,49 +1 @@ -xdump meta sect -xdump meta ship -xdump meta plane -xdump meta land -xdump meta nuke -xdump meta news -__cmd added -1 0 0 -xdump meta trade -xdump meta nat -xdump meta loan -xdump meta commodity -xdump meta lost -xdump meta realm -xdump meta game -xdump meta item -xdump meta product -xdump meta sect-chr -xdump meta ship-chr -xdump meta plane-chr -xdump meta land-chr -xdump meta nuke-chr -xdump meta news-chr -xdump meta infrastructure -xdump meta updates -xdump meta table -xdump meta version -xdump meta meta -xdump meta sector -xdump meta agreement-status -xdump meta land-chr-flags -xdump meta level -xdump meta meta-flags -xdump meta meta-type -xdump meta missions -xdump meta nation-flags -xdump meta nation-rejects -xdump meta nation-relationships -xdump meta nation-status -xdump meta nuke-chr-flags -xdump meta packing -xdump meta page-headings -xdump meta plague-stages -xdump meta plane-chr-flags -xdump meta plane-flags -xdump meta resources -xdump meta retreat-flags -xdump meta ship-chr-flags -__cmd added -1 0 0 -xdump meta country +__cmd added -49 0 0 diff --git a/tests/smoke/00/02-2 b/tests/smoke/00/02-2 index e4c5a003..b3c992b7 100644 --- a/tests/smoke/00/02-2 +++ b/tests/smoke/00/02-2 @@ -4,52 +4,4 @@ desi 1,-1 + mov c 0,0 205 uh desi 1,-1 g cen * -xdump meta sect -xdump meta ship -xdump meta plane -xdump meta land -xdump meta nuke -xdump meta news -__cmd added -1 0 0 -xdump meta trade -xdump meta nat -xdump meta loan -xdump meta commodity -xdump meta lost -xdump meta realm -xdump meta game -xdump meta item -xdump meta product -xdump meta sect-chr -xdump meta ship-chr -xdump meta plane-chr -xdump meta land-chr -xdump meta nuke-chr -xdump meta news-chr -xdump meta infrastructure -xdump meta updates -xdump meta table -xdump meta version -xdump meta meta -xdump meta sector -xdump meta agreement-status -xdump meta land-chr-flags -xdump meta level -xdump meta meta-flags -xdump meta meta-type -xdump meta missions -xdump meta nation-flags -xdump meta nation-rejects -xdump meta nation-relationships -xdump meta nation-status -xdump meta nuke-chr-flags -xdump meta packing -xdump meta page-headings -xdump meta plague-stages -xdump meta plane-chr-flags -xdump meta plane-flags -xdump meta resources -xdump meta retreat-flags -xdump meta ship-chr-flags -__cmd added -1 0 0 -xdump meta country +__cmd added -49 0 0 diff --git a/tests/smoke/99/00-POGO b/tests/smoke/99/00-POGO index 6eed851e..7673a721 100644 --- a/tests/smoke/99/00-POGO +++ b/tests/smoke/99/00-POGO @@ -12,38 +12,5 @@ xdump commodity * xdump lost * xdump realm 0 xdump game * -xdump item * -xdump product * -xdump sect-chr * -xdump ship-chr * -xdump plane-chr * -xdump land-chr * -xdump nuke-chr * -xdump news-chr * -xdump infrastructure * -xdump updates * -xdump table * -xdump version * -xdump meta * -xdump sector * -xdump agreement-status * -xdump land-chr-flags * -xdump level * -xdump meta-flags * -xdump meta-type * -xdump missions * -xdump nation-flags * -xdump nation-rejects * -xdump nation-relationships * -xdump nation-status * -xdump nuke-chr-flags * -xdump packing * -xdump page-headings * -xdump plague-stages * -xdump plane-chr-flags * -xdump plane-flags * -xdump resources * -xdump retreat-flags * -xdump ship-chr-flags * -__cmd added -1 0 0 +__cmd added -34 0 0 xdump country * diff --git a/tests/smoke/99/01-1 b/tests/smoke/99/01-1 index 89501671..430a252c 100644 --- a/tests/smoke/99/01-1 +++ b/tests/smoke/99/01-1 @@ -12,38 +12,5 @@ xdump commodity * xdump lost * xdump realm * xdump game * -xdump item * -xdump product * -xdump sect-chr * -xdump ship-chr * -xdump plane-chr * -xdump land-chr * -xdump nuke-chr * -xdump news-chr * -xdump infrastructure * -xdump updates * -xdump table * -xdump version * -xdump meta * -xdump sector * -xdump agreement-status * -xdump land-chr-flags * -xdump level * -xdump meta-flags * -xdump meta-type * -xdump missions * -xdump nation-flags * -xdump nation-rejects * -xdump nation-relationships * -xdump nation-status * -xdump nuke-chr-flags * -xdump packing * -xdump page-headings * -xdump plague-stages * -xdump plane-chr-flags * -xdump plane-flags * -xdump resources * -xdump retreat-flags * -xdump ship-chr-flags * -__cmd added -1 0 0 +__cmd added -34 0 0 xdump country * diff --git a/tests/smoke/journal.log b/tests/smoke/journal.log index e5b41598..fb541f14 100644 --- a/tests/smoke/journal.log +++ b/tests/smoke/journal.log @@ -111,843 +111,9 @@ Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 - Play#0 input xdump meta sect - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta sect 0 - Play#0 output Play#0 1 "owner" 5 0 0 8 - Play#0 output Play#0 1 "xloc" 9 4 0 -1 - Play#0 output Play#0 1 "yloc" 10 4 0 -1 - Play#0 output Play#0 1 "des" 4 0 0 18 - Play#0 output Play#0 1 "effic" 4 0 0 -1 - Play#0 output Play#0 1 "mobil" 4 0 0 -1 - Play#0 output Play#0 1 "off" 5 0 0 -1 - Play#0 output Play#0 1 "loyal" 5 1 0 -1 - Play#0 output Play#0 1 "terr0" 5 0 0 -1 - Play#0 output Play#0 1 "terr1" 5 0 0 -1 - Play#0 output Play#0 1 "terr2" 5 0 0 -1 - Play#0 output Play#0 1 "terr3" 5 0 0 -1 - Play#0 output Play#0 1 "dterr" 5 1 0 -1 - Play#0 output Play#0 1 "xdist" 9 0 0 -1 - Play#0 output Play#0 1 "ydist" 10 0 0 -1 - Play#0 output Play#0 1 "avail" 6 0 0 -1 - Play#0 output Play#0 1 "elev" 6 1 0 -1 - Play#0 output Play#0 1 "work" 5 0 0 -1 - Play#0 output Play#0 1 "coastal" 5 0 0 -1 - Play#0 output Play#0 1 "newdes" 4 0 0 18 - Play#0 output Play#0 1 "min" 5 0 0 -1 - Play#0 output Play#0 1 "gold" 5 0 0 -1 - Play#0 output Play#0 1 "fert" 5 0 0 -1 - Play#0 output Play#0 1 "ocontent" 5 0 0 -1 - Play#0 output Play#0 1 "uran" 5 0 0 -1 - Play#0 output Play#0 1 "oldown" 5 0 0 8 - Play#0 output Play#0 1 "civil" 6 0 0 -1 - Play#0 output Play#0 1 "milit" 6 0 0 -1 - Play#0 output Play#0 1 "shell" 6 0 0 -1 - Play#0 output Play#0 1 "gun" 6 0 0 -1 - Play#0 output Play#0 1 "petrol" 6 0 0 -1 - Play#0 output Play#0 1 "iron" 6 0 0 -1 - Play#0 output Play#0 1 "dust" 6 0 0 -1 - Play#0 output Play#0 1 "bar" 6 0 0 -1 - Play#0 output Play#0 1 "food" 6 0 0 -1 - Play#0 output Play#0 1 "oil" 6 0 0 -1 - Play#0 output Play#0 1 "lcm" 6 0 0 -1 - Play#0 output Play#0 1 "hcm" 6 0 0 -1 - Play#0 output Play#0 1 "uw" 6 0 0 -1 - Play#0 output Play#0 1 "rad" 6 0 0 -1 - Play#0 output Play#0 1 "c_dist" 6 0 0 -1 - Play#0 output Play#0 1 "m_dist" 6 0 0 -1 - Play#0 output Play#0 1 "s_dist" 6 0 0 -1 - Play#0 output Play#0 1 "g_dist" 6 0 0 -1 - Play#0 output Play#0 1 "p_dist" 6 0 0 -1 - Play#0 output Play#0 1 "i_dist" 6 0 0 -1 - Play#0 output Play#0 1 "d_dist" 6 0 0 -1 - Play#0 output Play#0 1 "b_dist" 6 0 0 -1 - Play#0 output Play#0 1 "f_dist" 6 0 0 -1 - Play#0 output Play#0 1 "o_dist" 6 0 0 -1 - Play#0 output Play#0 1 "l_dist" 6 0 0 -1 - Play#0 output Play#0 1 "h_dist" 6 0 0 -1 - Play#0 output Play#0 1 "u_dist" 6 0 0 -1 - Play#0 output Play#0 1 "r_dist" 6 0 0 -1 - Play#0 output Play#0 1 "c_del" 6 0 0 -1 - Play#0 output Play#0 1 "m_del" 6 0 0 -1 - Play#0 output Play#0 1 "s_del" 6 0 0 -1 - Play#0 output Play#0 1 "g_del" 6 0 0 -1 - Play#0 output Play#0 1 "p_del" 6 0 0 -1 - Play#0 output Play#0 1 "i_del" 6 0 0 -1 - Play#0 output Play#0 1 "d_del" 6 0 0 -1 - Play#0 output Play#0 1 "b_del" 6 0 0 -1 - Play#0 output Play#0 1 "f_del" 6 0 0 -1 - Play#0 output Play#0 1 "o_del" 6 0 0 -1 - Play#0 output Play#0 1 "l_del" 6 0 0 -1 - Play#0 output Play#0 1 "h_del" 6 0 0 -1 - Play#0 output Play#0 1 "u_del" 6 0 0 -1 - Play#0 output Play#0 1 "r_del" 6 0 0 -1 - Play#0 output Play#0 1 "mines" 6 1 0 -1 - Play#0 output Play#0 1 "pstage" 6 1 0 42 - Play#0 output Play#0 1 "ptime" 6 1 0 -1 - Play#0 output Play#0 1 "che" 5 1 0 -1 - Play#0 output Play#0 1 "che_target" 5 1 0 8 - Play#0 output Play#0 1 "fallout" 7 0 0 -1 - Play#0 output Play#0 1 "access" 6 0 0 -1 - Play#0 output Play#0 1 "road" 5 0 0 -1 - Play#0 output Play#0 1 "rail" 5 0 0 -1 - Play#0 output Play#0 1 "dfense" 5 0 0 -1 - Play#0 output Play#0 1 /78 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta ship - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta ship 0 - Play#0 output Play#0 1 "uid" 8 0 0 1 - Play#0 output Play#0 1 "owner" 5 0 0 8 - Play#0 output Play#0 1 "xloc" 9 0 0 -1 - Play#0 output Play#0 1 "yloc" 10 0 0 -1 - Play#0 output Play#0 1 "type" 4 0 0 19 - Play#0 output Play#0 1 "effic" 4 0 0 -1 - Play#0 output Play#0 1 "mobil" 4 0 0 -1 - Play#0 output Play#0 1 "off" 5 0 0 -1 - Play#0 output Play#0 1 "tech" 6 0 0 -1 - Play#0 output Play#0 1 "opx" 9 0 0 -1 - Play#0 output Play#0 1 "opy" 10 0 0 -1 - Play#0 output Play#0 1 "mission" 6 0 0 34 - Play#0 output Play#0 1 "radius" 6 0 0 -1 - Play#0 output Play#0 1 "fleet" 13 0 1 -1 - Play#0 output Play#0 1 "civil" 6 0 0 -1 - Play#0 output Play#0 1 "milit" 6 0 0 -1 - Play#0 output Play#0 1 "shell" 6 0 0 -1 - Play#0 output Play#0 1 "gun" 6 0 0 -1 - Play#0 output Play#0 1 "petrol" 6 0 0 -1 - Play#0 output Play#0 1 "iron" 6 0 0 -1 - Play#0 output Play#0 1 "dust" 6 0 0 -1 - Play#0 output Play#0 1 "bar" 6 0 0 -1 - Play#0 output Play#0 1 "food" 6 0 0 -1 - Play#0 output Play#0 1 "oil" 6 0 0 -1 - Play#0 output Play#0 1 "lcm" 6 0 0 -1 - Play#0 output Play#0 1 "hcm" 6 0 0 -1 - Play#0 output Play#0 1 "uw" 6 0 0 -1 - Play#0 output Play#0 1 "rad" 6 0 0 -1 - Play#0 output Play#0 1 "pstage" 6 1 0 42 - Play#0 output Play#0 1 "ptime" 6 1 0 -1 - Play#0 output Play#0 1 "access" 6 0 0 -1 - Play#0 output Play#0 1 "name" 13 0 24 -1 - Play#0 output Play#0 1 "xbuilt" 9 1 0 -1 - Play#0 output Play#0 1 "ybuilt" 10 1 0 -1 - Play#0 output Play#0 1 "builder" 5 1 0 8 - Play#0 output Play#0 1 "rflags" 8 8 0 46 - Play#0 output Play#0 1 "rpath" 13 0 10 -1 - Play#0 output Play#0 1 /37 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta plane - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta plane 0 - Play#0 output Play#0 1 "uid" 8 0 0 2 - Play#0 output Play#0 1 "owner" 5 0 0 8 - Play#0 output Play#0 1 "xloc" 9 0 0 -1 - Play#0 output Play#0 1 "yloc" 10 0 0 -1 - Play#0 output Play#0 1 "type" 4 0 0 20 - Play#0 output Play#0 1 "effic" 4 0 0 -1 - Play#0 output Play#0 1 "mobil" 4 0 0 -1 - Play#0 output Play#0 1 "off" 5 0 0 -1 - Play#0 output Play#0 1 "tech" 6 0 0 -1 - Play#0 output Play#0 1 "opx" 9 0 0 -1 - Play#0 output Play#0 1 "opy" 10 0 0 -1 - Play#0 output Play#0 1 "mission" 6 0 0 34 - Play#0 output Play#0 1 "radius" 6 0 0 -1 - Play#0 output Play#0 1 "wing" 13 0 1 -1 - Play#0 output Play#0 1 "range" 5 0 0 -1 - Play#0 output Play#0 1 "harden" 4 0 0 -1 - Play#0 output Play#0 1 "ship" 8 0 0 1 - Play#0 output Play#0 1 "land" 8 0 0 3 - Play#0 output Play#0 1 "flags" 8 8 0 44 - Play#0 output Play#0 1 "access" 6 0 0 -1 - Play#0 output Play#0 1 "theta" 12 0 0 -1 - Play#0 output Play#0 1 /21 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta land - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta land 0 - Play#0 output Play#0 1 "uid" 8 0 0 3 - Play#0 output Play#0 1 "owner" 5 0 0 8 - Play#0 output Play#0 1 "xloc" 9 0 0 -1 - Play#0 output Play#0 1 "yloc" 10 0 0 -1 - Play#0 output Play#0 1 "type" 4 0 0 21 - Play#0 output Play#0 1 "effic" 4 0 0 -1 - Play#0 output Play#0 1 "mobil" 4 0 0 -1 - Play#0 output Play#0 1 "off" 5 0 0 -1 - Play#0 output Play#0 1 "tech" 6 0 0 -1 - Play#0 output Play#0 1 "opx" 9 0 0 -1 - Play#0 output Play#0 1 "opy" 10 0 0 -1 - Play#0 output Play#0 1 "mission" 6 0 0 34 - Play#0 output Play#0 1 "radius" 6 0 0 -1 - Play#0 output Play#0 1 "army" 13 0 1 -1 - Play#0 output Play#0 1 "ship" 8 0 0 1 - Play#0 output Play#0 1 "harden" 4 0 0 -1 - Play#0 output Play#0 1 "retreat" 6 0 0 -1 - Play#0 output Play#0 1 "rflags" 8 8 0 46 - Play#0 output Play#0 1 "rpath" 13 0 10 -1 - Play#0 output Play#0 1 "civil" 6 0 0 -1 - Play#0 output Play#0 1 "milit" 6 0 0 -1 - Play#0 output Play#0 1 "shell" 6 0 0 -1 - Play#0 output Play#0 1 "gun" 6 0 0 -1 - Play#0 output Play#0 1 "petrol" 6 0 0 -1 - Play#0 output Play#0 1 "iron" 6 0 0 -1 - Play#0 output Play#0 1 "dust" 6 0 0 -1 - Play#0 output Play#0 1 "bar" 6 0 0 -1 - Play#0 output Play#0 1 "food" 6 0 0 -1 - Play#0 output Play#0 1 "oil" 6 0 0 -1 - Play#0 output Play#0 1 "lcm" 6 0 0 -1 - Play#0 output Play#0 1 "hcm" 6 0 0 -1 - Play#0 output Play#0 1 "uw" 6 0 0 -1 - Play#0 output Play#0 1 "rad" 6 0 0 -1 - Play#0 output Play#0 1 "pstage" 6 1 0 42 - Play#0 output Play#0 1 "ptime" 6 1 0 -1 - Play#0 output Play#0 1 "land" 8 0 0 3 - Play#0 output Play#0 1 "access" 6 0 0 -1 - Play#0 output Play#0 1 /37 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta nuke - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta nuke 0 - Play#0 output Play#0 1 "uid" 8 0 0 4 - Play#0 output Play#0 1 "owner" 5 0 0 8 - Play#0 output Play#0 1 "xloc" 9 0 0 -1 - Play#0 output Play#0 1 "yloc" 10 0 0 -1 - Play#0 output Play#0 1 "type" 4 0 0 22 - Play#0 output Play#0 1 "effic" 4 0 0 -1 - Play#0 output Play#0 1 "mobil" 4 0 0 -1 - Play#0 output Play#0 1 "off" 5 0 0 -1 - Play#0 output Play#0 1 "tech" 6 0 0 -1 - Play#0 output Play#0 1 "opx" 9 0 0 -1 - Play#0 output Play#0 1 "opy" 10 0 0 -1 - Play#0 output Play#0 1 "mission" 6 0 0 34 - Play#0 output Play#0 1 "radius" 6 0 0 -1 - Play#0 output Play#0 1 "stockpile" 13 0 1 -1 - Play#0 output Play#0 1 "plane" 8 0 0 2 - Play#0 output Play#0 1 /15 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta news - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta news 0 - Play#0 output Play#0 1 "actor" 5 0 0 8 - Play#0 output Play#0 1 "action" 5 0 0 23 - Play#0 output Play#0 1 "victim" 5 0 0 8 - Play#0 output Play#0 1 "times" 4 0 0 -1 - Play#0 output Play#0 1 "duration" 6 0 0 -1 - Play#0 output Play#0 1 "time" 11 0 0 -1 - Play#0 output Play#0 1 /6 - Play#0 output Play#0 6 0 640 - Play#0 input __cmd added -1 0 0 + Play#0 input __cmd added -49 0 0 Play#0 command __cmd Play#0 output Play#0 6 0 640 - Play#0 input xdump meta trade - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta trade 0 - Play#0 output Play#0 1 "uid" 8 0 0 6 - Play#0 output Play#0 1 "owner" 5 0 0 8 - Play#0 output Play#0 1 "type" 6 0 0 26 - Play#0 output Play#0 1 "unitid" 8 0 0 -1 - Play#0 output Play#0 1 "price" 8 0 0 -1 - Play#0 output Play#0 1 "maxbidder" 8 0 0 8 - Play#0 output Play#0 1 "markettime" 11 0 0 -1 - Play#0 output Play#0 1 "xloc" 9 1 0 -1 - Play#0 output Play#0 1 "yloc" 10 1 0 -1 - Play#0 output Play#0 1 /9 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta nat - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta nat 0 - Play#0 output Play#0 1 "cnum" 5 0 0 8 - Play#0 output Play#0 1 "stat" 8 0 0 38 - Play#0 output Play#0 1 "flags" 8 9 0 35 - Play#0 output Play#0 1 "cname" 13 0 20 -1 - Play#0 output Play#0 1 "passwd" 13 1 20 -1 - Play#0 output Play#0 1 "ip" 13 1 46 -1 - Play#0 output Play#0 1 "hostname" 13 1 0 -1 - Play#0 output Play#0 1 "userid" 13 1 32 -1 - Play#0 output Play#0 1 "xcap" 9 1 0 -1 - Play#0 output Play#0 1 "ycap" 10 1 0 -1 - Play#0 output Play#0 1 "xorg" 9 1 0 -1 - Play#0 output Play#0 1 "yorg" 10 1 0 -1 - Play#0 output Play#0 1 "update" 4 1 0 -1 - Play#0 output Play#0 1 "tgms" 7 1 0 -1 - Play#0 output Play#0 1 "ann" 7 1 0 -1 - Play#0 output Play#0 1 "timeused" 8 1 0 -1 - Play#0 output Play#0 1 "btu" 6 1 0 -1 - Play#0 output Play#0 1 "access" 6 1 0 -1 - Play#0 output Play#0 1 "milreserve" 8 1 0 -1 - Play#0 output Play#0 1 "money" 8 1 0 -1 - Play#0 output Play#0 1 "login" 11 1 0 -1 - Play#0 output Play#0 1 "logout" 11 1 0 -1 - Play#0 output Play#0 1 "newstim" 11 1 0 -1 - Play#0 output Play#0 1 "annotim" 11 1 0 -1 - Play#0 output Play#0 1 "tech" 12 1 0 -1 - Play#0 output Play#0 1 "research" 12 1 0 -1 - Play#0 output Play#0 1 "education" 12 1 0 -1 - Play#0 output Play#0 1 "happiness" 12 1 0 -1 - Play#0 output Play#0 1 "relations" 5 16 99 37 - Play#0 output Play#0 1 "contacts" 5 1 99 -1 - Play#0 output Play#0 1 "rejects" 5 8 99 36 - Play#0 output Play#0 1 /31 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta loan - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta loan 0 - Play#0 output Play#0 1 "uid" 8 0 0 9 - Play#0 output Play#0 1 "loaner" 5 0 0 8 - Play#0 output Play#0 1 "loanee" 5 0 0 8 - Play#0 output Play#0 1 "status" 4 0 0 29 - Play#0 output Play#0 1 "irate" 8 0 0 -1 - Play#0 output Play#0 1 "ldur" 8 0 0 -1 - Play#0 output Play#0 1 "amtpaid" 8 0 0 -1 - Play#0 output Play#0 1 "amtdue" 8 0 0 -1 - Play#0 output Play#0 1 "lastpay" 11 0 0 -1 - Play#0 output Play#0 1 "duedate" 11 0 0 -1 - Play#0 output Play#0 1 /10 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta commodity - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta commodity 0 - Play#0 output Play#0 1 "uid" 8 0 0 12 - Play#0 output Play#0 1 "owner" 5 0 0 8 - Play#0 output Play#0 1 "type" 4 0 0 16 - Play#0 output Play#0 1 "amount" 8 0 0 -1 - Play#0 output Play#0 1 "price" 12 0 0 -1 - Play#0 output Play#0 1 "maxbidder" 8 0 0 8 - Play#0 output Play#0 1 "markettime" 11 0 0 -1 - Play#0 output Play#0 1 "xbuy" 9 1 0 -1 - Play#0 output Play#0 1 "ybuy" 9 1 0 -1 - Play#0 output Play#0 1 "xsell" 9 1 0 -1 - Play#0 output Play#0 1 "ysell" 10 1 0 -1 - Play#0 output Play#0 1 /11 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta lost - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta lost 0 - Play#0 output Play#0 1 "timestamp" 11 0 0 -1 - Play#0 output Play#0 1 "owner" 5 0 0 8 - Play#0 output Play#0 1 "type" 6 0 0 26 - Play#0 output Play#0 1 "id" 8 0 0 -1 - Play#0 output Play#0 1 "x" 9 0 0 -1 - Play#0 output Play#0 1 "y" 10 0 0 -1 - Play#0 output Play#0 1 /6 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta realm - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta realm 0 - Play#0 output Play#0 1 "cnum" 5 4 0 8 - Play#0 output Play#0 1 "realm" 7 4 0 -1 - Play#0 output Play#0 1 "xl" 9 0 0 -1 - Play#0 output Play#0 1 "xh" 9 0 0 -1 - Play#0 output Play#0 1 "yl" 10 0 0 -1 - Play#0 output Play#0 1 "yh" 10 0 0 -1 - Play#0 output Play#0 1 /6 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta game - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta game 0 - Play#0 output Play#0 1 "upd_disable" 4 0 0 -1 - Play#0 output Play#0 1 "down" 4 0 0 -1 - Play#0 output Play#0 1 "turn" 6 0 0 -1 - Play#0 output Play#0 1 "tick" 6 1 0 -1 - Play#0 output Play#0 1 "rt" 11 1 0 -1 - Play#0 output Play#0 1 /5 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta item - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta item 0 - Play#0 output Play#0 1 "uid" 4 0 0 16 - Play#0 output Play#0 1 "name" 3 0 0 -1 - Play#0 output Play#0 1 "mnem" 13 4 1 -1 - Play#0 output Play#0 1 "value" 8 0 0 -1 - Play#0 output Play#0 1 "sell" 8 0 0 -1 - Play#0 output Play#0 1 "lbs" 8 0 0 -1 - Play#0 output Play#0 1 "pkg" 8 0 5 -1 - Play#0 output Play#0 1 "melt_denom" 8 0 0 -1 - Play#0 output Play#0 1 /8 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta product - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta product 0 - Play#0 output Play#0 1 "uid" 8 0 0 17 - Play#0 output Play#0 1 "name" 3 0 0 -1 - Play#0 output Play#0 1 "sname" 3 0 0 -1 - Play#0 output Play#0 1 "ctype" 4 0 3 16 - Play#0 output Play#0 1 "camt" 7 0 3 -1 - Play#0 output Play#0 1 "type" 4 0 0 16 - Play#0 output Play#0 1 "level" 8 0 0 31 - Play#0 output Play#0 1 "cost" 8 0 0 -1 - Play#0 output Play#0 1 "nrndx" 8 0 0 45 - Play#0 output Play#0 1 "nrdep" 8 0 0 -1 - Play#0 output Play#0 1 "nlndx" 8 0 0 31 - Play#0 output Play#0 1 "nlmin" 8 0 0 -1 - Play#0 output Play#0 1 "nllag" 8 0 0 -1 - Play#0 output Play#0 1 /13 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta sect-chr - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta sect-chr 0 - Play#0 output Play#0 1 "uid" 5 0 0 18 - Play#0 output Play#0 1 "name" 3 0 0 -1 - Play#0 output Play#0 1 "mnem" 13 4 1 -1 - Play#0 output Play#0 1 "terrain" 5 0 0 18 - Play#0 output Play#0 1 "prd" 8 0 0 17 - Play#0 output Play#0 1 "peffic" 8 0 0 -1 - Play#0 output Play#0 1 "mob0" 12 0 0 -1 - Play#0 output Play#0 1 "mob1" 12 0 0 -1 - Play#0 output Play#0 1 "nav" 8 0 0 47 - Play#0 output Play#0 1 "pkg" 8 0 0 40 - Play#0 output Play#0 1 "ostr" 12 0 0 -1 - Play#0 output Play#0 1 "dstr" 12 0 0 -1 - Play#0 output Play#0 1 "value" 8 0 0 -1 - Play#0 output Play#0 1 "cost" 8 0 0 -1 - Play#0 output Play#0 1 "build" 8 0 0 -1 - Play#0 output Play#0 1 "lcms" 8 0 0 -1 - Play#0 output Play#0 1 "hcms" 8 0 0 -1 - Play#0 output Play#0 1 "maint" 8 0 0 -1 - Play#0 output Play#0 1 "maxpop" 8 0 0 -1 - Play#0 output Play#0 1 /19 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta ship-chr - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta ship-chr 0 - Play#0 output Play#0 1 "type" 4 0 0 19 - Play#0 output Play#0 1 "name" 3 0 0 -1 - Play#0 output Play#0 1 "civil" 6 0 0 -1 - Play#0 output Play#0 1 "milit" 6 0 0 -1 - Play#0 output Play#0 1 "shell" 6 0 0 -1 - Play#0 output Play#0 1 "gun" 6 0 0 -1 - Play#0 output Play#0 1 "petrol" 6 0 0 -1 - Play#0 output Play#0 1 "iron" 6 0 0 -1 - Play#0 output Play#0 1 "dust" 6 0 0 -1 - Play#0 output Play#0 1 "bar" 6 0 0 -1 - Play#0 output Play#0 1 "food" 6 0 0 -1 - Play#0 output Play#0 1 "oil" 6 0 0 -1 - Play#0 output Play#0 1 "lcm" 6 0 0 -1 - Play#0 output Play#0 1 "hcm" 6 0 0 -1 - Play#0 output Play#0 1 "uw" 6 0 0 -1 - Play#0 output Play#0 1 "rad" 6 0 0 -1 - Play#0 output Play#0 1 "l_build" 8 0 0 -1 - Play#0 output Play#0 1 "h_build" 8 0 0 -1 - Play#0 output Play#0 1 "armor" 8 0 0 -1 - Play#0 output Play#0 1 "speed" 8 0 0 -1 - Play#0 output Play#0 1 "visib" 8 0 0 -1 - Play#0 output Play#0 1 "vrnge" 8 0 0 -1 - Play#0 output Play#0 1 "frnge" 8 0 0 -1 - Play#0 output Play#0 1 "glim" 8 0 0 -1 - Play#0 output Play#0 1 "nxlight" 5 0 0 -1 - Play#0 output Play#0 1 "nchoppers" 5 0 0 -1 - Play#0 output Play#0 1 "tech" 8 0 0 -1 - Play#0 output Play#0 1 "cost" 8 0 0 -1 - Play#0 output Play#0 1 "flags" 8 8 0 48 - Play#0 output Play#0 1 "nplanes" 5 0 0 -1 - Play#0 output Play#0 1 "nland" 5 0 0 -1 - Play#0 output Play#0 1 /31 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta plane-chr - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta plane-chr 0 - Play#0 output Play#0 1 "type" 4 0 0 20 - Play#0 output Play#0 1 "name" 3 0 0 -1 - Play#0 output Play#0 1 "l_build" 8 0 0 -1 - Play#0 output Play#0 1 "h_build" 8 0 0 -1 - Play#0 output Play#0 1 "cost" 8 0 0 -1 - Play#0 output Play#0 1 "tech" 8 0 0 -1 - Play#0 output Play#0 1 "acc" 8 0 0 -1 - Play#0 output Play#0 1 "load" 8 0 0 -1 - Play#0 output Play#0 1 "att" 8 0 0 -1 - Play#0 output Play#0 1 "def" 8 0 0 -1 - Play#0 output Play#0 1 "range" 8 0 0 -1 - Play#0 output Play#0 1 "crew" 8 0 0 -1 - Play#0 output Play#0 1 "fuel" 8 0 0 -1 - Play#0 output Play#0 1 "stealth" 8 0 0 -1 - Play#0 output Play#0 1 "flags" 8 8 0 43 - Play#0 output Play#0 1 /15 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta land-chr - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta land-chr 0 - Play#0 output Play#0 1 "type" 4 0 0 21 - Play#0 output Play#0 1 "name" 3 0 0 -1 - Play#0 output Play#0 1 "civil" 6 0 0 -1 - Play#0 output Play#0 1 "milit" 6 0 0 -1 - Play#0 output Play#0 1 "shell" 6 0 0 -1 - Play#0 output Play#0 1 "gun" 6 0 0 -1 - Play#0 output Play#0 1 "petrol" 6 0 0 -1 - Play#0 output Play#0 1 "iron" 6 0 0 -1 - Play#0 output Play#0 1 "dust" 6 0 0 -1 - Play#0 output Play#0 1 "bar" 6 0 0 -1 - Play#0 output Play#0 1 "food" 6 0 0 -1 - Play#0 output Play#0 1 "oil" 6 0 0 -1 - Play#0 output Play#0 1 "lcm" 6 0 0 -1 - Play#0 output Play#0 1 "hcm" 6 0 0 -1 - Play#0 output Play#0 1 "uw" 6 0 0 -1 - Play#0 output Play#0 1 "rad" 6 0 0 -1 - Play#0 output Play#0 1 "l_build" 8 0 0 -1 - Play#0 output Play#0 1 "h_build" 8 0 0 -1 - Play#0 output Play#0 1 "tech" 8 0 0 -1 - Play#0 output Play#0 1 "cost" 8 0 0 -1 - Play#0 output Play#0 1 "att" 12 0 0 -1 - Play#0 output Play#0 1 "def" 12 0 0 -1 - Play#0 output Play#0 1 "vul" 8 0 0 -1 - Play#0 output Play#0 1 "spd" 8 0 0 -1 - Play#0 output Play#0 1 "vis" 8 0 0 -1 - Play#0 output Play#0 1 "spy" 8 0 0 -1 - Play#0 output Play#0 1 "rmax" 8 0 0 -1 - Play#0 output Play#0 1 "frg" 8 0 0 -1 - Play#0 output Play#0 1 "acc" 8 0 0 -1 - Play#0 output Play#0 1 "dam" 8 0 0 -1 - Play#0 output Play#0 1 "ammo" 8 0 0 -1 - Play#0 output Play#0 1 "aaf" 8 0 0 -1 - Play#0 output Play#0 1 "flags" 8 8 0 30 - Play#0 output Play#0 1 "nxlight" 5 0 0 -1 - Play#0 output Play#0 1 "nland" 5 0 0 -1 - Play#0 output Play#0 1 /35 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta nuke-chr - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta nuke-chr 0 - Play#0 output Play#0 1 "type" 4 0 0 22 - Play#0 output Play#0 1 "name" 3 0 0 -1 - Play#0 output Play#0 1 "l_build" 8 0 0 -1 - Play#0 output Play#0 1 "h_build" 8 0 0 -1 - Play#0 output Play#0 1 "o_build" 8 0 0 -1 - Play#0 output Play#0 1 "r_build" 8 0 0 -1 - Play#0 output Play#0 1 "blast" 8 0 0 -1 - Play#0 output Play#0 1 "dam" 8 0 0 -1 - Play#0 output Play#0 1 "cost" 8 0 0 -1 - Play#0 output Play#0 1 "tech" 8 0 0 -1 - Play#0 output Play#0 1 "weight" 8 0 0 -1 - Play#0 output Play#0 1 "flags" 8 8 0 39 - Play#0 output Play#0 1 /12 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta news-chr - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta news-chr 0 - Play#0 output Play#0 1 "uid" 4 0 0 23 - Play#0 output Play#0 1 "newstory" 3 0 2 -1 - Play#0 output Play#0 1 "good_will" 8 0 0 -1 - Play#0 output Play#0 1 "newspage" 8 0 0 41 - Play#0 output Play#0 1 /4 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta infrastructure - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta infrastructure 0 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 "lcms" 5 0 0 -1 - Play#0 output Play#0 1 "hcms" 5 0 0 -1 - Play#0 output Play#0 1 "dcost" 5 0 0 -1 - Play#0 output Play#0 1 "mcost" 5 0 0 -1 - Play#0 output Play#0 1 "enable" 5 0 0 -1 - Play#0 output Play#0 1 /6 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta updates - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta updates 0 - Play#0 output Play#0 1 "time" 11 0 0 -1 - Play#0 output Play#0 1 /1 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta table - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta table 0 - Play#0 output Play#0 1 "uid" 8 0 0 26 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta version - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta version 0 - Play#0 output Play#0 1 "version" 13 0 23 -1 - Play#0 output Play#0 1 "maxnoc" 1 0 0 -1 - Play#0 output Play#0 1 "privname" 3 0 0 -1 - Play#0 output Play#0 1 "privlog" 3 0 0 -1 - Play#0 output Play#0 1 "WORLD_X" 8 0 0 -1 - Play#0 output Play#0 1 "WORLD_Y" 8 0 0 -1 - Play#0 output Play#0 1 "etu_per_update" 8 0 0 -1 - Play#0 output Play#0 1 "update_window" 8 0 0 -1 - Play#0 output Play#0 1 "update_demand" 8 0 0 -1 - Play#0 output Play#0 1 "update_wantmin" 8 0 0 -1 - Play#0 output Play#0 1 "update_demandtimes" 3 0 0 -1 - Play#0 output Play#0 1 "game_days" 3 0 0 -1 - Play#0 output Play#0 1 "game_hours" 3 0 0 -1 - Play#0 output Play#0 1 "ALL_BLEED" 8 0 0 -1 - Play#0 output Play#0 1 "AUTO_POWER" 8 0 0 -1 - Play#0 output Play#0 1 "BLITZ" 8 0 0 -1 - Play#0 output Play#0 1 "BRIDGETOWERS" 8 0 0 -1 - Play#0 output Play#0 1 "EASY_BRIDGES" 8 0 0 -1 - Play#0 output Play#0 1 "FALLOUT" 8 0 0 -1 - Play#0 output Play#0 1 "GODNEWS" 8 0 0 -1 - Play#0 output Play#0 1 "GO_RENEW" 8 0 0 -1 - Play#0 output Play#0 1 "GUINEA_PIGS" 8 0 0 -1 - Play#0 output Play#0 1 "HIDDEN" 8 0 0 -1 - Play#0 output Play#0 1 "INTERDICT_ATT" 8 0 0 -1 - Play#0 output Play#0 1 "LOANS" 8 0 0 -1 - Play#0 output Play#0 1 "LOSE_CONTACT" 8 0 0 -1 - Play#0 output Play#0 1 "MARKET" 8 0 0 -1 - Play#0 output Play#0 1 "MOB_ACCESS" 8 0 0 -1 - Play#0 output Play#0 1 "NOFOOD" 8 0 0 -1 - Play#0 output Play#0 1 "NOMOBCOST" 8 0 0 -1 - Play#0 output Play#0 1 "NO_FORT_FIRE" 8 0 0 -1 - Play#0 output Play#0 1 "NO_PLAGUE" 8 0 0 -1 - Play#0 output Play#0 1 "RAILWAYS" 8 0 0 -1 - Play#0 output Play#0 1 "RES_POP" 8 0 0 -1 - Play#0 output Play#0 1 "SUPER_BARS" 8 0 0 -1 - Play#0 output Play#0 1 "TECH_POP" 8 0 0 -1 - Play#0 output Play#0 1 "btu_build_rate" 12 0 0 -1 - Play#0 output Play#0 1 "m_m_p_d" 8 0 0 -1 - Play#0 output Play#0 1 "max_btus" 8 0 0 -1 - Play#0 output Play#0 1 "max_idle" 8 0 0 -1 - Play#0 output Play#0 1 "max_idle_visitor" 8 0 0 -1 - Play#0 output Play#0 1 "login_grace_time" 8 0 0 -1 - Play#0 output Play#0 1 "players_at_00" 8 0 0 -1 - Play#0 output Play#0 1 "easy_tech" 12 0 0 -1 - Play#0 output Play#0 1 "level_age_rate" 12 0 0 -1 - Play#0 output Play#0 1 "tech_log_base" 12 0 0 -1 - Play#0 output Play#0 1 "ally_factor" 12 0 0 -1 - Play#0 output Play#0 1 "edu_avg" 12 0 0 -1 - Play#0 output Play#0 1 "hap_avg" 12 0 0 -1 - Play#0 output Play#0 1 "edu_cons" 2 0 0 -1 - Play#0 output Play#0 1 "hap_cons" 2 0 0 -1 - Play#0 output Play#0 1 "sect_mob_scale" 12 0 0 -1 - Play#0 output Play#0 1 "sect_mob_max" 8 0 0 -1 - Play#0 output Play#0 1 "buil_bh" 8 0 0 -1 - Play#0 output Play#0 1 "buil_bc" 2 0 0 -1 - Play#0 output Play#0 1 "buil_bt" 2 0 0 -1 - Play#0 output Play#0 1 "buil_tower_bh" 8 0 0 -1 - Play#0 output Play#0 1 "buil_tower_bc" 2 0 0 -1 - Play#0 output Play#0 1 "buil_tower_bt" 2 0 0 -1 - Play#0 output Play#0 1 "land_mob_scale" 12 0 0 -1 - Play#0 output Play#0 1 "land_grow_scale" 12 0 0 -1 - Play#0 output Play#0 1 "land_mob_max" 8 0 0 -1 - Play#0 output Play#0 1 "money_land" 2 0 0 -1 - Play#0 output Play#0 1 "plane_mob_scale" 12 0 0 -1 - Play#0 output Play#0 1 "plane_grow_scale" 12 0 0 -1 - Play#0 output Play#0 1 "plane_mob_max" 8 0 0 -1 - Play#0 output Play#0 1 "money_plane" 2 0 0 -1 - Play#0 output Play#0 1 "ship_mob_scale" 12 0 0 -1 - Play#0 output Play#0 1 "ship_grow_scale" 12 0 0 -1 - Play#0 output Play#0 1 "ship_mob_max" 8 0 0 -1 - Play#0 output Play#0 1 "money_ship" 2 0 0 -1 - Play#0 output Play#0 1 "torpedo_damage" 8 0 0 -1 - Play#0 output Play#0 1 "fort_max_interdiction_range" 8 0 0 -1 - Play#0 output Play#0 1 "land_max_interdiction_range" 8 0 0 -1 - Play#0 output Play#0 1 "ship_max_interdiction_range" 8 0 0 -1 - Play#0 output Play#0 1 "flakscale" 12 0 0 -1 - Play#0 output Play#0 1 "combat_mob" 2 0 0 -1 - Play#0 output Play#0 1 "people_damage" 2 0 0 -1 - Play#0 output Play#0 1 "unit_damage" 2 0 0 -1 - Play#0 output Play#0 1 "collateral_dam" 2 0 0 -1 - Play#0 output Play#0 1 "assault_penalty" 2 0 0 -1 - Play#0 output Play#0 1 "fire_range_factor" 12 0 0 -1 - Play#0 output Play#0 1 "sect_mob_neg_factor" 8 0 0 -1 - Play#0 output Play#0 1 "uwbrate" 2 0 0 -1 - Play#0 output Play#0 1 "money_civ" 2 0 0 -1 - Play#0 output Play#0 1 "money_mil" 2 0 0 -1 - Play#0 output Play#0 1 "money_res" 2 0 0 -1 - Play#0 output Play#0 1 "money_uw" 2 0 0 -1 - Play#0 output Play#0 1 "babyeat" 2 0 0 -1 - Play#0 output Play#0 1 "bankint" 2 0 0 -1 - Play#0 output Play#0 1 "eatrate" 2 0 0 -1 - Play#0 output Play#0 1 "fcrate" 2 0 0 -1 - Play#0 output Play#0 1 "fgrate" 2 0 0 -1 - Play#0 output Play#0 1 "obrate" 2 0 0 -1 - Play#0 output Play#0 1 "rollover_avail_max" 8 0 0 -1 - Play#0 output Play#0 1 "decay_per_etu" 2 0 0 -1 - Play#0 output Play#0 1 "fallout_spread" 2 0 0 -1 - Play#0 output Play#0 1 "drnuke_const" 12 0 0 -1 - Play#0 output Play#0 1 "MARK_DELAY" 8 0 0 -1 - Play#0 output Play#0 1 "TRADE_DELAY" 8 0 0 -1 - Play#0 output Play#0 1 "buytax" 2 0 0 -1 - Play#0 output Play#0 1 "tradetax" 2 0 0 -1 - Play#0 output Play#0 1 "trade_1_dist" 8 0 0 -1 - Play#0 output Play#0 1 "trade_2_dist" 8 0 0 -1 - Play#0 output Play#0 1 "trade_3_dist" 8 0 0 -1 - Play#0 output Play#0 1 "trade_1" 12 0 0 -1 - Play#0 output Play#0 1 "trade_2" 12 0 0 -1 - Play#0 output Play#0 1 "trade_3" 12 0 0 -1 - Play#0 output Play#0 1 "trade_ally_bonus" 12 0 0 -1 - Play#0 output Play#0 1 "trade_ally_cut" 12 0 0 -1 - Play#0 output Play#0 1 /110 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta meta - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta meta 0 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 "type" 8 4 0 33 - Play#0 output Play#0 1 "flags" 8 12 0 32 - Play#0 output Play#0 1 "len" 7 4 0 -1 - Play#0 output Play#0 1 "table" 8 4 0 26 - Play#0 output Play#0 1 /5 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta sector - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta sector-navigation 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta agreement-status - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta agreement-status 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta land-chr-flags - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta land-chr-flags 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta level - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta level 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta meta-flags - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta meta-flags 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta meta-type - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta meta-type 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta missions - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta missions 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta nation-flags - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta nation-flags 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta nation-rejects - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta nation-rejects 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta nation-relationships - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta nation-relationships 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta nation-status - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta nation-status 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta nuke-chr-flags - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta packing - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta packing 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta page-headings - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta page-headings 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta plague-stages - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta plague-stages 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta plane-chr-flags - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta plane-flags - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta plane-flags 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta resources - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta resources 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta retreat-flags - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta retreat-flags 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta ship-chr-flags - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0 - Play#0 output Play#0 1 "value" 8 4 0 -1 - Play#0 output Play#0 1 "name" 3 4 0 -1 - Play#0 output Play#0 1 /2 - Play#0 output Play#0 6 0 640 - Play#0 input __cmd added -1 0 0 - Play#0 command __cmd - Play#0 output Play#0 6 0 640 - Play#0 input xdump meta country - Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta country 0 - Play#0 output Play#0 1 "cnum" 5 0 0 8 - Play#0 output Play#0 1 "flags" 8 8 0 35 - Play#0 output Play#0 1 "ip" 13 0 46 -1 - Play#0 output Play#0 1 "hostname" 13 0 0 -1 - Play#0 output Play#0 1 "userid" 13 0 32 -1 - Play#0 output Play#0 1 "xcap" 9 0 0 -1 - Play#0 output Play#0 1 "ycap" 10 0 0 -1 - Play#0 output Play#0 1 "update" 4 0 0 -1 - Play#0 output Play#0 1 "tgms" 7 0 0 -1 - Play#0 output Play#0 1 "ann" 7 0 0 -1 - Play#0 output Play#0 1 "timeused" 8 0 0 -1 - Play#0 output Play#0 1 "btu" 6 0 0 -1 - Play#0 output Play#0 1 "access" 6 0 0 -1 - Play#0 output Play#0 1 "milreserve" 8 0 0 -1 - Play#0 output Play#0 1 "money" 8 0 0 -1 - Play#0 output Play#0 1 "login" 11 0 0 -1 - Play#0 output Play#0 1 "logout" 11 0 0 -1 - Play#0 output Play#0 1 "newstim" 11 0 0 -1 - Play#0 output Play#0 1 "annotim" 11 0 0 -1 - Play#0 output Play#0 1 "tech" 12 0 0 -1 - Play#0 output Play#0 1 "research" 12 0 0 -1 - Play#0 output Play#0 1 "education" 12 0 0 -1 - Play#0 output Play#0 1 "happiness" 12 0 0 -1 - Play#0 output Play#0 1 /23 - Play#0 output Play#0 6 0 640 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 @@ -1261,794 +427,9 @@ Play#2 output Play#2 1 2,0 c 100% 127 .. .. 1000 55 75 0 100% 0 0 Play#2 output Play#2 1 3 sectors Play#2 output Play#2 6 0 636 - Play#2 input xdump meta sect - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta sect 0 - Play#2 output Play#2 1 "owner" 5 0 0 8 - Play#2 output Play#2 1 "xloc" 9 4 0 -1 - Play#2 output Play#2 1 "yloc" 10 4 0 -1 - Play#2 output Play#2 1 "des" 4 0 0 18 - Play#2 output Play#2 1 "effic" 4 0 0 -1 - Play#2 output Play#2 1 "mobil" 4 0 0 -1 - Play#2 output Play#2 1 "off" 5 0 0 -1 - Play#2 output Play#2 1 "terr0" 5 0 0 -1 - Play#2 output Play#2 1 "terr1" 5 0 0 -1 - Play#2 output Play#2 1 "terr2" 5 0 0 -1 - Play#2 output Play#2 1 "terr3" 5 0 0 -1 - Play#2 output Play#2 1 "xdist" 9 0 0 -1 - Play#2 output Play#2 1 "ydist" 10 0 0 -1 - Play#2 output Play#2 1 "avail" 6 0 0 -1 - Play#2 output Play#2 1 "work" 5 0 0 -1 - Play#2 output Play#2 1 "coastal" 5 0 0 -1 - Play#2 output Play#2 1 "newdes" 4 0 0 18 - Play#2 output Play#2 1 "min" 5 0 0 -1 - Play#2 output Play#2 1 "gold" 5 0 0 -1 - Play#2 output Play#2 1 "fert" 5 0 0 -1 - Play#2 output Play#2 1 "ocontent" 5 0 0 -1 - Play#2 output Play#2 1 "uran" 5 0 0 -1 - Play#2 output Play#2 1 "oldown" 5 0 0 8 - Play#2 output Play#2 1 "civil" 6 0 0 -1 - Play#2 output Play#2 1 "milit" 6 0 0 -1 - Play#2 output Play#2 1 "shell" 6 0 0 -1 - Play#2 output Play#2 1 "gun" 6 0 0 -1 - Play#2 output Play#2 1 "petrol" 6 0 0 -1 - Play#2 output Play#2 1 "iron" 6 0 0 -1 - Play#2 output Play#2 1 "dust" 6 0 0 -1 - Play#2 output Play#2 1 "bar" 6 0 0 -1 - Play#2 output Play#2 1 "food" 6 0 0 -1 - Play#2 output Play#2 1 "oil" 6 0 0 -1 - Play#2 output Play#2 1 "lcm" 6 0 0 -1 - Play#2 output Play#2 1 "hcm" 6 0 0 -1 - Play#2 output Play#2 1 "uw" 6 0 0 -1 - Play#2 output Play#2 1 "rad" 6 0 0 -1 - Play#2 output Play#2 1 "c_dist" 6 0 0 -1 - Play#2 output Play#2 1 "m_dist" 6 0 0 -1 - Play#2 output Play#2 1 "s_dist" 6 0 0 -1 - Play#2 output Play#2 1 "g_dist" 6 0 0 -1 - Play#2 output Play#2 1 "p_dist" 6 0 0 -1 - Play#2 output Play#2 1 "i_dist" 6 0 0 -1 - Play#2 output Play#2 1 "d_dist" 6 0 0 -1 - Play#2 output Play#2 1 "b_dist" 6 0 0 -1 - Play#2 output Play#2 1 "f_dist" 6 0 0 -1 - Play#2 output Play#2 1 "o_dist" 6 0 0 -1 - Play#2 output Play#2 1 "l_dist" 6 0 0 -1 - Play#2 output Play#2 1 "h_dist" 6 0 0 -1 - Play#2 output Play#2 1 "u_dist" 6 0 0 -1 - Play#2 output Play#2 1 "r_dist" 6 0 0 -1 - Play#2 output Play#2 1 "c_del" 6 0 0 -1 - Play#2 output Play#2 1 "m_del" 6 0 0 -1 - Play#2 output Play#2 1 "s_del" 6 0 0 -1 - Play#2 output Play#2 1 "g_del" 6 0 0 -1 - Play#2 output Play#2 1 "p_del" 6 0 0 -1 - Play#2 output Play#2 1 "i_del" 6 0 0 -1 - Play#2 output Play#2 1 "d_del" 6 0 0 -1 - Play#2 output Play#2 1 "b_del" 6 0 0 -1 - Play#2 output Play#2 1 "f_del" 6 0 0 -1 - Play#2 output Play#2 1 "o_del" 6 0 0 -1 - Play#2 output Play#2 1 "l_del" 6 0 0 -1 - Play#2 output Play#2 1 "h_del" 6 0 0 -1 - Play#2 output Play#2 1 "u_del" 6 0 0 -1 - Play#2 output Play#2 1 "r_del" 6 0 0 -1 - Play#2 output Play#2 1 "fallout" 7 0 0 -1 - Play#2 output Play#2 1 "access" 6 0 0 -1 - Play#2 output Play#2 1 "road" 5 0 0 -1 - Play#2 output Play#2 1 "rail" 5 0 0 -1 - Play#2 output Play#2 1 "dfense" 5 0 0 -1 - Play#2 output Play#2 1 /70 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta ship - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta ship 0 - Play#2 output Play#2 1 "uid" 8 0 0 1 - Play#2 output Play#2 1 "owner" 5 0 0 8 - Play#2 output Play#2 1 "xloc" 9 0 0 -1 - Play#2 output Play#2 1 "yloc" 10 0 0 -1 - Play#2 output Play#2 1 "type" 4 0 0 19 - Play#2 output Play#2 1 "effic" 4 0 0 -1 - Play#2 output Play#2 1 "mobil" 4 0 0 -1 - Play#2 output Play#2 1 "off" 5 0 0 -1 - Play#2 output Play#2 1 "tech" 6 0 0 -1 - Play#2 output Play#2 1 "opx" 9 0 0 -1 - Play#2 output Play#2 1 "opy" 10 0 0 -1 - Play#2 output Play#2 1 "mission" 6 0 0 34 - Play#2 output Play#2 1 "radius" 6 0 0 -1 - Play#2 output Play#2 1 "fleet" 13 0 1 -1 - Play#2 output Play#2 1 "civil" 6 0 0 -1 - Play#2 output Play#2 1 "milit" 6 0 0 -1 - Play#2 output Play#2 1 "shell" 6 0 0 -1 - Play#2 output Play#2 1 "gun" 6 0 0 -1 - Play#2 output Play#2 1 "petrol" 6 0 0 -1 - Play#2 output Play#2 1 "iron" 6 0 0 -1 - Play#2 output Play#2 1 "dust" 6 0 0 -1 - Play#2 output Play#2 1 "bar" 6 0 0 -1 - Play#2 output Play#2 1 "food" 6 0 0 -1 - Play#2 output Play#2 1 "oil" 6 0 0 -1 - Play#2 output Play#2 1 "lcm" 6 0 0 -1 - Play#2 output Play#2 1 "hcm" 6 0 0 -1 - Play#2 output Play#2 1 "uw" 6 0 0 -1 - Play#2 output Play#2 1 "rad" 6 0 0 -1 - Play#2 output Play#2 1 "access" 6 0 0 -1 - Play#2 output Play#2 1 "name" 13 0 24 -1 - Play#2 output Play#2 1 "rflags" 8 8 0 46 - Play#2 output Play#2 1 "rpath" 13 0 10 -1 - Play#2 output Play#2 1 /32 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta plane - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta plane 0 - Play#2 output Play#2 1 "uid" 8 0 0 2 - Play#2 output Play#2 1 "owner" 5 0 0 8 - Play#2 output Play#2 1 "xloc" 9 0 0 -1 - Play#2 output Play#2 1 "yloc" 10 0 0 -1 - Play#2 output Play#2 1 "type" 4 0 0 20 - Play#2 output Play#2 1 "effic" 4 0 0 -1 - Play#2 output Play#2 1 "mobil" 4 0 0 -1 - Play#2 output Play#2 1 "off" 5 0 0 -1 - Play#2 output Play#2 1 "tech" 6 0 0 -1 - Play#2 output Play#2 1 "opx" 9 0 0 -1 - Play#2 output Play#2 1 "opy" 10 0 0 -1 - Play#2 output Play#2 1 "mission" 6 0 0 34 - Play#2 output Play#2 1 "radius" 6 0 0 -1 - Play#2 output Play#2 1 "wing" 13 0 1 -1 - Play#2 output Play#2 1 "range" 5 0 0 -1 - Play#2 output Play#2 1 "harden" 4 0 0 -1 - Play#2 output Play#2 1 "ship" 8 0 0 1 - Play#2 output Play#2 1 "land" 8 0 0 3 - Play#2 output Play#2 1 "flags" 8 8 0 44 - Play#2 output Play#2 1 "access" 6 0 0 -1 - Play#2 output Play#2 1 "theta" 12 0 0 -1 - Play#2 output Play#2 1 /21 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta land - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta land 0 - Play#2 output Play#2 1 "uid" 8 0 0 3 - Play#2 output Play#2 1 "owner" 5 0 0 8 - Play#2 output Play#2 1 "xloc" 9 0 0 -1 - Play#2 output Play#2 1 "yloc" 10 0 0 -1 - Play#2 output Play#2 1 "type" 4 0 0 21 - Play#2 output Play#2 1 "effic" 4 0 0 -1 - Play#2 output Play#2 1 "mobil" 4 0 0 -1 - Play#2 output Play#2 1 "off" 5 0 0 -1 - Play#2 output Play#2 1 "tech" 6 0 0 -1 - Play#2 output Play#2 1 "opx" 9 0 0 -1 - Play#2 output Play#2 1 "opy" 10 0 0 -1 - Play#2 output Play#2 1 "mission" 6 0 0 34 - Play#2 output Play#2 1 "radius" 6 0 0 -1 - Play#2 output Play#2 1 "army" 13 0 1 -1 - Play#2 output Play#2 1 "ship" 8 0 0 1 - Play#2 output Play#2 1 "harden" 4 0 0 -1 - Play#2 output Play#2 1 "retreat" 6 0 0 -1 - Play#2 output Play#2 1 "rflags" 8 8 0 46 - Play#2 output Play#2 1 "rpath" 13 0 10 -1 - Play#2 output Play#2 1 "civil" 6 0 0 -1 - Play#2 output Play#2 1 "milit" 6 0 0 -1 - Play#2 output Play#2 1 "shell" 6 0 0 -1 - Play#2 output Play#2 1 "gun" 6 0 0 -1 - Play#2 output Play#2 1 "petrol" 6 0 0 -1 - Play#2 output Play#2 1 "iron" 6 0 0 -1 - Play#2 output Play#2 1 "dust" 6 0 0 -1 - Play#2 output Play#2 1 "bar" 6 0 0 -1 - Play#2 output Play#2 1 "food" 6 0 0 -1 - Play#2 output Play#2 1 "oil" 6 0 0 -1 - Play#2 output Play#2 1 "lcm" 6 0 0 -1 - Play#2 output Play#2 1 "hcm" 6 0 0 -1 - Play#2 output Play#2 1 "uw" 6 0 0 -1 - Play#2 output Play#2 1 "rad" 6 0 0 -1 - Play#2 output Play#2 1 "land" 8 0 0 3 - Play#2 output Play#2 1 "access" 6 0 0 -1 - Play#2 output Play#2 1 /35 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta nuke - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta nuke 0 - Play#2 output Play#2 1 "uid" 8 0 0 4 - Play#2 output Play#2 1 "owner" 5 0 0 8 - Play#2 output Play#2 1 "xloc" 9 0 0 -1 - Play#2 output Play#2 1 "yloc" 10 0 0 -1 - Play#2 output Play#2 1 "type" 4 0 0 22 - Play#2 output Play#2 1 "effic" 4 0 0 -1 - Play#2 output Play#2 1 "mobil" 4 0 0 -1 - Play#2 output Play#2 1 "off" 5 0 0 -1 - Play#2 output Play#2 1 "tech" 6 0 0 -1 - Play#2 output Play#2 1 "opx" 9 0 0 -1 - Play#2 output Play#2 1 "opy" 10 0 0 -1 - Play#2 output Play#2 1 "mission" 6 0 0 34 - Play#2 output Play#2 1 "radius" 6 0 0 -1 - Play#2 output Play#2 1 "stockpile" 13 0 1 -1 - Play#2 output Play#2 1 "plane" 8 0 0 2 - Play#2 output Play#2 1 /15 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta news - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta news 0 - Play#2 output Play#2 1 "actor" 5 0 0 8 - Play#2 output Play#2 1 "action" 5 0 0 23 - Play#2 output Play#2 1 "victim" 5 0 0 8 - Play#2 output Play#2 1 "times" 4 0 0 -1 - Play#2 output Play#2 1 "duration" 6 0 0 -1 - Play#2 output Play#2 1 "time" 11 0 0 -1 - Play#2 output Play#2 1 /6 - Play#2 output Play#2 6 0 636 - Play#2 input __cmd added -1 0 0 + Play#2 input __cmd added -49 0 0 Play#2 command __cmd Play#2 output Play#2 6 0 636 - Play#2 input xdump meta trade - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta trade 0 - Play#2 output Play#2 1 "uid" 8 0 0 6 - Play#2 output Play#2 1 "owner" 5 0 0 8 - Play#2 output Play#2 1 "type" 6 0 0 26 - Play#2 output Play#2 1 "unitid" 8 0 0 -1 - Play#2 output Play#2 1 "price" 8 0 0 -1 - Play#2 output Play#2 1 "maxbidder" 8 0 0 8 - Play#2 output Play#2 1 "markettime" 11 0 0 -1 - Play#2 output Play#2 1 /7 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta nat - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta nat 0 - Play#2 output Play#2 1 "cnum" 5 0 0 8 - Play#2 output Play#2 1 "stat" 8 0 0 38 - Play#2 output Play#2 1 "cname" 13 0 20 -1 - Play#2 output Play#2 1 "relations" 5 16 99 37 - Play#2 output Play#2 1 "rejects" 5 8 99 36 - Play#2 output Play#2 1 /5 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta loan - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta loan 0 - Play#2 output Play#2 1 "uid" 8 0 0 9 - Play#2 output Play#2 1 "loaner" 5 0 0 8 - Play#2 output Play#2 1 "loanee" 5 0 0 8 - Play#2 output Play#2 1 "status" 4 0 0 29 - Play#2 output Play#2 1 "irate" 8 0 0 -1 - Play#2 output Play#2 1 "ldur" 8 0 0 -1 - Play#2 output Play#2 1 "amtpaid" 8 0 0 -1 - Play#2 output Play#2 1 "amtdue" 8 0 0 -1 - Play#2 output Play#2 1 "lastpay" 11 0 0 -1 - Play#2 output Play#2 1 "duedate" 11 0 0 -1 - Play#2 output Play#2 1 /10 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta commodity - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta commodity 0 - Play#2 output Play#2 1 "uid" 8 0 0 12 - Play#2 output Play#2 1 "owner" 5 0 0 8 - Play#2 output Play#2 1 "type" 4 0 0 16 - Play#2 output Play#2 1 "amount" 8 0 0 -1 - Play#2 output Play#2 1 "price" 12 0 0 -1 - Play#2 output Play#2 1 "maxbidder" 8 0 0 8 - Play#2 output Play#2 1 "markettime" 11 0 0 -1 - Play#2 output Play#2 1 /7 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta lost - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta lost 0 - Play#2 output Play#2 1 "timestamp" 11 0 0 -1 - Play#2 output Play#2 1 "owner" 5 0 0 8 - Play#2 output Play#2 1 "type" 6 0 0 26 - Play#2 output Play#2 1 "id" 8 0 0 -1 - Play#2 output Play#2 1 "x" 9 0 0 -1 - Play#2 output Play#2 1 "y" 10 0 0 -1 - Play#2 output Play#2 1 /6 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta realm - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta realm 0 - Play#2 output Play#2 1 "cnum" 5 4 0 8 - Play#2 output Play#2 1 "realm" 7 4 0 -1 - Play#2 output Play#2 1 "xl" 9 0 0 -1 - Play#2 output Play#2 1 "xh" 9 0 0 -1 - Play#2 output Play#2 1 "yl" 10 0 0 -1 - Play#2 output Play#2 1 "yh" 10 0 0 -1 - Play#2 output Play#2 1 /6 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta game - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta game 0 - Play#2 output Play#2 1 "upd_disable" 4 0 0 -1 - Play#2 output Play#2 1 "down" 4 0 0 -1 - Play#2 output Play#2 1 "turn" 6 0 0 -1 - Play#2 output Play#2 1 /3 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta item - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta item 0 - Play#2 output Play#2 1 "uid" 4 0 0 16 - Play#2 output Play#2 1 "name" 3 0 0 -1 - Play#2 output Play#2 1 "mnem" 13 4 1 -1 - Play#2 output Play#2 1 "value" 8 0 0 -1 - Play#2 output Play#2 1 "sell" 8 0 0 -1 - Play#2 output Play#2 1 "lbs" 8 0 0 -1 - Play#2 output Play#2 1 "pkg" 8 0 5 -1 - Play#2 output Play#2 1 "melt_denom" 8 0 0 -1 - Play#2 output Play#2 1 /8 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta product - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta product 0 - Play#2 output Play#2 1 "uid" 8 0 0 17 - Play#2 output Play#2 1 "name" 3 0 0 -1 - Play#2 output Play#2 1 "sname" 3 0 0 -1 - Play#2 output Play#2 1 "ctype" 4 0 3 16 - Play#2 output Play#2 1 "camt" 7 0 3 -1 - Play#2 output Play#2 1 "type" 4 0 0 16 - Play#2 output Play#2 1 "level" 8 0 0 31 - Play#2 output Play#2 1 "cost" 8 0 0 -1 - Play#2 output Play#2 1 "nrndx" 8 0 0 45 - Play#2 output Play#2 1 "nrdep" 8 0 0 -1 - Play#2 output Play#2 1 "nlndx" 8 0 0 31 - Play#2 output Play#2 1 "nlmin" 8 0 0 -1 - Play#2 output Play#2 1 "nllag" 8 0 0 -1 - Play#2 output Play#2 1 /13 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta sect-chr - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta sect-chr 0 - Play#2 output Play#2 1 "uid" 5 0 0 18 - Play#2 output Play#2 1 "name" 3 0 0 -1 - Play#2 output Play#2 1 "mnem" 13 4 1 -1 - Play#2 output Play#2 1 "terrain" 5 0 0 18 - Play#2 output Play#2 1 "prd" 8 0 0 17 - Play#2 output Play#2 1 "peffic" 8 0 0 -1 - Play#2 output Play#2 1 "mob0" 12 0 0 -1 - Play#2 output Play#2 1 "mob1" 12 0 0 -1 - Play#2 output Play#2 1 "nav" 8 0 0 47 - Play#2 output Play#2 1 "pkg" 8 0 0 40 - Play#2 output Play#2 1 "ostr" 12 0 0 -1 - Play#2 output Play#2 1 "dstr" 12 0 0 -1 - Play#2 output Play#2 1 "value" 8 0 0 -1 - Play#2 output Play#2 1 "cost" 8 0 0 -1 - Play#2 output Play#2 1 "build" 8 0 0 -1 - Play#2 output Play#2 1 "lcms" 8 0 0 -1 - Play#2 output Play#2 1 "hcms" 8 0 0 -1 - Play#2 output Play#2 1 "maint" 8 0 0 -1 - Play#2 output Play#2 1 "maxpop" 8 0 0 -1 - Play#2 output Play#2 1 /19 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta ship-chr - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta ship-chr 0 - Play#2 output Play#2 1 "type" 4 0 0 19 - Play#2 output Play#2 1 "name" 3 0 0 -1 - Play#2 output Play#2 1 "civil" 6 0 0 -1 - Play#2 output Play#2 1 "milit" 6 0 0 -1 - Play#2 output Play#2 1 "shell" 6 0 0 -1 - Play#2 output Play#2 1 "gun" 6 0 0 -1 - Play#2 output Play#2 1 "petrol" 6 0 0 -1 - Play#2 output Play#2 1 "iron" 6 0 0 -1 - Play#2 output Play#2 1 "dust" 6 0 0 -1 - Play#2 output Play#2 1 "bar" 6 0 0 -1 - Play#2 output Play#2 1 "food" 6 0 0 -1 - Play#2 output Play#2 1 "oil" 6 0 0 -1 - Play#2 output Play#2 1 "lcm" 6 0 0 -1 - Play#2 output Play#2 1 "hcm" 6 0 0 -1 - Play#2 output Play#2 1 "uw" 6 0 0 -1 - Play#2 output Play#2 1 "rad" 6 0 0 -1 - Play#2 output Play#2 1 "l_build" 8 0 0 -1 - Play#2 output Play#2 1 "h_build" 8 0 0 -1 - Play#2 output Play#2 1 "armor" 8 0 0 -1 - Play#2 output Play#2 1 "speed" 8 0 0 -1 - Play#2 output Play#2 1 "visib" 8 0 0 -1 - Play#2 output Play#2 1 "vrnge" 8 0 0 -1 - Play#2 output Play#2 1 "frnge" 8 0 0 -1 - Play#2 output Play#2 1 "glim" 8 0 0 -1 - Play#2 output Play#2 1 "nxlight" 5 0 0 -1 - Play#2 output Play#2 1 "nchoppers" 5 0 0 -1 - Play#2 output Play#2 1 "tech" 8 0 0 -1 - Play#2 output Play#2 1 "cost" 8 0 0 -1 - Play#2 output Play#2 1 "flags" 8 8 0 48 - Play#2 output Play#2 1 "nplanes" 5 0 0 -1 - Play#2 output Play#2 1 "nland" 5 0 0 -1 - Play#2 output Play#2 1 /31 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta plane-chr - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta plane-chr 0 - Play#2 output Play#2 1 "type" 4 0 0 20 - Play#2 output Play#2 1 "name" 3 0 0 -1 - Play#2 output Play#2 1 "l_build" 8 0 0 -1 - Play#2 output Play#2 1 "h_build" 8 0 0 -1 - Play#2 output Play#2 1 "cost" 8 0 0 -1 - Play#2 output Play#2 1 "tech" 8 0 0 -1 - Play#2 output Play#2 1 "acc" 8 0 0 -1 - Play#2 output Play#2 1 "load" 8 0 0 -1 - Play#2 output Play#2 1 "att" 8 0 0 -1 - Play#2 output Play#2 1 "def" 8 0 0 -1 - Play#2 output Play#2 1 "range" 8 0 0 -1 - Play#2 output Play#2 1 "crew" 8 0 0 -1 - Play#2 output Play#2 1 "fuel" 8 0 0 -1 - Play#2 output Play#2 1 "stealth" 8 0 0 -1 - Play#2 output Play#2 1 "flags" 8 8 0 43 - Play#2 output Play#2 1 /15 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta land-chr - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta land-chr 0 - Play#2 output Play#2 1 "type" 4 0 0 21 - Play#2 output Play#2 1 "name" 3 0 0 -1 - Play#2 output Play#2 1 "civil" 6 0 0 -1 - Play#2 output Play#2 1 "milit" 6 0 0 -1 - Play#2 output Play#2 1 "shell" 6 0 0 -1 - Play#2 output Play#2 1 "gun" 6 0 0 -1 - Play#2 output Play#2 1 "petrol" 6 0 0 -1 - Play#2 output Play#2 1 "iron" 6 0 0 -1 - Play#2 output Play#2 1 "dust" 6 0 0 -1 - Play#2 output Play#2 1 "bar" 6 0 0 -1 - Play#2 output Play#2 1 "food" 6 0 0 -1 - Play#2 output Play#2 1 "oil" 6 0 0 -1 - Play#2 output Play#2 1 "lcm" 6 0 0 -1 - Play#2 output Play#2 1 "hcm" 6 0 0 -1 - Play#2 output Play#2 1 "uw" 6 0 0 -1 - Play#2 output Play#2 1 "rad" 6 0 0 -1 - Play#2 output Play#2 1 "l_build" 8 0 0 -1 - Play#2 output Play#2 1 "h_build" 8 0 0 -1 - Play#2 output Play#2 1 "tech" 8 0 0 -1 - Play#2 output Play#2 1 "cost" 8 0 0 -1 - Play#2 output Play#2 1 "att" 12 0 0 -1 - Play#2 output Play#2 1 "def" 12 0 0 -1 - Play#2 output Play#2 1 "vul" 8 0 0 -1 - Play#2 output Play#2 1 "spd" 8 0 0 -1 - Play#2 output Play#2 1 "vis" 8 0 0 -1 - Play#2 output Play#2 1 "spy" 8 0 0 -1 - Play#2 output Play#2 1 "rmax" 8 0 0 -1 - Play#2 output Play#2 1 "frg" 8 0 0 -1 - Play#2 output Play#2 1 "acc" 8 0 0 -1 - Play#2 output Play#2 1 "dam" 8 0 0 -1 - Play#2 output Play#2 1 "ammo" 8 0 0 -1 - Play#2 output Play#2 1 "aaf" 8 0 0 -1 - Play#2 output Play#2 1 "flags" 8 8 0 30 - Play#2 output Play#2 1 "nxlight" 5 0 0 -1 - Play#2 output Play#2 1 "nland" 5 0 0 -1 - Play#2 output Play#2 1 /35 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta nuke-chr - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta nuke-chr 0 - Play#2 output Play#2 1 "type" 4 0 0 22 - Play#2 output Play#2 1 "name" 3 0 0 -1 - Play#2 output Play#2 1 "l_build" 8 0 0 -1 - Play#2 output Play#2 1 "h_build" 8 0 0 -1 - Play#2 output Play#2 1 "o_build" 8 0 0 -1 - Play#2 output Play#2 1 "r_build" 8 0 0 -1 - Play#2 output Play#2 1 "blast" 8 0 0 -1 - Play#2 output Play#2 1 "dam" 8 0 0 -1 - Play#2 output Play#2 1 "cost" 8 0 0 -1 - Play#2 output Play#2 1 "tech" 8 0 0 -1 - Play#2 output Play#2 1 "weight" 8 0 0 -1 - Play#2 output Play#2 1 "flags" 8 8 0 39 - Play#2 output Play#2 1 /12 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta news-chr - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta news-chr 0 - Play#2 output Play#2 1 "uid" 4 0 0 23 - Play#2 output Play#2 1 "newstory" 3 0 2 -1 - Play#2 output Play#2 1 "good_will" 8 0 0 -1 - Play#2 output Play#2 1 "newspage" 8 0 0 41 - Play#2 output Play#2 1 /4 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta infrastructure - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta infrastructure 0 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 "lcms" 5 0 0 -1 - Play#2 output Play#2 1 "hcms" 5 0 0 -1 - Play#2 output Play#2 1 "dcost" 5 0 0 -1 - Play#2 output Play#2 1 "mcost" 5 0 0 -1 - Play#2 output Play#2 1 "enable" 5 0 0 -1 - Play#2 output Play#2 1 /6 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta updates - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta updates 0 - Play#2 output Play#2 1 "time" 11 0 0 -1 - Play#2 output Play#2 1 /1 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta table - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta table 0 - Play#2 output Play#2 1 "uid" 8 0 0 26 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta version - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta version 0 - Play#2 output Play#2 1 "version" 13 0 23 -1 - Play#2 output Play#2 1 "maxnoc" 1 0 0 -1 - Play#2 output Play#2 1 "privname" 3 0 0 -1 - Play#2 output Play#2 1 "privlog" 3 0 0 -1 - Play#2 output Play#2 1 "WORLD_X" 8 0 0 -1 - Play#2 output Play#2 1 "WORLD_Y" 8 0 0 -1 - Play#2 output Play#2 1 "etu_per_update" 8 0 0 -1 - Play#2 output Play#2 1 "update_window" 8 0 0 -1 - Play#2 output Play#2 1 "update_demand" 8 0 0 -1 - Play#2 output Play#2 1 "update_wantmin" 8 0 0 -1 - Play#2 output Play#2 1 "update_demandtimes" 3 0 0 -1 - Play#2 output Play#2 1 "game_days" 3 0 0 -1 - Play#2 output Play#2 1 "game_hours" 3 0 0 -1 - Play#2 output Play#2 1 "ALL_BLEED" 8 0 0 -1 - Play#2 output Play#2 1 "AUTO_POWER" 8 0 0 -1 - Play#2 output Play#2 1 "BLITZ" 8 0 0 -1 - Play#2 output Play#2 1 "BRIDGETOWERS" 8 0 0 -1 - Play#2 output Play#2 1 "EASY_BRIDGES" 8 0 0 -1 - Play#2 output Play#2 1 "FALLOUT" 8 0 0 -1 - Play#2 output Play#2 1 "GODNEWS" 8 0 0 -1 - Play#2 output Play#2 1 "GO_RENEW" 8 0 0 -1 - Play#2 output Play#2 1 "GUINEA_PIGS" 8 0 0 -1 - Play#2 output Play#2 1 "HIDDEN" 8 0 0 -1 - Play#2 output Play#2 1 "INTERDICT_ATT" 8 0 0 -1 - Play#2 output Play#2 1 "LOANS" 8 0 0 -1 - Play#2 output Play#2 1 "LOSE_CONTACT" 8 0 0 -1 - Play#2 output Play#2 1 "MARKET" 8 0 0 -1 - Play#2 output Play#2 1 "MOB_ACCESS" 8 0 0 -1 - Play#2 output Play#2 1 "NOFOOD" 8 0 0 -1 - Play#2 output Play#2 1 "NOMOBCOST" 8 0 0 -1 - Play#2 output Play#2 1 "NO_FORT_FIRE" 8 0 0 -1 - Play#2 output Play#2 1 "NO_PLAGUE" 8 0 0 -1 - Play#2 output Play#2 1 "RAILWAYS" 8 0 0 -1 - Play#2 output Play#2 1 "RES_POP" 8 0 0 -1 - Play#2 output Play#2 1 "SUPER_BARS" 8 0 0 -1 - Play#2 output Play#2 1 "TECH_POP" 8 0 0 -1 - Play#2 output Play#2 1 "btu_build_rate" 12 0 0 -1 - Play#2 output Play#2 1 "m_m_p_d" 8 0 0 -1 - Play#2 output Play#2 1 "max_btus" 8 0 0 -1 - Play#2 output Play#2 1 "max_idle" 8 0 0 -1 - Play#2 output Play#2 1 "max_idle_visitor" 8 0 0 -1 - Play#2 output Play#2 1 "login_grace_time" 8 0 0 -1 - Play#2 output Play#2 1 "players_at_00" 8 0 0 -1 - Play#2 output Play#2 1 "easy_tech" 12 0 0 -1 - Play#2 output Play#2 1 "level_age_rate" 12 0 0 -1 - Play#2 output Play#2 1 "tech_log_base" 12 0 0 -1 - Play#2 output Play#2 1 "ally_factor" 12 0 0 -1 - Play#2 output Play#2 1 "edu_avg" 12 0 0 -1 - Play#2 output Play#2 1 "hap_avg" 12 0 0 -1 - Play#2 output Play#2 1 "edu_cons" 2 0 0 -1 - Play#2 output Play#2 1 "hap_cons" 2 0 0 -1 - Play#2 output Play#2 1 "sect_mob_scale" 12 0 0 -1 - Play#2 output Play#2 1 "sect_mob_max" 8 0 0 -1 - Play#2 output Play#2 1 "buil_bh" 8 0 0 -1 - Play#2 output Play#2 1 "buil_bc" 2 0 0 -1 - Play#2 output Play#2 1 "buil_bt" 2 0 0 -1 - Play#2 output Play#2 1 "buil_tower_bh" 8 0 0 -1 - Play#2 output Play#2 1 "buil_tower_bc" 2 0 0 -1 - Play#2 output Play#2 1 "buil_tower_bt" 2 0 0 -1 - Play#2 output Play#2 1 "land_mob_scale" 12 0 0 -1 - Play#2 output Play#2 1 "land_grow_scale" 12 0 0 -1 - Play#2 output Play#2 1 "land_mob_max" 8 0 0 -1 - Play#2 output Play#2 1 "money_land" 2 0 0 -1 - Play#2 output Play#2 1 "plane_mob_scale" 12 0 0 -1 - Play#2 output Play#2 1 "plane_grow_scale" 12 0 0 -1 - Play#2 output Play#2 1 "plane_mob_max" 8 0 0 -1 - Play#2 output Play#2 1 "money_plane" 2 0 0 -1 - Play#2 output Play#2 1 "ship_mob_scale" 12 0 0 -1 - Play#2 output Play#2 1 "ship_grow_scale" 12 0 0 -1 - Play#2 output Play#2 1 "ship_mob_max" 8 0 0 -1 - Play#2 output Play#2 1 "money_ship" 2 0 0 -1 - Play#2 output Play#2 1 "torpedo_damage" 8 0 0 -1 - Play#2 output Play#2 1 "fort_max_interdiction_range" 8 0 0 -1 - Play#2 output Play#2 1 "land_max_interdiction_range" 8 0 0 -1 - Play#2 output Play#2 1 "ship_max_interdiction_range" 8 0 0 -1 - Play#2 output Play#2 1 "flakscale" 12 0 0 -1 - Play#2 output Play#2 1 "combat_mob" 2 0 0 -1 - Play#2 output Play#2 1 "people_damage" 2 0 0 -1 - Play#2 output Play#2 1 "unit_damage" 2 0 0 -1 - Play#2 output Play#2 1 "collateral_dam" 2 0 0 -1 - Play#2 output Play#2 1 "assault_penalty" 2 0 0 -1 - Play#2 output Play#2 1 "fire_range_factor" 12 0 0 -1 - Play#2 output Play#2 1 "sect_mob_neg_factor" 8 0 0 -1 - Play#2 output Play#2 1 "uwbrate" 2 0 0 -1 - Play#2 output Play#2 1 "money_civ" 2 0 0 -1 - Play#2 output Play#2 1 "money_mil" 2 0 0 -1 - Play#2 output Play#2 1 "money_res" 2 0 0 -1 - Play#2 output Play#2 1 "money_uw" 2 0 0 -1 - Play#2 output Play#2 1 "babyeat" 2 0 0 -1 - Play#2 output Play#2 1 "bankint" 2 0 0 -1 - Play#2 output Play#2 1 "eatrate" 2 0 0 -1 - Play#2 output Play#2 1 "fcrate" 2 0 0 -1 - Play#2 output Play#2 1 "fgrate" 2 0 0 -1 - Play#2 output Play#2 1 "obrate" 2 0 0 -1 - Play#2 output Play#2 1 "rollover_avail_max" 8 0 0 -1 - Play#2 output Play#2 1 "decay_per_etu" 2 0 0 -1 - Play#2 output Play#2 1 "fallout_spread" 2 0 0 -1 - Play#2 output Play#2 1 "drnuke_const" 12 0 0 -1 - Play#2 output Play#2 1 "MARK_DELAY" 8 0 0 -1 - Play#2 output Play#2 1 "TRADE_DELAY" 8 0 0 -1 - Play#2 output Play#2 1 "buytax" 2 0 0 -1 - Play#2 output Play#2 1 "tradetax" 2 0 0 -1 - Play#2 output Play#2 1 "trade_1_dist" 8 0 0 -1 - Play#2 output Play#2 1 "trade_2_dist" 8 0 0 -1 - Play#2 output Play#2 1 "trade_3_dist" 8 0 0 -1 - Play#2 output Play#2 1 "trade_1" 12 0 0 -1 - Play#2 output Play#2 1 "trade_2" 12 0 0 -1 - Play#2 output Play#2 1 "trade_3" 12 0 0 -1 - Play#2 output Play#2 1 "trade_ally_bonus" 12 0 0 -1 - Play#2 output Play#2 1 "trade_ally_cut" 12 0 0 -1 - Play#2 output Play#2 1 /110 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta meta - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta meta 0 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 "type" 8 4 0 33 - Play#2 output Play#2 1 "flags" 8 12 0 32 - Play#2 output Play#2 1 "len" 7 4 0 -1 - Play#2 output Play#2 1 "table" 8 4 0 26 - Play#2 output Play#2 1 /5 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta sector - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta sector-navigation 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta agreement-status - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta agreement-status 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta land-chr-flags - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta land-chr-flags 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta level - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta level 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta meta-flags - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta meta-flags 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta meta-type - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta meta-type 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta missions - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta missions 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta nation-flags - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta nation-flags 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta nation-rejects - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta nation-rejects 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta nation-relationships - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta nation-relationships 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta nation-status - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta nation-status 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta nuke-chr-flags - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta nuke-chr-flags 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta packing - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta packing 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta page-headings - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta page-headings 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta plague-stages - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta plague-stages 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta plane-chr-flags - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta plane-chr-flags 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta plane-flags - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta plane-flags 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta resources - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta resources 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta retreat-flags - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta retreat-flags 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta ship-chr-flags - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta ship-chr-flags 0 - Play#2 output Play#2 1 "value" 8 4 0 -1 - Play#2 output Play#2 1 "name" 3 4 0 -1 - Play#2 output Play#2 1 /2 - Play#2 output Play#2 6 0 636 - Play#2 input __cmd added -1 0 0 - Play#2 command __cmd - Play#2 output Play#2 6 0 636 - Play#2 input xdump meta country - Play#2 command xdump - Play#2 output Play#2 1 XDUMP meta country 0 - Play#2 output Play#2 1 "cnum" 5 0 0 8 - Play#2 output Play#2 1 "flags" 8 8 0 35 - Play#2 output Play#2 1 "ip" 13 0 46 -1 - Play#2 output Play#2 1 "hostname" 13 0 0 -1 - Play#2 output Play#2 1 "userid" 13 0 32 -1 - Play#2 output Play#2 1 "xcap" 9 0 0 -1 - Play#2 output Play#2 1 "ycap" 10 0 0 -1 - Play#2 output Play#2 1 "update" 4 0 0 -1 - Play#2 output Play#2 1 "tgms" 7 0 0 -1 - Play#2 output Play#2 1 "ann" 7 0 0 -1 - Play#2 output Play#2 1 "timeused" 8 0 0 -1 - Play#2 output Play#2 1 "btu" 6 0 0 -1 - Play#2 output Play#2 1 "access" 6 0 0 -1 - Play#2 output Play#2 1 "milreserve" 8 0 0 -1 - Play#2 output Play#2 1 "money" 8 0 0 -1 - Play#2 output Play#2 1 "login" 11 0 0 -1 - Play#2 output Play#2 1 "logout" 11 0 0 -1 - Play#2 output Play#2 1 "newstim" 11 0 0 -1 - Play#2 output Play#2 1 "annotim" 11 0 0 -1 - Play#2 output Play#2 1 "tech" 12 0 0 -1 - Play#2 output Play#2 1 "research" 12 0 0 -1 - Play#2 output Play#2 1 "education" 12 0 0 -1 - Play#2 output Play#2 1 "happiness" 12 0 0 -1 - Play#2 output Play#2 1 /23 - Play#2 output Play#2 6 0 636 Play#2 input ctld Play#2 output Play#2 1 Bye-bye Play#2 logout 2 @@ -15649,612 +14030,7 @@ Play#0 output Play#0 1 0 0 18 0 0 Play#0 output Play#0 1 /1 Play#0 output Play#0 6 0 640 - Play#0 input xdump item * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP item 0 - Play#0 output Play#0 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4 - Play#0 output Play#0 1 1 "military" "m" 0 1 1 1 1 1 1 1 20 - Play#0 output Play#0 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80 - Play#0 output Play#0 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100 - Play#0 output Play#0 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50 - Play#0 output Play#0 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100 - Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100 - Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200 - Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2 - Play#0 output Play#0 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50 - Play#0 output Play#0 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100 - Play#0 output Play#0 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100 - Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2 - Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000 - Play#0 output Play#0 1 /14 - Play#0 output Play#0 6 0 640 - Play#0 input xdump product * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP product 0 - Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0 - Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0 - Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10 - Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10 - Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10 - Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10 - Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10 - Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10 - Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0 - Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10 - Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10 - Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10 - Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10 - Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0 - Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0 - Play#0 output Play#0 1 /15 - Play#0 output Play#0 6 0 640 - Play#0 input xdump sect-chr * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP sect-chr 0 - Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0 - Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100 - Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000 - Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0 - Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000 - Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000 - Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000 - Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 - Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000 - Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000 - Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000 - Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000 - Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000 - Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000 - Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000 - Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 - Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 - Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000 - Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 - Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000 - Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000 - Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000 - Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000 - Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 - Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 - Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 - Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000 - Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 - Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100 - Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000 - Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 - Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000 - Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100 - Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100 - Play#0 output Play#0 1 /34 - Play#0 output Play#0 6 0 640 - Play#0 input xdump ship-chr * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP ship-chr 0 - Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0 - Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0 - Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2 - Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0 - Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0 - Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2 - Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0 - Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0 - Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0 - Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2 - Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4 - Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2 - Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2 - Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2 - Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0 - Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0 - Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1 - Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0 - Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 40 40 50 30 2 3 0 0 0 0 150 1200 262720 0 0 - Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0 - Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 60 70 80 35 40 7 2 2 10 40 160 4500 8 40 0 - Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 70 80 100 45 40 9 2 2 20 4 305 8000 262152 60 0 - Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 60 40 40 30 30 2 0 0 2 0 145 1000 2048 0 6 - Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 4 0 220 800 4166 0 0 - Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 30 40 45 40 3 6 5 3 0 0 260 1200 4802 0 0 - Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 40 40 60 40 35 6 8 3 10 2 240 1500 4166 0 0 - Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 30 40 55 35 2 6 0 0 0 0 270 1500 592 20 0 - Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 30 30 35 30 3 3 0 0 0 0 230 1200 592 10 0 - Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 20 20 15 40 15 3 2 2 0 0 180 500 16 10 0 - Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 2 0 280 1000 16 20 0 - Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 50 50 70 35 35 8 8 6 8 8 290 1500 1048592 40 0 - Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 50 60 80 35 30 6 1 8 1 0 130 1500 1048576 0 4 - Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 50 60 80 35 30 6 1 16 30 2 265 4000 1048592 32 0 - Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 50 50 100 45 35 6 14 7 10 2 325 1800 1048592 20 0 - Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 50 50 80 45 35 9 10 4 25 8 330 1800 4166 0 0 - Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 60 40 40 45 35 6 0 0 10 2 360 1500 262144 0 2 - Play#0 output Play#0 1 /36 - Play#0 output Play#0 6 0 640 - Play#0 input xdump plane-chr * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP plane-chr 0 - Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22 - Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70 - Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 1000 125 45 1 14 14 11 2 3 0 70 - Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 12 4 1400 195 30 1 17 17 14 2 3 0 86 - Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 15 5 3000 325 45 3 19 19 20 2 4 80 70 - Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 700 90 60 1 5 5 15 1 2 0 131074 - Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 14 8 1400 160 60 1 10 10 25 2 3 0 131074 - Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83 - Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 14 4 1000 130 25 3 0 9 11 2 3 0 67 - Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3 - Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 20 10 1800 140 30 7 8 8 20 5 5 0 3 - Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 1100 90 90 5 0 4 15 2 2 0 1 - Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 26 13 3200 150 80 12 0 11 35 5 6 0 1 - Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 15 5 4000 325 25 8 0 15 28 2 5 80 3 - Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 550 100 85 2 0 3 15 2 2 0 819202 - Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 20 10 1800 135 70 3 0 4 28 4 2 0 819274 - Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 8 2 800 160 55 2 0 3 11 2 2 0 573458 - Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 8 2 800 200 15 1 0 9 11 2 2 40 16402 - Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 8 2 800 135 0 5 0 3 7 2 2 40 81944 - Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 1000 85 0 7 0 2 15 3 3 0 65544 - Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 18 5 1500 160 0 16 0 9 35 3 4 0 65544 - Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154 - Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 12 4 800 130 0 0 0 4 15 2 2 20 128 - Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 15 5 2000 190 0 0 0 11 32 2 5 50 128 - Play#0 output Play#0 1 24 "lst\\040\\040landsat" 20 20 2000 245 0 0 0 3 41 0 9 0 512 - Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 20 20 4000 305 0 0 0 3 61 0 9 0 896 - Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 8 2 300 160 50 6 0 5 6 0 0 0 1048690 - Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 3 1 200 180 0 0 0 18 2 0 0 0 8308 - Play#0 output Play#0 1 28 "ssm\\040\\040V2" 15 15 800 145 60 3 0 3 4 0 0 0 50 - Play#0 output Play#0 1 29 "srbm\\040Atlas" 20 20 1000 200 60 6 0 5 9 0 0 0 50 - Play#0 output Play#0 1 30 "irbm\\040Titan" 20 20 1500 260 60 8 0 10 15 0 0 0 50 - Play#0 output Play#0 1 31 "icbm\\040Minuteman" 20 20 3000 310 60 10 0 15 41 0 0 0 50 - Play#0 output Play#0 1 32 "slbm\\040Trident" 20 20 2000 280 60 8 0 6 23 0 0 0 114 - Play#0 output Play#0 1 33 "asat\\040anti-sat" 20 20 2000 305 50 6 0 7 13 0 4 0 560 - Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 16 8 1500 270 50 0 0 31 12 0 0 0 2096 - Play#0 output Play#0 1 /35 - Play#0 output Play#0 6 0 640 - Play#0 input xdump land-chr * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP land-chr 0 - Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0 - Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0 - Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0 - Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0 - Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0 - Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 10 5 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0 - Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0 - Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12 - Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 - Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 - Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0 - Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0 - Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0 - Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0 - Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 20 10 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0 - Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 10 5 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0 - Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 10 5 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0 - Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0 - Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0 - Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 20 10 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0 - Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0 - Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 10 5 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0 - Play#0 output Play#0 1 /22 - Play#0 output Play#0 6 0 640 - Play#0 input xdump nuke-chr * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP nuke-chr 0 - Play#0 output Play#0 1 0 "10kt\\040\\040fission" 50 50 25 70 3 70 10000 280 4 0 - Play#0 output Play#0 1 1 "15kt\\040\\040fission" 50 50 25 80 3 90 15000 290 5 0 - Play#0 output Play#0 1 2 "50kt\\040\\040fission" 60 60 30 90 3 100 25000 300 6 0 - Play#0 output Play#0 1 3 "100kt\\040fission" 75 75 40 120 4 125 30000 310 8 0 - Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 15 15 15 30 2 80 12500 315 1 0 - Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 40 40 35 50 3 90 20000 320 3 0 - Play#0 output Play#0 1 6 "250kt\\040fusion" 50 50 45 60 4 110 25000 330 4 0 - Play#0 output Play#0 1 7 "500kt\\040fusion" 60 60 50 80 5 120 35000 340 5 0 - Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 75 75 50 110 6 150 40000 350 5 0 - Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 60 60 30 100 3 30 30000 355 2 1 - Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 100 100 75 130 7 170 45000 360 6 0 - Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 120 120 100 150 8 190 50000 370 8 0 - Play#0 output Play#0 1 12 "120kt\\040neutron" 75 75 40 120 5 50 36000 375 3 1 - Play#0 output Play#0 1 /13 - Play#0 output Play#0 6 0 640 - Play#0 input xdump news-chr * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP news-chr 0 - Play#0 output Play#0 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2 - Play#0 output Play#0 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2 - Play#0 output Play#0 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10 - Play#0 output Play#0 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11 - Play#0 output Play#0 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7 - Play#0 output Play#0 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7 - Play#0 output Play#0 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7 - Play#0 output Play#0 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4 - Play#0 output Play#0 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6 - Play#0 output Play#0 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3 - Play#0 output Play#0 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2 - Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 - Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 - Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 - Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 - Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 - Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 - Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 - Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 - Play#0 output Play#0 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3 - Play#0 output Play#0 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1 - Play#0 output Play#0 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1 - Play#0 output Play#0 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1 - Play#0 output Play#0 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1 - Play#0 output Play#0 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9 - Play#0 output Play#0 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9 - Play#0 output Play#0 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1 - Play#0 output Play#0 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9 - Play#0 output Play#0 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4 - Play#0 output Play#0 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5 - Play#0 output Play#0 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9 - Play#0 output Play#0 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9 - Play#0 output Play#0 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5 - Play#0 output Play#0 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5 - Play#0 output Play#0 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7 - Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9 - Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9 - Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7 - Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 - Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5 - Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5 - Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7 - Play#0 output Play#0 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7 - Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 - Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 - Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 - Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 - Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 - Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 - Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 - Play#0 output Play#0 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6 - Play#0 output Play#0 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1 - Play#0 output Play#0 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1 - Play#0 output Play#0 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1 - Play#0 output Play#0 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1 - Play#0 output Play#0 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1 - Play#0 output Play#0 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1 - Play#0 output Play#0 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1 - Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5 - Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5 - Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8 - Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 - Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5 - Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5 - Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2 - Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 - Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8 - Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2 - Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2 - Play#0 output Play#0 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7 - Play#0 output Play#0 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2 - Play#0 output Play#0 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2 - Play#0 output Play#0 1 /72 - Play#0 output Play#0 6 0 640 - Play#0 input xdump infrastructure * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP infrastructure 0 - Play#0 output Play#0 1 "road\\040network" 2 2 2 1 1 - Play#0 output Play#0 1 "rail\\040network" 1 1 1 1 0 - Play#0 output Play#0 1 "defense\\040factor" 1 1 1 1 0 - Play#0 output Play#0 1 /3 - Play#0 output Play#0 6 0 640 - Play#0 input xdump updates * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP updates 0 - Play#0 output Play#0 1 /0 - Play#0 output Play#0 6 0 640 - Play#0 input xdump table * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP table 0 - Play#0 output Play#0 1 0 "sect" - Play#0 output Play#0 1 1 "ship" - Play#0 output Play#0 1 2 "plane" - Play#0 output Play#0 1 3 "land" - Play#0 output Play#0 1 4 "nuke" - Play#0 output Play#0 1 5 "news" - Play#0 output Play#0 1 6 "trade" - Play#0 output Play#0 1 8 "nat" - Play#0 output Play#0 1 9 "loan" - Play#0 output Play#0 1 12 "commodity" - Play#0 output Play#0 1 13 "lost" - Play#0 output Play#0 1 14 "realm" - Play#0 output Play#0 1 15 "game" - Play#0 output Play#0 1 16 "item" - Play#0 output Play#0 1 17 "product" - Play#0 output Play#0 1 18 "sect-chr" - Play#0 output Play#0 1 19 "ship-chr" - Play#0 output Play#0 1 20 "plane-chr" - Play#0 output Play#0 1 21 "land-chr" - Play#0 output Play#0 1 22 "nuke-chr" - Play#0 output Play#0 1 23 "news-chr" - Play#0 output Play#0 1 24 "infrastructure" - Play#0 output Play#0 1 25 "updates" - Play#0 output Play#0 1 26 "table" - Play#0 output Play#0 1 27 "version" - Play#0 output Play#0 1 28 "meta" - Play#0 output Play#0 1 29 "agreement-status" - Play#0 output Play#0 1 30 "land-chr-flags" - Play#0 output Play#0 1 31 "level" - Play#0 output Play#0 1 32 "meta-flags" - Play#0 output Play#0 1 33 "meta-type" - Play#0 output Play#0 1 34 "missions" - Play#0 output Play#0 1 35 "nation-flags" - Play#0 output Play#0 1 36 "nation-rejects" - Play#0 output Play#0 1 37 "nation-relationships" - Play#0 output Play#0 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input xdump nation-rejects * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP nation-rejects 0 - Play#0 output Play#0 1 1 "telegrams" - Play#0 output Play#0 1 2 "announcements" - Play#0 output Play#0 1 4 "loans" - Play#0 output Play#0 1 /3 - Play#0 output Play#0 6 0 640 - Play#0 input xdump nation-relationships * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP nation-relationships 0 - Play#0 output Play#0 1 -1 "unknown" - Play#0 output Play#0 1 0 "at-war" - Play#0 output Play#0 1 1 "hostile" - Play#0 output Play#0 1 2 "neutral" - Play#0 output Play#0 1 3 "friendly" - Play#0 output Play#0 1 4 "allied" - Play#0 output Play#0 1 /6 - Play#0 output Play#0 6 0 640 - Play#0 input xdump nation-status * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP nation-status 0 - Play#0 output Play#0 1 0 "unused" - Play#0 output Play#0 1 1 "new" - Play#0 output Play#0 1 2 "visitor" - Play#0 output Play#0 1 3 "sanctuary" - Play#0 output Play#0 1 4 "active" - Play#0 output Play#0 1 5 "deity" - Play#0 output Play#0 1 /6 - Play#0 output Play#0 6 0 640 - Play#0 input xdump nuke-chr-flags * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP nuke-chr-flags 0 - Play#0 output Play#0 1 1 "neutron" - Play#0 output Play#0 1 /1 - Play#0 output Play#0 6 0 640 - Play#0 input xdump packing * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP packing 0 - Play#0 output Play#0 1 0 "inefficient" - Play#0 output Play#0 1 1 "normal" - Play#0 output Play#0 1 2 "warehouse" - Play#0 output Play#0 1 3 "urban" - Play#0 output Play#0 1 4 "bank" - Play#0 output Play#0 1 /5 - Play#0 output Play#0 6 0 640 - Play#0 input xdump page-headings * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP page-headings 0 - Play#0 output Play#0 1 0 "Comics" - Play#0 output Play#0 1 1 "Foreign\\040Affairs" - Play#0 output Play#0 1 2 "The\\040Front\\040Line" - Play#0 output Play#0 1 3 "The\\040High\\040Seas" - Play#0 output Play#0 1 4 "Sky\\040Watch" - Play#0 output Play#0 1 5 "Guidance\\040Systems" - Play#0 output Play#0 1 6 "Firestorms" - Play#0 output Play#0 1 7 "Business\\040&\\040Economics" - Play#0 output Play#0 1 8 "The\\040Frontier" - Play#0 output Play#0 1 9 "The\\040Home\\040Front" - Play#0 output Play#0 1 10 "Espionage" - Play#0 output Play#0 1 11 "Telecommunications" - Play#0 output Play#0 1 /12 - Play#0 output Play#0 6 0 640 - Play#0 input xdump plague-stages * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP plague-stages 0 - Play#0 output Play#0 1 0 "healthy" - Play#0 output Play#0 1 1 "dying" - Play#0 output Play#0 1 2 "infect" - Play#0 output Play#0 1 3 "incubate" - Play#0 output Play#0 1 4 "exposed" - Play#0 output Play#0 1 /5 - Play#0 output Play#0 6 0 640 - Play#0 input xdump plane-chr-flags * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP plane-chr-flags 0 - Play#0 output Play#0 1 2 "tactical" - Play#0 output Play#0 1 1 "bomber" - Play#0 output Play#0 1 4 "intercept" - Play#0 output Play#0 1 8 "cargo" - Play#0 output Play#0 1 16 "VTOL" - Play#0 output Play#0 1 32 "missile" - Play#0 output Play#0 1 64 "light" - Play#0 output Play#0 1 128 "spy" - Play#0 output Play#0 1 256 "image" - Play#0 output Play#0 1 512 "satellite" - Play#0 output Play#0 1 2048 "SDI" - Play#0 output Play#0 1 8192 "x-light" - Play#0 output Play#0 1 16384 "helo" - Play#0 output Play#0 1 32768 "ASW" - Play#0 output Play#0 1 65536 "para" - Play#0 output Play#0 1 131072 "escort" - Play#0 output Play#0 1 262144 "mine" - Play#0 output Play#0 1 524288 "sweep" - Play#0 output Play#0 1 1048576 "marine" - Play#0 output Play#0 1 /19 - Play#0 output Play#0 6 0 640 - Play#0 input xdump plane-flags * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP plane-flags 0 - Play#0 output Play#0 1 1 "launched" - Play#0 output Play#0 1 2 "synchronous" - Play#0 output Play#0 1 4 "airburst" - Play#0 output Play#0 1 /3 - Play#0 output Play#0 6 0 640 - Play#0 input xdump resources * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP resources 0 - Play#0 output Play#0 1 0 "none" - Play#0 output Play#0 1 0 "min" - Play#0 output Play#0 1 0 "gold" - Play#0 output Play#0 1 0 "fert" - Play#0 output Play#0 1 0 "ocontent" - Play#0 output Play#0 1 0 "uran" - Play#0 output Play#0 1 /6 - Play#0 output Play#0 6 0 640 - Play#0 input xdump retreat-flags * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP retreat-flags 0 - Play#0 output Play#0 1 1 "group" - Play#0 output Play#0 1 2 "injured" - Play#0 output Play#0 1 4 "torpedoed" - Play#0 output Play#0 1 8 "sonared" - Play#0 output Play#0 1 16 "helpless" - Play#0 output Play#0 1 32 "bombed" - Play#0 output Play#0 1 64 "depth-charged" - Play#0 output Play#0 1 128 "boarded" - Play#0 output Play#0 1 /8 - Play#0 output Play#0 6 0 640 - Play#0 input xdump ship-chr-flags * - Play#0 command xdump - Play#0 output Play#0 1 XDUMP ship-chr-flags 0 - Play#0 output Play#0 1 1 "fish" - Play#0 output Play#0 1 2 "torp" - Play#0 output Play#0 1 4 "dchrg" - Play#0 output Play#0 1 8 "plane" - Play#0 output Play#0 1 16 "miss" - Play#0 output Play#0 1 32 "oil" - Play#0 output Play#0 1 64 "sonar" - Play#0 output Play#0 1 128 "mine" - Play#0 output Play#0 1 256 "sweep" - Play#0 output Play#0 1 512 "sub" - Play#0 output Play#0 1 2048 "land" - Play#0 output Play#0 1 4096 "sub-torp" - Play#0 output Play#0 1 8192 "trade" - Play#0 output Play#0 1 16384 "semi-land" - Play#0 output Play#0 1 262144 "supply" - Play#0 output Play#0 1 524288 "canal" - Play#0 output Play#0 1 1048576 "anti-missile" - Play#0 output Play#0 1 /17 - Play#0 output Play#0 6 0 640 - Play#0 input __cmd added -1 0 0 + Play#0 input __cmd added -34 0 0 Play#0 command __cmd Play#0 output Play#0 6 0 640 Play#0 input xdump country * @@ -16453,540 +14229,7 @@ Play#1 output Play#1 1 0 0 18 Play#1 output Play#1 1 /1 Play#1 output Play#1 6 0 640 - Play#1 input xdump item * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP item 0 - Play#1 output Play#1 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4 - Play#1 output Play#1 1 1 "military" "m" 0 1 1 1 1 1 1 1 20 - Play#1 output Play#1 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80 - Play#1 output Play#1 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100 - Play#1 output Play#1 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50 - Play#1 output Play#1 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100 - Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100 - Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200 - Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2 - Play#1 output Play#1 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50 - Play#1 output Play#1 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100 - Play#1 output Play#1 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100 - Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2 - Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000 - Play#1 output Play#1 1 /14 - Play#1 output Play#1 6 0 640 - Play#1 input xdump product * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP product 0 - Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0 - Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0 - Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10 - Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10 - Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10 - Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10 - Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10 - Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10 - Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0 - Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10 - Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10 - Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10 - Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10 - Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0 - Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0 - Play#1 output Play#1 1 /15 - Play#1 output Play#1 6 0 640 - Play#1 input xdump sect-chr * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP sect-chr 0 - Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0 - Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100 - Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000 - Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0 - Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000 - Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000 - Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000 - Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 - Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000 - Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000 - Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000 - Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000 - Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000 - Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000 - Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000 - Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 - Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 - Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000 - Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 - Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000 - Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000 - Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000 - Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000 - Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 - Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 - Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 - Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000 - Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 - Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100 - Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000 - Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 - Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000 - Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100 - Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100 - Play#1 output Play#1 1 /34 - Play#1 output Play#1 6 0 640 - Play#1 input xdump ship-chr * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP ship-chr 0 - Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0 - Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0 - Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2 - Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0 - Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0 - Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2 - Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0 - Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0 - Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0 - Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2 - Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4 - Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2 - Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2 - Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2 - Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0 - Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0 - Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1 - Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0 - Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0 - Play#1 output Play#1 1 /19 - Play#1 output Play#1 6 0 640 - Play#1 input xdump plane-chr * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP plane-chr 0 - Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22 - Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70 - Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83 - Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3 - Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154 - Play#1 output Play#1 1 /5 - Play#1 output Play#1 6 0 640 - Play#1 input xdump land-chr * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP land-chr 0 - Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0 - Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0 - Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0 - Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0 - Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12 - Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 - Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 - Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0 - Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0 - Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0 - Play#1 output Play#1 1 /10 - Play#1 output Play#1 6 0 640 - Play#1 input xdump nuke-chr * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP nuke-chr 0 - Play#1 output Play#1 1 /0 - Play#1 output Play#1 6 0 640 - Play#1 input xdump news-chr * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP news-chr 0 - Play#1 output Play#1 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2 - Play#1 output Play#1 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2 - Play#1 output Play#1 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10 - Play#1 output Play#1 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11 - Play#1 output Play#1 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7 - Play#1 output Play#1 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7 - Play#1 output Play#1 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7 - Play#1 output Play#1 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4 - Play#1 output Play#1 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6 - Play#1 output Play#1 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3 - Play#1 output Play#1 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2 - Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 - Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 - Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 - Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 - Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 - Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 - Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 - Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 - Play#1 output Play#1 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3 - Play#1 output Play#1 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1 - Play#1 output Play#1 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1 - Play#1 output Play#1 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1 - Play#1 output Play#1 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1 - Play#1 output Play#1 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9 - Play#1 output Play#1 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9 - Play#1 output Play#1 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1 - Play#1 output Play#1 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9 - Play#1 output Play#1 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4 - Play#1 output Play#1 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5 - Play#1 output Play#1 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9 - Play#1 output Play#1 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9 - Play#1 output Play#1 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5 - Play#1 output Play#1 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5 - Play#1 output Play#1 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7 - Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9 - Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9 - Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7 - Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 - Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5 - Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5 - Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7 - Play#1 output Play#1 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7 - Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 - Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 - Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 - Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 - Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 - Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 - Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 - Play#1 output Play#1 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6 - Play#1 output Play#1 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1 - Play#1 output Play#1 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1 - Play#1 output Play#1 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1 - Play#1 output Play#1 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1 - Play#1 output Play#1 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1 - Play#1 output Play#1 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1 - Play#1 output Play#1 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1 - Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5 - Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5 - Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8 - Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 - Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5 - Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5 - Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2 - Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 - Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8 - Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2 - Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2 - Play#1 output Play#1 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7 - Play#1 output Play#1 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2 - Play#1 output Play#1 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2 - Play#1 output Play#1 1 /72 - Play#1 output Play#1 6 0 640 - Play#1 input xdump infrastructure * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP infrastructure 0 - Play#1 output Play#1 1 "road\\040network" 2 2 2 1 1 - Play#1 output Play#1 1 "rail\\040network" 1 1 1 1 0 - Play#1 output Play#1 1 "defense\\040factor" 1 1 1 1 0 - Play#1 output Play#1 1 /3 - Play#1 output Play#1 6 0 640 - Play#1 input xdump updates * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP updates 0 - Play#1 output Play#1 1 /0 - Play#1 output Play#1 6 0 640 - Play#1 input xdump table * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP table 0 - Play#1 output Play#1 1 0 "sect" - Play#1 output Play#1 1 1 "ship" - Play#1 output Play#1 1 2 "plane" - Play#1 output Play#1 1 3 "land" - Play#1 output Play#1 1 4 "nuke" - Play#1 output Play#1 1 5 "news" - Play#1 output Play#1 1 6 "trade" - Play#1 output Play#1 1 8 "nat" - Play#1 output Play#1 1 9 "loan" - Play#1 output Play#1 1 12 "commodity" - Play#1 output Play#1 1 13 "lost" - Play#1 output Play#1 1 14 "realm" - Play#1 output Play#1 1 15 "game" - Play#1 output Play#1 1 16 "item" - Play#1 output Play#1 1 17 "product" - Play#1 output Play#1 1 18 "sect-chr" - Play#1 output Play#1 1 19 "ship-chr" - Play#1 output Play#1 1 20 "plane-chr" - Play#1 output Play#1 1 21 "land-chr" - Play#1 output Play#1 1 22 "nuke-chr" - Play#1 output Play#1 1 23 "news-chr" - Play#1 output Play#1 1 24 "infrastructure" - Play#1 output Play#1 1 25 "updates" - Play#1 output Play#1 1 26 "table" - Play#1 output Play#1 1 27 "version" - Play#1 output Play#1 1 28 "meta" - Play#1 output Play#1 1 29 "agreement-status" - Play#1 output Play#1 1 30 "land-chr-flags" - Play#1 output Play#1 1 31 "level" - Play#1 output Play#1 1 32 "meta-flags" - Play#1 output Play#1 1 33 "meta-type" - Play#1 output Play#1 1 34 "missions" - Play#1 output Play#1 1 35 "nation-flags" - Play#1 output Play#1 1 36 "nation-rejects" - Play#1 output Play#1 1 37 "nation-relationships" - Play#1 output Play#1 1 38 "nation-status" - Play#1 output Play#1 1 39 "nuke-chr-flags" - Play#1 output Play#1 1 40 "packing" - Play#1 output Play#1 1 41 "page-headings" - Play#1 output Play#1 1 42 "plague-stages" - Play#1 output Play#1 1 43 "plane-chr-flags" - Play#1 output Play#1 1 44 "plane-flags" - Play#1 output Play#1 1 45 "resources" - Play#1 output Play#1 1 46 "retreat-flags" - Play#1 output Play#1 1 47 "sector-navigation" - Play#1 output Play#1 1 48 "ship-chr-flags" - Play#1 output Play#1 1 49 "country" - Play#1 output Play#1 1 /47 - Play#1 output Play#1 6 0 640 - Play#1 input xdump version * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP version 0 - Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000 - Play#1 output Play#1 1 /1 - Play#1 output Play#1 6 0 640 - Play#1 input xdump meta * - Play#1 command xdump - Play#1 output Play#1 1 Usage: xdump ["meta"] [] - Play#1 output Play#1 6 0 640 - Play#1 input xdump sector * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP sector-navigation 0 - Play#1 output Play#1 1 0 "land" - Play#1 output Play#1 1 1 "sea" - Play#1 output Play#1 1 2 "harbor" - Play#1 output Play#1 1 3 "canal" - Play#1 output Play#1 1 4 "bridge" - Play#1 output Play#1 1 /5 - Play#1 output Play#1 6 0 640 - Play#1 input xdump agreement-status * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP agreement-status 0 - Play#1 output Play#1 1 0 "free" - Play#1 output Play#1 1 1 "proposed" - Play#1 output Play#1 1 2 "signed" - Play#1 output Play#1 1 /3 - Play#1 output Play#1 6 0 640 - Play#1 input xdump land-chr-flags * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP land-chr-flags 0 - Play#1 output Play#1 1 2 "engineer" - Play#1 output Play#1 1 4 "supply" - Play#1 output Play#1 1 8 "security" - Play#1 output Play#1 1 16 "light" - Play#1 output Play#1 1 32 "marine" - Play#1 output Play#1 1 64 "recon" - Play#1 output Play#1 1 128 "radar" - Play#1 output Play#1 1 256 "assault" - Play#1 output Play#1 1 512 "flak" - Play#1 output Play#1 1 1024 "spy" - Play#1 output Play#1 1 2048 "train" - Play#1 output Play#1 1 4096 "heavy" - Play#1 output Play#1 1 /12 - Play#1 output Play#1 6 0 640 - Play#1 input xdump level * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP level 0 - Play#1 output Play#1 1 -1 "none" - Play#1 output Play#1 1 0 "technology" - Play#1 output Play#1 1 1 "research" - Play#1 output Play#1 1 2 "education" - Play#1 output Play#1 1 3 "happiness" - Play#1 output Play#1 1 /5 - Play#1 output Play#1 6 0 640 - Play#1 input xdump meta-flags * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP meta-flags 0 - Play#1 output Play#1 1 1 "deity" - Play#1 output Play#1 1 2 "extra" - Play#1 output Play#1 1 4 "const" - Play#1 output Play#1 1 8 "bits" - Play#1 output Play#1 1 16 "hidden" - Play#1 output Play#1 1 /5 - Play#1 output Play#1 6 0 640 - Play#1 input xdump meta-type * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP meta-type 0 - Play#1 output Play#1 1 1 "d" - Play#1 output Play#1 1 2 "g" - Play#1 output Play#1 1 3 "s" - Play#1 output Play#1 1 4 "d" - Play#1 output Play#1 1 5 "d" - Play#1 output Play#1 1 6 "d" - Play#1 output Play#1 1 7 "d" - Play#1 output Play#1 1 8 "d" - Play#1 output Play#1 1 9 "d" - Play#1 output Play#1 1 10 "d" - Play#1 output Play#1 1 11 "d" - Play#1 output Play#1 1 12 "g" - Play#1 output Play#1 1 13 "c" - Play#1 output Play#1 1 /13 - Play#1 output Play#1 6 0 640 - Play#1 input xdump missions * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP missions 0 - Play#1 output Play#1 1 0 "none" - Play#1 output Play#1 1 1 "interdiction" - Play#1 output Play#1 1 2 "support" - Play#1 output Play#1 1 3 "reserve" - Play#1 output Play#1 1 4 "escort" - Play#1 output Play#1 1 6 "air\\040defense" - Play#1 output Play#1 1 7 "defensive\\040support" - Play#1 output Play#1 1 8 "offensive\\040support" - Play#1 output Play#1 1 /8 - Play#1 output Play#1 6 0 640 - Play#1 input xdump nation-flags * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP nation-flags 0 - Play#1 output Play#1 1 1 "inform" - Play#1 output Play#1 1 2 "flash" - Play#1 output Play#1 1 4 "beep" - Play#1 output Play#1 1 8 "coastwatch" - Play#1 output Play#1 1 16 "sonar" - Play#1 output Play#1 1 32 "techlists" - Play#1 output Play#1 1 64 "sacked" - Play#1 output Play#1 1 /7 - Play#1 output Play#1 6 0 640 - Play#1 input xdump nation-rejects * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP nation-rejects 0 - Play#1 output Play#1 1 1 "telegrams" - Play#1 output Play#1 1 2 "announcements" - Play#1 output Play#1 1 4 "loans" - Play#1 output Play#1 1 /3 - Play#1 output Play#1 6 0 640 - Play#1 input xdump nation-relationships * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP nation-relationships 0 - Play#1 output Play#1 1 -1 "unknown" - Play#1 output Play#1 1 0 "at-war" - Play#1 output Play#1 1 1 "hostile" - Play#1 output Play#1 1 2 "neutral" - Play#1 output Play#1 1 3 "friendly" - Play#1 output Play#1 1 4 "allied" - Play#1 output Play#1 1 /6 - Play#1 output Play#1 6 0 640 - Play#1 input xdump nation-status * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP nation-status 0 - Play#1 output Play#1 1 0 "unused" - Play#1 output Play#1 1 1 "new" - Play#1 output Play#1 1 2 "visitor" - Play#1 output Play#1 1 3 "sanctuary" - Play#1 output Play#1 1 4 "active" - Play#1 output Play#1 1 5 "deity" - Play#1 output Play#1 1 /6 - Play#1 output Play#1 6 0 640 - Play#1 input xdump nuke-chr-flags * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP nuke-chr-flags 0 - Play#1 output Play#1 1 1 "neutron" - Play#1 output Play#1 1 /1 - Play#1 output Play#1 6 0 640 - Play#1 input xdump packing * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP packing 0 - Play#1 output Play#1 1 0 "inefficient" - Play#1 output Play#1 1 1 "normal" - Play#1 output Play#1 1 2 "warehouse" - Play#1 output Play#1 1 3 "urban" - Play#1 output Play#1 1 4 "bank" - Play#1 output Play#1 1 /5 - Play#1 output Play#1 6 0 640 - Play#1 input xdump page-headings * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP page-headings 0 - Play#1 output Play#1 1 0 "Comics" - Play#1 output Play#1 1 1 "Foreign\\040Affairs" - Play#1 output Play#1 1 2 "The\\040Front\\040Line" - Play#1 output Play#1 1 3 "The\\040High\\040Seas" - Play#1 output Play#1 1 4 "Sky\\040Watch" - Play#1 output Play#1 1 5 "Guidance\\040Systems" - Play#1 output Play#1 1 6 "Firestorms" - Play#1 output Play#1 1 7 "Business\\040&\\040Economics" - Play#1 output Play#1 1 8 "The\\040Frontier" - Play#1 output Play#1 1 9 "The\\040Home\\040Front" - Play#1 output Play#1 1 10 "Espionage" - Play#1 output Play#1 1 11 "Telecommunications" - Play#1 output Play#1 1 /12 - Play#1 output Play#1 6 0 640 - Play#1 input xdump plague-stages * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP plague-stages 0 - Play#1 output Play#1 1 0 "healthy" - Play#1 output Play#1 1 1 "dying" - Play#1 output Play#1 1 2 "infect" - Play#1 output Play#1 1 3 "incubate" - Play#1 output Play#1 1 4 "exposed" - Play#1 output Play#1 1 /5 - Play#1 output Play#1 6 0 640 - Play#1 input xdump plane-chr-flags * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP plane-chr-flags 0 - Play#1 output Play#1 1 2 "tactical" - Play#1 output Play#1 1 1 "bomber" - Play#1 output Play#1 1 4 "intercept" - Play#1 output Play#1 1 8 "cargo" - Play#1 output Play#1 1 16 "VTOL" - Play#1 output Play#1 1 32 "missile" - Play#1 output Play#1 1 64 "light" - Play#1 output Play#1 1 128 "spy" - Play#1 output Play#1 1 256 "image" - Play#1 output Play#1 1 512 "satellite" - Play#1 output Play#1 1 2048 "SDI" - Play#1 output Play#1 1 8192 "x-light" - Play#1 output Play#1 1 16384 "helo" - Play#1 output Play#1 1 32768 "ASW" - Play#1 output Play#1 1 65536 "para" - Play#1 output Play#1 1 131072 "escort" - Play#1 output Play#1 1 262144 "mine" - Play#1 output Play#1 1 524288 "sweep" - Play#1 output Play#1 1 1048576 "marine" - Play#1 output Play#1 1 /19 - Play#1 output Play#1 6 0 640 - Play#1 input xdump plane-flags * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP plane-flags 0 - Play#1 output Play#1 1 1 "launched" - Play#1 output Play#1 1 2 "synchronous" - Play#1 output Play#1 1 4 "airburst" - Play#1 output Play#1 1 /3 - Play#1 output Play#1 6 0 640 - Play#1 input xdump resources * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP resources 0 - Play#1 output Play#1 1 0 "none" - Play#1 output Play#1 1 0 "min" - Play#1 output Play#1 1 0 "gold" - Play#1 output Play#1 1 0 "fert" - Play#1 output Play#1 1 0 "ocontent" - Play#1 output Play#1 1 0 "uran" - Play#1 output Play#1 1 /6 - Play#1 output Play#1 6 0 640 - Play#1 input xdump retreat-flags * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP retreat-flags 0 - Play#1 output Play#1 1 1 "group" - Play#1 output Play#1 1 2 "injured" - Play#1 output Play#1 1 4 "torpedoed" - Play#1 output Play#1 1 8 "sonared" - Play#1 output Play#1 1 16 "helpless" - Play#1 output Play#1 1 32 "bombed" - Play#1 output Play#1 1 64 "depth-charged" - Play#1 output Play#1 1 128 "boarded" - Play#1 output Play#1 1 /8 - Play#1 output Play#1 6 0 640 - Play#1 input xdump ship-chr-flags * - Play#1 command xdump - Play#1 output Play#1 1 XDUMP ship-chr-flags 0 - Play#1 output Play#1 1 1 "fish" - Play#1 output Play#1 1 2 "torp" - Play#1 output Play#1 1 4 "dchrg" - Play#1 output Play#1 1 8 "plane" - Play#1 output Play#1 1 16 "miss" - Play#1 output Play#1 1 32 "oil" - Play#1 output Play#1 1 64 "sonar" - Play#1 output Play#1 1 128 "mine" - Play#1 output Play#1 1 256 "sweep" - Play#1 output Play#1 1 512 "sub" - Play#1 output Play#1 1 2048 "land" - Play#1 output Play#1 1 4096 "sub-torp" - Play#1 output Play#1 1 8192 "trade" - Play#1 output Play#1 1 16384 "semi-land" - Play#1 output Play#1 1 262144 "supply" - Play#1 output Play#1 1 524288 "canal" - Play#1 output Play#1 1 1048576 "anti-missile" - Play#1 output Play#1 1 /17 - Play#1 output Play#1 6 0 640 - Play#1 input __cmd added -1 0 0 + Play#1 input __cmd added -34 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 640 Play#1 input xdump country * diff --git a/tests/test-common.sh b/tests/test-common.sh index 7d140399..ab878563 100644 --- a/tests/test-common.sh +++ b/tests/test-common.sh @@ -84,6 +84,9 @@ customize() copy_tables sect sed_i '/"c" .* norm/d;/^#.*"c" .* cana/s/^#/ /' sandbox/etc/empire/sect.config ;; + trade-ship) + copy_tables ship + sed_i '/"ts trade ship"//^#/ /' sandbox/etc/empire/ship.config esac done echo "custom_tables \"`cd sandbox/etc/empire && echo *.config`\"" >>$econfig diff --git a/tests/version-test b/tests/version-test new file mode 100755 index 00000000..91e3589d --- /dev/null +++ b/tests/version-test @@ -0,0 +1,38 @@ +#!/bin/sh -e +# version test for Empire + +if [ $# -ne 1 ] +then echo "Usage: $0 SRCDIR" >&2; exit 1 +fi + +srcdir="$1" + +. "$srcdir"/tests/test-common.sh + +create_sandbox + +begin_test "$srcdir"/tests/version/setup-POGO + +feed_dir "$srcdir"/tests/version/default + +stop_server + +cat >>$econfig <. + Play#0 output Play#0 1 + Play#0 output Play#0 1 You can get your own copy of the source from . + Play#0 output Play#0 1 + Play#0 output Play#0 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, + Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster + Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO + Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + Play#0 output Play#0 6 0 640 + Play#0 input show sect b + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 desig build 100% eff maint + Play#0 output Play#0 1 sector type $ lcm hcm $ $ + Play#0 output Play#0 1 - wilderness 0 0 0 0 0 + Play#0 output Play#0 1 c capital 0 0 0 100 60 + Play#0 output Play#0 1 f fortress 0 0 100 500 0 + Play#0 output Play#0 1 any other 0 0 0 100 0 + Play#0 output Play#0 1 + Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs: + Play#0 output Play#0 1 type lcms hcms mobility $$$$ + Play#0 output Play#0 1 road network 2 2 1 2 + Play#0 output Play#0 6 0 640 + Play#0 input show sect c + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 sector type product p.e. + Play#0 output Play#0 1 ^ mountain dust 75% + Play#0 output Play#0 1 u uranium mine rad 100% + Play#0 output Play#0 1 p park happy 100% + Play#0 output Play#0 1 d defense plant guns 100% + Play#0 output Play#0 1 i shell industry shells 100% + Play#0 output Play#0 1 m mine iron 100% + Play#0 output Play#0 1 g gold mine dust 100% + Play#0 output Play#0 1 a agribusiness food 900% + Play#0 output Play#0 1 o oil field oil 100% + Play#0 output Play#0 1 j light manufacturing lcm 100% + Play#0 output Play#0 1 k heavy manufacturing hcm 100% + Play#0 output Play#0 1 t technical center tech 100% + Play#0 output Play#0 1 r research lab medical 100% + Play#0 output Play#0 1 l library/school edu 100% + Play#0 output Play#0 1 b bank bars 100% + Play#0 output Play#0 1 % refinery petrol 1000% + Play#0 output Play#0 6 0 640 + Play#0 input show sect s + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 mob cost max max naviga packing max + Play#0 output Play#0 1 sector type 0% 100% off def bility bonus pop + Play#0 output Play#0 1 . sea no way 0.00 0.00 sea normal 0 + Play#0 output Play#0 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 100 + Play#0 output Play#0 1 s sanctuary no way 0.00 99.00 land normal 1000 + Play#0 output Play#0 1 \\ wasteland no way 0.00 99.00 land normal 0 + Play#0 output Play#0 1 - wilderness 0.4 0.4 1.00 2.00 land normal 1000 + Play#0 output Play#0 1 c capital 0.4 0.2 1.00 2.00 land normal 1000 + Play#0 output Play#0 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 1000 + Play#0 output Play#0 1 p park 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 d defense plant 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 i shell industry 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 m mine 0.4 0.2 1.00 2.00 land normal 1000 + Play#0 output Play#0 1 g gold mine 0.4 0.2 1.00 2.00 land normal 1000 + Play#0 output Play#0 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 1000 + Play#0 output Play#0 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 1000 + Play#0 output Play#0 1 * airfield 0.4 0.2 1.00 1.25 land normal 1000 + Play#0 output Play#0 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 o oil field 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 f fortress 0.4 0.2 2.00 4.00 land normal 1000 + Play#0 output Play#0 1 t technical center 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 r research lab 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 1000 + Play#0 output Play#0 1 l library/school 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 + highway 0.4 0.0 1.00 1.00 land normal 1000 + Play#0 output Play#0 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 # bridge head 0.4 0.0 1.00 1.00 land normal 1000 + Play#0 output Play#0 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 100 + Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000 + Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000 + Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000 + Play#0 output Play#0 1 ~ plains 0.4 0.2 1.00 1.50 land normal 100 + Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100 + Play#0 output Play#0 6 0 640 + Play#0 input show ship b + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 lcm hcm avail tech $ + Play#0 output Play#0 1 fb fishing boat 25 15 75 0 $180 + Play#0 output Play#0 1 ss slave ship 60 40 160 0 $300 + Play#0 output Play#0 1 frg frigate 30 30 110 0 $600 + Play#0 output Play#0 1 tt troop transport 50 50 170 10 $800 + Play#0 output Play#0 1 cs cargo ship 60 40 160 20 $500 + Play#0 output Play#0 1 os ore ship 60 40 160 20 $500 + Play#0 output Play#0 1 ft fishing trawler 25 15 75 35 $300 + Play#0 output Play#0 1 tk tanker 60 40 160 35 $600 + Play#0 output Play#0 1 oe oil exploration boat 25 15 75 40 $800 + Play#0 output Play#0 1 pt patrol boat 20 10 60 40 $300 + Play#0 output Play#0 1 ms minesweeper 25 15 75 40 $400 + Play#0 output Play#0 1 lc light cruiser 30 40 130 45 $800 + Play#0 output Play#0 1 bb battleship 50 70 210 45 $1800 + Play#0 output Play#0 1 od oil derrick 60 60 200 50 $1500 + Play#0 output Play#0 1 hc heavy cruiser 40 50 160 50 $1200 + Play#0 output Play#0 1 sb submarine 30 30 110 60 $650 + Play#0 output Play#0 1 dd destroyer 30 30 110 70 $600 + Play#0 output Play#0 1 bbc battlecruiser 50 60 190 75 $1500 + Play#0 output Play#0 1 cal light carrier 50 60 190 80 $2700 + Play#0 output Play#0 1 aac aa cruiser 50 60 190 130 $1500 + Play#0 output Play#0 1 ls landing ship 60 40 160 145 $1000 + Play#0 output Play#0 1 sbc cargo submarine 40 40 140 150 $1200 + Play#0 output Play#0 1 car aircraft carrier 60 70 220 160 $4500 + Play#0 output Play#0 1 mb missile boat 20 20 80 180 $500 + Play#0 output Play#0 1 af asw frigate 40 30 120 220 $800 + Play#0 output Play#0 1 msb missile sub 30 30 110 230 $1200 + Play#0 output Play#0 1 ad asw destroyer 40 40 140 240 $1500 + Play#0 output Play#0 1 na nuc attack sub 30 40 130 260 $1200 + Play#0 output Play#0 1 agc aegis cruiser 50 60 190 265 $4000 + Play#0 output Play#0 1 nm nuc miss sub 30 40 130 270 $1500 + Play#0 output Play#0 1 mf missile frigate 40 30 120 280 $1000 + Play#0 output Play#0 1 mc missile cruiser 50 50 170 290 $1500 + Play#0 output Play#0 1 can nuc carrier 70 80 250 305 $8000 + Play#0 output Play#0 1 ncr nuc cruiser 50 50 170 325 $1800 + Play#0 output Play#0 1 nas nuc asw cruiser 50 50 170 330 $1800 + Play#0 output Play#0 1 nsp nuc supply ship 60 40 160 360 $1500 + Play#0 output Play#0 6 0 640 + Play#0 input show ship c + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 cargos & capabilities + Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal + Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u + Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land + Play#0 output Play#0 1 tt troop transport 120m 20s 4g 120f semi-land + Play#0 output Play#0 1 cs cargo ship 600c 50m 300s 50g 900f 1400l 900h 250u supply + Play#0 output Play#0 1 os ore ship 30c 5m 990i 990d 200f 45u 990r + Play#0 output Play#0 1 ft fishing trawler 300c 10m 900f 15u fish canal + Play#0 output Play#0 1 tk tanker 30c 5m 990p 200f 990o 25u supply + Play#0 output Play#0 1 oe oil exploration boat 10c 5m 100f 1o oil canal + Play#0 output Play#0 1 pt patrol boat 2m 12s 2g 5f torp canal + Play#0 output Play#0 1 ms minesweeper 10m 100s 1g 90f mine sweep canal + Play#0 output Play#0 1 lc light cruiser 100m 40s 5g 100f mine + Play#0 output Play#0 1 bb battleship 200m 200s 10g 900f + Play#0 output Play#0 1 od oil derrick 990c 80m 990f 990o 990u oil + Play#0 output Play#0 1 hc heavy cruiser 120m 100s 8g 200f + Play#0 output Play#0 1 sb submarine 25m 36s 5g 80f torp sonar mine sub + Play#0 output Play#0 1 dd destroyer 60m 40s 4g 80f dchrg sonar mine + Play#0 output Play#0 1 bbc battlecruiser 180m 100s 10g 400f + Play#0 output Play#0 1 cal light carrier 175m 250s 4g 300p 180f plane + Play#0 output Play#0 1 aac aa cruiser 100m 100s 15g 200f anti-missile + Play#0 output Play#0 1 ls landing ship 400m 10s 1g 300f land + Play#0 output Play#0 1 sbc cargo submarine 5c 10m 104s 20g 100p 900f 500l 300h sonar sub supply + Play#0 output Play#0 1 car aircraft carrier 350m 500s 4g 500p 900f plane + Play#0 output Play#0 1 mb missile boat 5m 100s 3g 500f miss + Play#0 output Play#0 1 af asw frigate 60m 60s 4g 120f torp dchrg sonar sub-torp + Play#0 output Play#0 1 msb missile sub 25m 100s 1g 500f miss sonar sub + Play#0 output Play#0 1 ad asw destroyer 100m 80s 6g 40p 500f torp dchrg sonar sub-torp + Play#0 output Play#0 1 na nuc attack sub 25m 60s 6g 500f torp sonar mine sub sub-torp + Play#0 output Play#0 1 agc aegis cruiser 200m 400s 25g 40p 900f miss anti-missile + Play#0 output Play#0 1 nm nuc miss sub 25m 200s 1g 500f miss sonar sub + Play#0 output Play#0 1 mf missile frigate 60m 220s 4g 120f miss + Play#0 output Play#0 1 mc missile cruiser 120m 500s 6g 160p 200f miss anti-missile + Play#0 output Play#0 1 can nuc carrier 350m 999s 4g 999p 900f plane supply + Play#0 output Play#0 1 ncr nuc cruiser 200m 400s 8g 40p 900f miss anti-missile + Play#0 output Play#0 1 nas nuc asw cruiser 200m 120s 6g 160p 500f torp dchrg sonar sub-torp + Play#0 output Play#0 1 nsp nuc supply ship 50c 50m 600s 50g 999p 999f 1500l 900h supply + Play#0 output Play#0 6 0 640 + Play#0 input show ship s + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 s v s r f l p h x + Play#0 output Play#0 1 p i p n i n l e p + Play#0 output Play#0 1 def d s y g r d n l l + Play#0 output Play#0 1 fb fishing boat 18 19 5 2 0 0 0 0 0 0 + Play#0 output Play#0 1 ss slave ship 37 19 12 3 0 0 0 0 0 1 + Play#0 output Play#0 1 frg frigate 93 48 9 3 1 1 2 0 0 1 + Play#0 output Play#0 1 tt troop transport 112 38 12 3 1 3 2 0 0 1 + Play#0 output Play#0 1 cs cargo ship 37 48 13 3 0 0 2 0 0 1 + Play#0 output Play#0 1 os ore ship 37 48 13 3 0 0 0 0 0 1 + Play#0 output Play#0 1 ft fishing trawler 18 48 5 2 0 0 0 0 0 0 + Play#0 output Play#0 1 tk tanker 139 48 17 3 0 0 0 0 0 1 + Play#0 output Play#0 1 oe oil exploration boat 18 48 5 2 0 0 0 0 0 0 + Play#0 output Play#0 1 pt patrol boat 18 73 3 2 1 1 0 0 0 0 + Play#0 output Play#0 1 ms minesweeper 18 48 5 2 0 0 0 0 0 0 + Play#0 output Play#0 1 lc light cruiser 93 57 11 5 11 5 2 0 0 1 + Play#0 output Play#0 1 bb battleship 176 48 13 6 19 11 2 0 0 1 + Play#0 output Play#0 1 od oil derrick 55 28 24 3 0 0 0 0 0 2 + Play#0 output Play#0 1 hc heavy cruiser 130 57 11 5 15 6 4 0 0 1 + Play#0 output Play#0 1 sb submarine 46 38 1 4 5 5 0 0 0 0 + Play#0 output Play#0 1 dd destroyer 83 67 7 4 11 5 1 0 0 1 + Play#0 output Play#0 1 bbc battlecruiser 101 57 13 6 19 10 2 0 0 1 + Play#0 output Play#0 1 cal light carrier 110 57 15 5 3 3 0 20 20 4 + Play#0 output Play#0 1 aac aa cruiser 146 66 12 6 1 13 4 0 0 1 + Play#0 output Play#0 1 ls landing ship 73 56 12 2 0 0 6 0 0 2 + Play#0 output Play#0 1 sbc cargo submarine 91 56 0 3 0 0 0 0 0 0 + Play#0 output Play#0 1 car aircraft carrier 146 66 16 7 3 3 0 40 40 10 + Play#0 output Play#0 1 mb missile boat 27 75 6 3 3 3 0 10 0 0 + Play#0 output Play#0 1 af asw frigate 90 65 13 5 3 3 0 0 0 4 + Play#0 output Play#0 1 msb missile sub 63 56 1 3 0 0 0 10 0 0 + Play#0 output Play#0 1 ad asw destroyer 107 74 15 6 14 4 0 0 2 10 + Play#0 output Play#0 1 na nuc attack sub 80 74 1 6 9 4 0 0 0 0 + Play#0 output Play#0 1 agc aegis cruiser 143 64 13 6 1 25 0 32 2 30 + Play#0 output Play#0 1 nm nuc miss sub 98 64 0 6 0 0 0 20 0 0 + Play#0 output Play#0 1 mf missile frigate 89 64 13 5 3 3 0 20 0 2 + Play#0 output Play#0 1 mc missile cruiser 124 64 16 8 14 9 0 40 8 8 + Play#0 output Play#0 1 can nuc carrier 177 82 18 9 3 3 0 60 4 20 + Play#0 output Play#0 1 ncr nuc cruiser 176 82 16 6 25 11 0 20 2 10 + Play#0 output Play#0 1 nas nuc asw cruiser 141 82 16 9 18 6 0 0 8 25 + Play#0 output Play#0 1 nsp nuc supply ship 70 81 17 6 0 0 2 0 2 10 + Play#0 output Play#0 6 0 640 + Play#0 input show plan b + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 lcm hcm crew avail tech $ + Play#0 output Play#0 1 f1 Sopwith Camel 8 2 1 32 50 $400 + Play#0 output Play#0 1 lb TBD-1 Devastator 10 3 1 36 60 $550 + Play#0 output Play#0 1 zep Zeppelin 6 2 3 30 70 $1000 + Play#0 output Play#0 1 f2 P-51 Mustang 8 2 1 32 80 $400 + Play#0 output Play#0 1 mb medium bomber 14 5 3 44 80 $1000 + Play#0 output Play#0 1 tr C-56 Lodestar 14 5 3 44 85 $1000 + Play#0 output Play#0 1 es P-38 Lightning 9 3 1 35 90 $700 + Play#0 output Play#0 1 hb B-26B Marauder 20 6 2 52 90 $1100 + Play#0 output Play#0 1 as anti-sub plane 10 3 2 36 100 $550 + Play#0 output Play#0 1 jf1 F-4 Phantom 12 4 2 40 125 $1000 + Play#0 output Play#0 1 jl A-6 Intruder 14 4 2 42 130 $1000 + Play#0 output Play#0 1 re recon 12 4 2 40 130 $800 + Play#0 output Play#0 1 np naval plane 20 10 4 60 135 $1800 + Play#0 output Play#0 1 tc transport chopper 8 2 2 32 135 $800 + Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 20 10 5 60 140 $1800 + Play#0 output Play#0 1 ssm V2 15 15 0 65 145 $800 + Play#0 output Play#0 1 jhb B-52 Strato-Fortress 26 13 5 72 150 $3200 + Play#0 output Play#0 1 jes F-14E jet escort 14 8 2 50 160 $1400 + Play#0 output Play#0 1 nc AH-1 Cobra 8 2 2 32 160 $800 + Play#0 output Play#0 1 jt C-141 Starlifter 18 5 3 48 160 $1500 + Play#0 output Play#0 1 mi Harpoon 8 2 0 32 160 $300 + Play#0 output Play#0 1 sam Sea Sparrow 3 1 0 25 180 $200 + Play#0 output Play#0 1 sp E2-C Hawkeye 15 5 2 45 190 $2000 + Play#0 output Play#0 1 jf2 AV-8B Harrier 12 4 2 40 195 $1400 + Play#0 output Play#0 1 ac AH-64 Apache 8 2 2 32 200 $800 + Play#0 output Play#0 1 srbm Atlas 20 20 0 80 200 $1000 + Play#0 output Play#0 1 lst landsat 20 20 0 80 245 $2000 + Play#0 output Play#0 1 irbm Titan 20 20 0 80 260 $1500 + Play#0 output Play#0 1 abm Patriot 16 8 0 52 270 $1500 + Play#0 output Play#0 1 slbm Trident 20 20 0 80 280 $2000 + Play#0 output Play#0 1 ss KH-7 spysat 20 20 0 80 305 $4000 + Play#0 output Play#0 1 asat anti-sat 20 20 0 80 305 $2000 + Play#0 output Play#0 1 icbm Minuteman 20 20 0 80 310 $3000 + Play#0 output Play#0 1 sf F-117A Nighthawk 15 5 2 45 325 $3000 + Play#0 output Play#0 1 sb B-2 stealth bomber 15 5 2 45 325 $4000 + Play#0 output Play#0 6 0 640 + Play#0 input show plan c + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 capabilities + Play#0 output Play#0 1 f1 Sopwith Camel tactical intercept VTOL + Play#0 output Play#0 1 lb TBD-1 Devastator bomber tactical VTOL light + Play#0 output Play#0 1 zep Zeppelin tactical cargo VTOL spy + Play#0 output Play#0 1 f2 P-51 Mustang tactical intercept light + Play#0 output Play#0 1 mb medium bomber bomber tactical + Play#0 output Play#0 1 tr C-56 Lodestar cargo para + Play#0 output Play#0 1 es P-38 Lightning tactical escort + Play#0 output Play#0 1 hb B-26B Marauder bomber + Play#0 output Play#0 1 as anti-sub plane tactical ASW mine sweep + Play#0 output Play#0 1 jf1 F-4 Phantom tactical intercept light + Play#0 output Play#0 1 jl A-6 Intruder bomber tactical light + Play#0 output Play#0 1 re recon spy + Play#0 output Play#0 1 np naval plane tactical cargo light ASW mine sweep + Play#0 output Play#0 1 tc transport chopper cargo VTOL helo para + Play#0 output Play#0 1 jfb FB-111 Aardvark f/b bomber tactical + Play#0 output Play#0 1 ssm V2 tactical VTOL missile + Play#0 output Play#0 1 jhb B-52 Strato-Fortress bomber + Play#0 output Play#0 1 jes F-14E jet escort tactical escort + Play#0 output Play#0 1 nc AH-1 Cobra tactical VTOL helo ASW sweep + Play#0 output Play#0 1 jt C-141 Starlifter cargo para + Play#0 output Play#0 1 mi Harpoon tactical VTOL missile light marine + Play#0 output Play#0 1 sam Sea Sparrow intercept VTOL missile light x-light + Play#0 output Play#0 1 sp E2-C Hawkeye spy + Play#0 output Play#0 1 jf2 AV-8B Harrier tactical intercept VTOL light + Play#0 output Play#0 1 ac AH-64 Apache tactical VTOL helo + Play#0 output Play#0 1 srbm Atlas tactical VTOL missile + Play#0 output Play#0 1 lst landsat satellite + Play#0 output Play#0 1 irbm Titan tactical VTOL missile + Play#0 output Play#0 1 abm Patriot VTOL missile SDI + Play#0 output Play#0 1 slbm Trident tactical VTOL missile light + Play#0 output Play#0 1 ss KH-7 spysat spy image satellite + Play#0 output Play#0 1 asat anti-sat VTOL missile satellite + Play#0 output Play#0 1 icbm Minuteman tactical VTOL missile + Play#0 output Play#0 1 sf F-117A Nighthawk tactical intercept light + Play#0 output Play#0 1 sb B-2 stealth bomber bomber tactical + Play#0 output Play#0 6 0 640 + Play#0 input show plan s + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 acc load att def ran fuel stlth + Play#0 output Play#0 1 f1 Sopwith Camel 34 1 11 11 13 1 0% + Play#0 output Play#0 1 lb TBD-1 Devastator 19 3 0 13 16 1 0% + Play#0 output Play#0 1 zep Zeppelin 23 3 0 7 24 2 0% + Play#0 output Play#0 1 f2 P-51 Mustang 31 1 14 14 17 1 0% + Play#0 output Play#0 1 mb medium bomber 17 6 0 15 23 3 0% + Play#0 output Play#0 1 tr C-56 Lodestar 0 12 0 12 24 3 0% + Play#0 output Play#0 1 es P-38 Lightning 23 1 15 15 24 2 0% + Play#0 output Play#0 1 hb B-26B Marauder 35 8 0 14 24 2 0% + Play#0 output Play#0 1 as anti-sub plane 34 3 0 13 24 2 0% + Play#0 output Play#0 1 jf1 F-4 Phantom 18 1 24 24 20 3 0% + Play#0 output Play#0 1 jl A-6 Intruder 10 5 0 19 20 3 0% + Play#0 output Play#0 1 re recon 0 0 0 14 24 2 20% + Play#0 output Play#0 1 np naval plane 28 5 0 14 37 2 0% + Play#0 output Play#0 1 tc transport chopper 0 8 0 13 16 2 40% + Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 12 12 18 18 29 5 0% + Play#0 output Play#0 1 ssm V2 24 5 0 13 13 0 0% + Play#0 output Play#0 1 jhb B-52 Strato-Fortress 33 20 0 21 44 6 0% + Play#0 output Play#0 1 jes F-14E jet escort 25 1 20 20 34 3 0% + Play#0 output Play#0 1 nc AH-1 Cobra 23 3 0 13 20 2 0% + Play#0 output Play#0 1 jt C-141 Starlifter 0 27 0 19 44 4 0% + Play#0 output Play#0 1 mi Harpoon 21 10 0 15 15 0 0% + Play#0 output Play#0 1 sam Sea Sparrow 0 0 0 28 11 0 0% + Play#0 output Play#0 1 sp E2-C Hawkeye 0 0 0 21 41 5 50% + Play#0 output Play#0 1 jf2 AV-8B Harrier 12 1 27 27 23 3 0% + Play#0 output Play#0 1 ac AH-64 Apache 6 1 0 19 20 2 40% + Play#0 output Play#0 1 srbm Atlas 26 10 0 15 18 0 0% + Play#0 output Play#0 1 lst landsat 0 0 0 13 50 9 0% + Play#0 output Play#0 1 irbm Titan 27 13 0 20 24 0 0% + Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0% + Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0% + Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0% + Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0% + Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0% + Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80% + Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80% + Play#0 output Play#0 6 0 640 + Play#0 input show land b + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 lcm hcm guns avail tech $ + Play#0 output Play#0 1 cav cavalry 10 5 0 40 30 $500 + Play#0 output Play#0 1 art artillery 20 10 0 60 35 $800 + Play#0 output Play#0 1 linf light infantry 8 4 0 36 40 $300 + Play#0 output Play#0 1 tra train 100 50 0 220 40 $3500 + Play#0 output Play#0 1 spy infiltrator 10 5 0 40 40 $750 + Play#0 output Play#0 1 inf infantry 10 5 0 40 50 $500 + Play#0 output Play#0 1 sup supply 10 5 0 40 50 $500 + Play#0 output Play#0 1 com commando 10 5 0 40 55 $1500 + Play#0 output Play#0 1 aau aa unit 20 10 0 60 70 $500 + Play#0 output Play#0 1 lat lt artillery 20 10 0 60 70 $500 + Play#0 output Play#0 1 hat hvy artillery 40 20 0 100 100 $800 + Play#0 output Play#0 1 har hvy armor 20 10 0 60 120 $500 + Play#0 output Play#0 1 eng engineer 10 5 0 40 130 $3000 + Play#0 output Play#0 1 mar marines 10 5 0 40 140 $1000 + Play#0 output Play#0 1 lar lt armor 10 5 0 40 150 $600 + Play#0 output Play#0 1 arm armor 20 10 0 60 170 $1000 + Play#0 output Play#0 1 sec security 10 5 0 40 170 $600 + Play#0 output Play#0 1 mtif motor inf 15 10 0 55 190 $400 + Play#0 output Play#0 1 mif mech inf 15 10 0 55 190 $800 + Play#0 output Play#0 1 mat mech artillery 20 10 0 60 200 $1000 + Play#0 output Play#0 1 meng mech engineer 10 5 0 40 260 $4500 + Play#0 output Play#0 1 rad radar unit 10 5 0 40 270 $1000 + Play#0 output Play#0 6 0 640 + Play#0 input show land c + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 capabilities + Play#0 output Play#0 1 cav cavalry 20m 12f light recon + Play#0 output Play#0 1 art artillery 25m 40s 10g 24f light + Play#0 output Play#0 1 linf light infantry 25m 1s 15f light assault + Play#0 output Play#0 1 tra train 990m 990s 200g 990p 500i 500d 100b 990f 990o 990l 990h 150r supply train heavy + Play#0 output Play#0 1 spy infiltrator light recon assault spy + Play#0 output Play#0 1 inf infantry 100m 24f light assault + Play#0 output Play#0 1 sup supply 25m 200s 10g 300p 100i 100d 10b 300f 200l 100h supply light + Play#0 output Play#0 1 com commando 3s light recon assault spy + Play#0 output Play#0 1 aau aa unit 20m 5s 12f light flak + Play#0 output Play#0 1 lat lt artillery 25m 20s 6g 12f light + Play#0 output Play#0 1 hat hvy artillery 25m 80s 12g 24f + Play#0 output Play#0 1 har hvy armor 100m 3s 48f + Play#0 output Play#0 1 eng engineer 20m 3s 12f engineer light assault + Play#0 output Play#0 1 mar marines 100m 4s 60f light marine assault + Play#0 output Play#0 1 lar lt armor 50m 4s 30f light recon + Play#0 output Play#0 1 arm armor 50m 4s 30f light + Play#0 output Play#0 1 sec security 50m 4s 30f security light + Play#0 output Play#0 1 mtif motor inf 100m 8s 60f light + Play#0 output Play#0 1 mif mech inf 100m 8s 60f light + Play#0 output Play#0 1 mat mech artillery 25m 40s 10g 15f light + Play#0 output Play#0 1 meng mech engineer 20m 4s 15f engineer light assault + Play#0 output Play#0 1 rad radar unit 10m 7f light radar + Play#0 output Play#0 6 0 640 + Play#0 input show land s + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 s v s r r a f a a x l + Play#0 output Play#0 1 p i p a n c i m a p n + Play#0 output Play#0 1 att def vul d s y d g c r m f l d + Play#0 output Play#0 1 cav cavalry 2.7 1.1 52 52 18 4 3 0 0 0 0 0 0 0 + Play#0 output Play#0 1 art artillery 0.2 0.9 46 29 20 1 0 15 32 8 2 1 0 0 + Play#0 output Play#0 1 linf light infantry 2.2 3.4 39 46 15 2 1 0 0 0 1 1 0 0 + Play#0 output Play#0 1 tra train 0.0 0.0 79 16 25 3 0 0 0 0 0 0 5 12 + Play#0 output Play#0 1 spy infiltrator 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0 + Play#0 output Play#0 1 inf infantry 2.2 3.3 39 41 15 2 1 0 0 0 0 0 0 0 + Play#0 output Play#0 1 sup supply 0.2 0.4 52 41 20 1 0 0 0 0 0 0 0 0 + Play#0 output Play#0 1 com commando 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0 + Play#0 output Play#0 1 aau aa unit 1.1 2.2 39 29 20 1 1 0 0 0 1 2 0 0 + Play#0 output Play#0 1 lat lt artillery 0.4 1.3 39 49 18 1 1 9 6 5 1 1 0 0 + Play#0 output Play#0 1 hat hvy artillery 0.0 0.4 40 19 20 1 0 21 66 13 4 1 0 0 + Play#0 output Play#0 1 har hvy armor 4.4 1.7 33 29 17 1 1 0 0 0 2 1 0 0 + Play#0 output Play#0 1 eng engineer 2.6 5.2 33 40 14 2 1 0 0 0 1 1 0 0 + Play#0 output Play#0 1 mar marines 3.0 5.2 40 40 14 2 1 0 0 0 1 2 0 0 + Play#0 output Play#0 1 lar lt armor 4.3 2.2 33 67 15 4 4 0 0 0 1 2 0 0 + Play#0 output Play#0 1 arm armor 6.5 3.2 27 52 16 2 2 0 0 0 1 2 0 0 + Play#0 output Play#0 1 sec security 2.2 4.3 40 40 15 2 1 0 0 0 1 1 0 0 + Play#0 output Play#0 1 mtif motor inf 2.6 4.7 41 52 17 1 3 0 0 0 2 3 0 0 + Play#0 output Play#0 1 mif mech inf 3.2 5.3 34 52 17 1 3 0 0 0 2 3 0 0 + Play#0 output Play#0 1 mat mech artillery 0.4 1.3 34 55 17 1 1 15 24 9 3 3 0 0 + Play#0 output Play#0 1 meng mech engineer 3.8 7.3 31 51 15 3 3 0 0 0 1 5 0 0 + Play#0 output Play#0 1 rad radar unit 0.0 0.0 35 51 15 3 0 0 0 0 0 2 1 0 + Play#0 output Play#0 6 0 640 + Play#0 input show nuke b + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 lcm hcm oil rad avail tech res $ + Play#0 output Play#0 1 10kt fission 50 50 25 70 49 280 0 $ 10000 + Play#0 output Play#0 1 15kt fission 50 50 25 80 51 290 0 $ 15000 + Play#0 output Play#0 1 50kt fission 60 60 30 90 60 300 0 $ 25000 + Play#0 output Play#0 1 100kt fission 75 75 40 120 77 310 0 $ 30000 + Play#0 output Play#0 1 5kt fusion 15 15 15 30 18 315 0 $ 12500 + Play#0 output Play#0 1 75kt fusion 40 40 35 50 41 320 0 $ 20000 + Play#0 output Play#0 1 250kt fusion 50 50 45 60 51 330 0 $ 25000 + Play#0 output Play#0 1 500kt fusion 60 60 50 80 62 340 0 $ 35000 + Play#0 output Play#0 1 1mt fusion 75 75 50 110 77 350 0 $ 40000 + Play#0 output Play#0 1 60kt neutron 60 60 30 100 62 355 0 $ 30000 + Play#0 output Play#0 1 3mt fusion 100 100 75 130 101 360 0 $ 45000 + Play#0 output Play#0 1 5mt fusion 120 120 100 150 122 370 0 $ 50000 + Play#0 output Play#0 1 120kt neutron 75 75 40 120 77 375 0 $ 36000 + Play#0 output Play#0 6 0 640 + Play#0 input show nuke c + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 blst dam lbs tech res $ abilities + Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000 + Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000 + Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000 + Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000 + Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500 + Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000 + Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000 + Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000 + Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000 + Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron + Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000 + Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000 + Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron + Play#0 output Play#0 6 0 640 + Play#0 input show nuke s + Play#0 command show + Play#0 output Play#0 1 Printing for tech level '1000' + Play#0 output Play#0 1 blst dam lbs tech res $ abilities + Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000 + Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000 + Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000 + Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000 + Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500 + Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000 + Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000 + Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000 + Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000 + Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron + Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000 + Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000 + Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron + Play#0 output Play#0 6 0 640 + Play#0 input show bridge + Play#0 command show + Play#0 output Play#0 1 Bridges require 10 tech, 100 hcm, 0 workers, + Play#0 output Play#0 1 40 available workforce, and cost $1000 + Play#0 output Play#0 6 0 640 + Play#0 input show tower + Play#0 command show + Play#0 output Play#0 1 Bridge towers require 100 tech, 300 hcm, 0 workers, + Play#0 output Play#0 1 120 available workforce, and cost $3000 + Play#0 output Play#0 6 0 640 + Play#0 input show item + Play#0 command show + Play#0 output Play#0 1 item value sell lbs packing melt item + Play#0 output Play#0 1 mnem in no wh ur bk deno name + Play#0 output Play#0 1 c 1 no 1 1 10 10 10 10 4 civilians + Play#0 output Play#0 1 m 0 yes 1 1 1 1 1 1 20 military + Play#0 output Play#0 1 s 5 yes 1 1 1 10 1 1 80 shells + Play#0 output Play#0 1 g 60 yes 10 1 1 10 1 1 100 guns + Play#0 output Play#0 1 p 4 yes 1 1 1 10 1 1 50 petrol + Play#0 output Play#0 1 i 2 yes 1 1 1 10 1 1 100 iron ore + Play#0 output Play#0 1 d 20 yes 5 1 1 10 1 1 100 dust (gold) + Play#0 output Play#0 1 b 280 yes 50 1 1 5 1 4 200 bars of gold + Play#0 output Play#0 1 f 0 yes 1 1 1 10 1 1 2 food + Play#0 output Play#0 1 o 8 yes 1 1 1 10 1 1 50 oil + Play#0 output Play#0 1 l 2 yes 1 1 1 10 1 1 100 light products + Play#0 output Play#0 1 h 4 yes 1 1 1 10 1 1 100 heavy products + Play#0 output Play#0 1 u 1 yes 2 1 1 2 1 1 2 uncompensated workers + Play#0 output Play#0 1 r 150 yes 8 1 1 10 1 1 1000 radioactive materials + Play#0 output Play#0 6 0 640 + Play#0 input show updates + Play#0 command show + Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0 + Play#0 output Play#0 1 There are no updates scheduled. + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 0 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta sect 0 + Play#0 output Play#0 1 "owner" 5 0 0 8 + Play#0 output Play#0 1 "xloc" 9 4 0 -1 + Play#0 output Play#0 1 "yloc" 10 4 0 -1 + Play#0 output Play#0 1 "des" 4 0 0 18 + Play#0 output Play#0 1 "effic" 4 0 0 -1 + Play#0 output Play#0 1 "mobil" 4 0 0 -1 + Play#0 output Play#0 1 "off" 5 0 0 -1 + Play#0 output Play#0 1 "loyal" 5 1 0 -1 + Play#0 output Play#0 1 "terr0" 5 0 0 -1 + Play#0 output Play#0 1 "terr1" 5 0 0 -1 + Play#0 output Play#0 1 "terr2" 5 0 0 -1 + Play#0 output Play#0 1 "terr3" 5 0 0 -1 + Play#0 output Play#0 1 "dterr" 5 1 0 -1 + Play#0 output Play#0 1 "xdist" 9 0 0 -1 + Play#0 output Play#0 1 "ydist" 10 0 0 -1 + Play#0 output Play#0 1 "avail" 6 0 0 -1 + Play#0 output Play#0 1 "elev" 6 1 0 -1 + Play#0 output Play#0 1 "work" 5 0 0 -1 + Play#0 output Play#0 1 "coastal" 5 0 0 -1 + Play#0 output Play#0 1 "newdes" 4 0 0 18 + Play#0 output Play#0 1 "min" 5 0 0 -1 + Play#0 output Play#0 1 "gold" 5 0 0 -1 + Play#0 output Play#0 1 "fert" 5 0 0 -1 + Play#0 output Play#0 1 "ocontent" 5 0 0 -1 + Play#0 output Play#0 1 "uran" 5 0 0 -1 + Play#0 output Play#0 1 "oldown" 5 0 0 8 + Play#0 output Play#0 1 "civil" 6 0 0 -1 + Play#0 output Play#0 1 "milit" 6 0 0 -1 + Play#0 output Play#0 1 "shell" 6 0 0 -1 + Play#0 output Play#0 1 "gun" 6 0 0 -1 + Play#0 output Play#0 1 "petrol" 6 0 0 -1 + Play#0 output Play#0 1 "iron" 6 0 0 -1 + Play#0 output Play#0 1 "dust" 6 0 0 -1 + Play#0 output Play#0 1 "bar" 6 0 0 -1 + Play#0 output Play#0 1 "food" 6 0 0 -1 + Play#0 output Play#0 1 "oil" 6 0 0 -1 + Play#0 output Play#0 1 "lcm" 6 0 0 -1 + Play#0 output Play#0 1 "hcm" 6 0 0 -1 + Play#0 output Play#0 1 "uw" 6 0 0 -1 + Play#0 output Play#0 1 "rad" 6 0 0 -1 + Play#0 output Play#0 1 "c_dist" 6 0 0 -1 + Play#0 output Play#0 1 "m_dist" 6 0 0 -1 + Play#0 output Play#0 1 "s_dist" 6 0 0 -1 + Play#0 output Play#0 1 "g_dist" 6 0 0 -1 + Play#0 output Play#0 1 "p_dist" 6 0 0 -1 + Play#0 output Play#0 1 "i_dist" 6 0 0 -1 + Play#0 output Play#0 1 "d_dist" 6 0 0 -1 + Play#0 output Play#0 1 "b_dist" 6 0 0 -1 + Play#0 output Play#0 1 "f_dist" 6 0 0 -1 + Play#0 output Play#0 1 "o_dist" 6 0 0 -1 + Play#0 output Play#0 1 "l_dist" 6 0 0 -1 + Play#0 output Play#0 1 "h_dist" 6 0 0 -1 + Play#0 output Play#0 1 "u_dist" 6 0 0 -1 + Play#0 output Play#0 1 "r_dist" 6 0 0 -1 + Play#0 output Play#0 1 "c_del" 6 0 0 -1 + Play#0 output Play#0 1 "m_del" 6 0 0 -1 + Play#0 output Play#0 1 "s_del" 6 0 0 -1 + Play#0 output Play#0 1 "g_del" 6 0 0 -1 + Play#0 output Play#0 1 "p_del" 6 0 0 -1 + Play#0 output Play#0 1 "i_del" 6 0 0 -1 + Play#0 output Play#0 1 "d_del" 6 0 0 -1 + Play#0 output Play#0 1 "b_del" 6 0 0 -1 + Play#0 output Play#0 1 "f_del" 6 0 0 -1 + Play#0 output Play#0 1 "o_del" 6 0 0 -1 + Play#0 output Play#0 1 "l_del" 6 0 0 -1 + Play#0 output Play#0 1 "h_del" 6 0 0 -1 + Play#0 output Play#0 1 "u_del" 6 0 0 -1 + Play#0 output Play#0 1 "r_del" 6 0 0 -1 + Play#0 output Play#0 1 "mines" 6 1 0 -1 + Play#0 output Play#0 1 "pstage" 6 1 0 42 + Play#0 output Play#0 1 "ptime" 6 1 0 -1 + Play#0 output Play#0 1 "che" 5 1 0 -1 + Play#0 output Play#0 1 "che_target" 5 1 0 8 + Play#0 output Play#0 1 "fallout" 7 0 0 -1 + Play#0 output Play#0 1 "access" 6 0 0 -1 + Play#0 output Play#0 1 "road" 5 0 0 -1 + Play#0 output Play#0 1 "rail" 5 0 0 -1 + Play#0 output Play#0 1 "dfense" 5 0 0 -1 + Play#0 output Play#0 1 /78 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 1 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta ship 0 + Play#0 output Play#0 1 "uid" 8 0 0 1 + Play#0 output Play#0 1 "owner" 5 0 0 8 + Play#0 output Play#0 1 "xloc" 9 0 0 -1 + Play#0 output Play#0 1 "yloc" 10 0 0 -1 + Play#0 output Play#0 1 "type" 4 0 0 19 + Play#0 output Play#0 1 "effic" 4 0 0 -1 + Play#0 output Play#0 1 "mobil" 4 0 0 -1 + Play#0 output Play#0 1 "off" 5 0 0 -1 + Play#0 output Play#0 1 "tech" 6 0 0 -1 + Play#0 output Play#0 1 "opx" 9 0 0 -1 + Play#0 output Play#0 1 "opy" 10 0 0 -1 + Play#0 output Play#0 1 "mission" 6 0 0 34 + Play#0 output Play#0 1 "radius" 6 0 0 -1 + Play#0 output Play#0 1 "fleet" 13 0 1 -1 + Play#0 output Play#0 1 "civil" 6 0 0 -1 + Play#0 output Play#0 1 "milit" 6 0 0 -1 + Play#0 output Play#0 1 "shell" 6 0 0 -1 + Play#0 output Play#0 1 "gun" 6 0 0 -1 + Play#0 output Play#0 1 "petrol" 6 0 0 -1 + Play#0 output Play#0 1 "iron" 6 0 0 -1 + Play#0 output Play#0 1 "dust" 6 0 0 -1 + Play#0 output Play#0 1 "bar" 6 0 0 -1 + Play#0 output Play#0 1 "food" 6 0 0 -1 + Play#0 output Play#0 1 "oil" 6 0 0 -1 + Play#0 output Play#0 1 "lcm" 6 0 0 -1 + Play#0 output Play#0 1 "hcm" 6 0 0 -1 + Play#0 output Play#0 1 "uw" 6 0 0 -1 + Play#0 output Play#0 1 "rad" 6 0 0 -1 + Play#0 output Play#0 1 "pstage" 6 1 0 42 + Play#0 output Play#0 1 "ptime" 6 1 0 -1 + Play#0 output Play#0 1 "access" 6 0 0 -1 + Play#0 output Play#0 1 "name" 13 0 24 -1 + Play#0 output Play#0 1 "xbuilt" 9 1 0 -1 + Play#0 output Play#0 1 "ybuilt" 10 1 0 -1 + Play#0 output Play#0 1 "builder" 5 1 0 8 + Play#0 output Play#0 1 "rflags" 8 8 0 46 + Play#0 output Play#0 1 "rpath" 13 0 10 -1 + Play#0 output Play#0 1 /37 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 2 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta plane 0 + Play#0 output Play#0 1 "uid" 8 0 0 2 + Play#0 output Play#0 1 "owner" 5 0 0 8 + Play#0 output Play#0 1 "xloc" 9 0 0 -1 + Play#0 output Play#0 1 "yloc" 10 0 0 -1 + Play#0 output Play#0 1 "type" 4 0 0 20 + Play#0 output Play#0 1 "effic" 4 0 0 -1 + Play#0 output Play#0 1 "mobil" 4 0 0 -1 + Play#0 output Play#0 1 "off" 5 0 0 -1 + Play#0 output Play#0 1 "tech" 6 0 0 -1 + Play#0 output Play#0 1 "opx" 9 0 0 -1 + Play#0 output Play#0 1 "opy" 10 0 0 -1 + Play#0 output Play#0 1 "mission" 6 0 0 34 + Play#0 output Play#0 1 "radius" 6 0 0 -1 + Play#0 output Play#0 1 "wing" 13 0 1 -1 + Play#0 output Play#0 1 "range" 5 0 0 -1 + Play#0 output Play#0 1 "harden" 4 0 0 -1 + Play#0 output Play#0 1 "ship" 8 0 0 1 + Play#0 output Play#0 1 "land" 8 0 0 3 + Play#0 output Play#0 1 "flags" 8 8 0 44 + Play#0 output Play#0 1 "access" 6 0 0 -1 + Play#0 output Play#0 1 "theta" 12 0 0 -1 + Play#0 output Play#0 1 /21 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 3 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta land 0 + Play#0 output Play#0 1 "uid" 8 0 0 3 + Play#0 output Play#0 1 "owner" 5 0 0 8 + Play#0 output Play#0 1 "xloc" 9 0 0 -1 + Play#0 output Play#0 1 "yloc" 10 0 0 -1 + Play#0 output Play#0 1 "type" 4 0 0 21 + Play#0 output Play#0 1 "effic" 4 0 0 -1 + Play#0 output Play#0 1 "mobil" 4 0 0 -1 + Play#0 output Play#0 1 "off" 5 0 0 -1 + Play#0 output Play#0 1 "tech" 6 0 0 -1 + Play#0 output Play#0 1 "opx" 9 0 0 -1 + Play#0 output Play#0 1 "opy" 10 0 0 -1 + Play#0 output Play#0 1 "mission" 6 0 0 34 + Play#0 output Play#0 1 "radius" 6 0 0 -1 + Play#0 output Play#0 1 "army" 13 0 1 -1 + Play#0 output Play#0 1 "ship" 8 0 0 1 + Play#0 output Play#0 1 "harden" 4 0 0 -1 + Play#0 output Play#0 1 "retreat" 6 0 0 -1 + Play#0 output Play#0 1 "rflags" 8 8 0 46 + Play#0 output Play#0 1 "rpath" 13 0 10 -1 + Play#0 output Play#0 1 "civil" 6 0 0 -1 + Play#0 output Play#0 1 "milit" 6 0 0 -1 + Play#0 output Play#0 1 "shell" 6 0 0 -1 + Play#0 output Play#0 1 "gun" 6 0 0 -1 + Play#0 output Play#0 1 "petrol" 6 0 0 -1 + Play#0 output Play#0 1 "iron" 6 0 0 -1 + Play#0 output Play#0 1 "dust" 6 0 0 -1 + Play#0 output Play#0 1 "bar" 6 0 0 -1 + Play#0 output Play#0 1 "food" 6 0 0 -1 + Play#0 output Play#0 1 "oil" 6 0 0 -1 + Play#0 output Play#0 1 "lcm" 6 0 0 -1 + Play#0 output Play#0 1 "hcm" 6 0 0 -1 + Play#0 output Play#0 1 "uw" 6 0 0 -1 + Play#0 output Play#0 1 "rad" 6 0 0 -1 + Play#0 output Play#0 1 "pstage" 6 1 0 42 + Play#0 output Play#0 1 "ptime" 6 1 0 -1 + Play#0 output Play#0 1 "land" 8 0 0 3 + Play#0 output Play#0 1 "access" 6 0 0 -1 + Play#0 output Play#0 1 /37 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 4 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta nuke 0 + Play#0 output Play#0 1 "uid" 8 0 0 4 + Play#0 output Play#0 1 "owner" 5 0 0 8 + Play#0 output Play#0 1 "xloc" 9 0 0 -1 + Play#0 output Play#0 1 "yloc" 10 0 0 -1 + Play#0 output Play#0 1 "type" 4 0 0 22 + Play#0 output Play#0 1 "effic" 4 0 0 -1 + Play#0 output Play#0 1 "mobil" 4 0 0 -1 + Play#0 output Play#0 1 "off" 5 0 0 -1 + Play#0 output Play#0 1 "tech" 6 0 0 -1 + Play#0 output Play#0 1 "opx" 9 0 0 -1 + Play#0 output Play#0 1 "opy" 10 0 0 -1 + Play#0 output Play#0 1 "mission" 6 0 0 34 + Play#0 output Play#0 1 "radius" 6 0 0 -1 + Play#0 output Play#0 1 "stockpile" 13 0 1 -1 + Play#0 output Play#0 1 "plane" 8 0 0 2 + Play#0 output Play#0 1 /15 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 5 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta news 0 + Play#0 output Play#0 1 "actor" 5 0 0 8 + Play#0 output Play#0 1 "action" 5 0 0 23 + Play#0 output Play#0 1 "victim" 5 0 0 8 + Play#0 output Play#0 1 "times" 4 0 0 -1 + Play#0 output Play#0 1 "duration" 6 0 0 -1 + Play#0 output Play#0 1 "time" 11 0 0 -1 + Play#0 output Play#0 1 /6 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 6 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta trade 0 + Play#0 output Play#0 1 "uid" 8 0 0 6 + Play#0 output Play#0 1 "owner" 5 0 0 8 + Play#0 output Play#0 1 "type" 6 0 0 26 + Play#0 output Play#0 1 "unitid" 8 0 0 -1 + Play#0 output Play#0 1 "price" 8 0 0 -1 + Play#0 output Play#0 1 "maxbidder" 8 0 0 8 + Play#0 output Play#0 1 "markettime" 11 0 0 -1 + Play#0 output Play#0 1 "xloc" 9 1 0 -1 + Play#0 output Play#0 1 "yloc" 10 1 0 -1 + Play#0 output Play#0 1 /9 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 7 + Play#0 command xdump + Play#0 output Play#0 1 Usage: xdump ["meta"] [] + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 8 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta nat 0 + Play#0 output Play#0 1 "cnum" 5 0 0 8 + Play#0 output Play#0 1 "stat" 8 0 0 38 + Play#0 output Play#0 1 "flags" 8 9 0 35 + Play#0 output Play#0 1 "cname" 13 0 20 -1 + Play#0 output 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Play#0 1 "trade_ally_bonus" 12 0 0 -1 + Play#0 output Play#0 1 "trade_ally_cut" 12 0 0 -1 + Play#0 output Play#0 1 /110 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 28 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta meta 0 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 "type" 8 4 0 33 + Play#0 output Play#0 1 "flags" 8 12 0 32 + Play#0 output Play#0 1 "len" 7 4 0 -1 + Play#0 output Play#0 1 "table" 8 4 0 26 + Play#0 output Play#0 1 /5 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 29 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta agreement-status 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 30 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta land-chr-flags 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 31 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta level 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 32 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta meta-flags 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 33 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta meta-type 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 34 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta missions 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 35 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta nation-flags 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 36 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta nation-rejects 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 37 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta nation-relationships 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 38 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta nation-status 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 39 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 40 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta packing 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 41 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta page-headings 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 42 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta plague-stages 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 43 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 44 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta plane-flags 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 45 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta resources 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 46 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta retreat-flags 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 47 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta sector-navigation 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 48 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0 + Play#0 output Play#0 1 "value" 8 4 0 -1 + Play#0 output Play#0 1 "name" 3 4 0 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 49 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta country 0 + Play#0 output Play#0 1 "cnum" 5 0 0 8 + Play#0 output Play#0 1 "flags" 8 8 0 35 + Play#0 output Play#0 1 "ip" 13 0 46 -1 + Play#0 output Play#0 1 "hostname" 13 0 0 -1 + Play#0 output Play#0 1 "userid" 13 0 32 -1 + Play#0 output Play#0 1 "xcap" 9 0 0 -1 + Play#0 output Play#0 1 "ycap" 10 0 0 -1 + Play#0 output Play#0 1 "update" 4 0 0 -1 + Play#0 output Play#0 1 "tgms" 7 0 0 -1 + Play#0 output Play#0 1 "ann" 7 0 0 -1 + Play#0 output Play#0 1 "timeused" 8 0 0 -1 + Play#0 output Play#0 1 "btu" 6 0 0 -1 + Play#0 output Play#0 1 "access" 6 0 0 -1 + Play#0 output Play#0 1 "milreserve" 8 0 0 -1 + Play#0 output Play#0 1 "money" 8 0 0 -1 + Play#0 output Play#0 1 "login" 11 0 0 -1 + Play#0 output Play#0 1 "logout" 11 0 0 -1 + Play#0 output Play#0 1 "newstim" 11 0 0 -1 + Play#0 output Play#0 1 "annotim" 11 0 0 -1 + Play#0 output Play#0 1 "tech" 12 0 0 -1 + Play#0 output Play#0 1 "research" 12 0 0 -1 + Play#0 output Play#0 1 "education" 12 0 0 -1 + Play#0 output Play#0 1 "happiness" 12 0 0 -1 + Play#0 output Play#0 1 /23 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 50 + Play#0 command xdump + Play#0 output Play#0 1 Usage: xdump ["meta"] [] + Play#0 output Play#0 6 0 640 + Play#0 input xdump item * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP item 0 + Play#0 output Play#0 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4 + Play#0 output Play#0 1 1 "military" "m" 0 1 1 1 1 1 1 1 20 + Play#0 output Play#0 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80 + Play#0 output Play#0 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100 + Play#0 output Play#0 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50 + Play#0 output Play#0 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100 + Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100 + Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200 + Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2 + Play#0 output Play#0 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50 + Play#0 output Play#0 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100 + Play#0 output Play#0 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100 + Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2 + Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000 + Play#0 output Play#0 1 /14 + Play#0 output Play#0 6 0 640 + Play#0 input xdump product * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP product 0 + Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0 + Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0 + Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10 + Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10 + Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10 + Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10 + Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10 + Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10 + Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0 + Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10 + Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10 + Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10 + Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10 + Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0 + Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0 + Play#0 output Play#0 1 /15 + Play#0 output Play#0 6 0 640 + Play#0 input xdump sect-chr * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP sect-chr 0 + Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0 + Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100 + Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000 + Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0 + Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000 + Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000 + Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000 + Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 + Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000 + Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000 + Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000 + Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000 + Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000 + Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000 + Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000 + Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 + Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 + Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000 + Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 + Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000 + Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000 + Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000 + Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000 + Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 + Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 + Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 + Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000 + Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 + Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100 + Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000 + Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 + Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000 + Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100 + Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100 + Play#0 output Play#0 1 /34 + Play#0 output Play#0 6 0 640 + Play#0 input xdump ship-chr * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP ship-chr 0 + Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0 + Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0 + Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2 + Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0 + Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0 + Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2 + Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0 + Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0 + Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0 + Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2 + Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4 + Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2 + Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2 + Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2 + Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0 + Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0 + Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1 + Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0 + Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 40 40 50 30 2 3 0 0 0 0 150 1200 262720 0 0 + Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0 + Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 60 70 80 35 40 7 2 2 10 40 160 4500 8 40 0 + Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 70 80 100 45 40 9 2 2 20 4 305 8000 262152 60 0 + Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 60 40 40 30 30 2 0 0 2 0 145 1000 2048 0 6 + Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 4 0 220 800 4166 0 0 + Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 30 40 45 40 3 6 5 3 0 0 260 1200 4802 0 0 + Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 40 40 60 40 35 6 8 3 10 2 240 1500 4166 0 0 + Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 30 40 55 35 2 6 0 0 0 0 270 1500 592 20 0 + Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 30 30 35 30 3 3 0 0 0 0 230 1200 592 10 0 + Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 20 20 15 40 15 3 2 2 0 0 180 500 16 10 0 + Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 2 0 280 1000 16 20 0 + Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 50 50 70 35 35 8 8 6 8 8 290 1500 1048592 40 0 + Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 50 60 80 35 30 6 1 8 1 0 130 1500 1048576 0 4 + Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 50 60 80 35 30 6 1 16 30 2 265 4000 1048592 32 0 + Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 50 50 100 45 35 6 14 7 10 2 325 1800 1048592 20 0 + Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 50 50 80 45 35 9 10 4 25 8 330 1800 4166 0 0 + Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 60 40 40 45 35 6 0 0 10 2 360 1500 262144 0 2 + Play#0 output Play#0 1 /36 + Play#0 output Play#0 6 0 640 + Play#0 input xdump plane-chr * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP plane-chr 0 + Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22 + Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70 + Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 1000 125 45 1 14 14 11 2 3 0 70 + Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 12 4 1400 195 30 1 17 17 14 2 3 0 86 + Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 15 5 3000 325 45 3 19 19 20 2 4 80 70 + Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 700 90 60 1 5 5 15 1 2 0 131074 + Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 14 8 1400 160 60 1 10 10 25 2 3 0 131074 + Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83 + Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 14 4 1000 130 25 3 0 9 11 2 3 0 67 + Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3 + Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 20 10 1800 140 30 7 8 8 20 5 5 0 3 + Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 1100 90 90 5 0 4 15 2 2 0 1 + Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 26 13 3200 150 80 12 0 11 35 5 6 0 1 + Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 15 5 4000 325 25 8 0 15 28 2 5 80 3 + Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 550 100 85 2 0 3 15 2 2 0 819202 + Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 20 10 1800 135 70 3 0 4 28 4 2 0 819274 + Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 8 2 800 160 55 2 0 3 11 2 2 0 573458 + Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 8 2 800 200 15 1 0 9 11 2 2 40 16402 + Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 8 2 800 135 0 5 0 3 7 2 2 40 81944 + Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 1000 85 0 7 0 2 15 3 3 0 65544 + Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 18 5 1500 160 0 16 0 9 35 3 4 0 65544 + Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154 + Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 12 4 800 130 0 0 0 4 15 2 2 20 128 + Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 15 5 2000 190 0 0 0 11 32 2 5 50 128 + Play#0 output Play#0 1 24 "lst\\040\\040landsat" 20 20 2000 245 0 0 0 3 41 0 9 0 512 + Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 20 20 4000 305 0 0 0 3 61 0 9 0 896 + Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 8 2 300 160 50 6 0 5 6 0 0 0 1048690 + Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 3 1 200 180 0 0 0 18 2 0 0 0 8308 + Play#0 output Play#0 1 28 "ssm\\040\\040V2" 15 15 800 145 60 3 0 3 4 0 0 0 50 + Play#0 output Play#0 1 29 "srbm\\040Atlas" 20 20 1000 200 60 6 0 5 9 0 0 0 50 + Play#0 output Play#0 1 30 "irbm\\040Titan" 20 20 1500 260 60 8 0 10 15 0 0 0 50 + Play#0 output Play#0 1 31 "icbm\\040Minuteman" 20 20 3000 310 60 10 0 15 41 0 0 0 50 + Play#0 output Play#0 1 32 "slbm\\040Trident" 20 20 2000 280 60 8 0 6 23 0 0 0 114 + Play#0 output Play#0 1 33 "asat\\040anti-sat" 20 20 2000 305 50 6 0 7 13 0 4 0 560 + Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 16 8 1500 270 50 0 0 31 12 0 0 0 2096 + Play#0 output Play#0 1 /35 + Play#0 output Play#0 6 0 640 + Play#0 input xdump land-chr * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP land-chr 0 + Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0 + Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0 + Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0 + Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0 + Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0 + Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 10 5 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0 + Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0 + Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12 + Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 + Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 + Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0 + Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0 + Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0 + Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0 + Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 20 10 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0 + Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 10 5 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0 + Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 10 5 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0 + Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0 + Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0 + Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 20 10 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0 + Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0 + Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 10 5 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0 + Play#0 output Play#0 1 /22 + Play#0 output Play#0 6 0 640 + Play#0 input xdump nuke-chr * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP nuke-chr 0 + Play#0 output Play#0 1 0 "10kt\\040\\040fission" 50 50 25 70 3 70 10000 280 4 0 + Play#0 output Play#0 1 1 "15kt\\040\\040fission" 50 50 25 80 3 90 15000 290 5 0 + Play#0 output Play#0 1 2 "50kt\\040\\040fission" 60 60 30 90 3 100 25000 300 6 0 + Play#0 output Play#0 1 3 "100kt\\040fission" 75 75 40 120 4 125 30000 310 8 0 + Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 15 15 15 30 2 80 12500 315 1 0 + Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 40 40 35 50 3 90 20000 320 3 0 + Play#0 output Play#0 1 6 "250kt\\040fusion" 50 50 45 60 4 110 25000 330 4 0 + Play#0 output Play#0 1 7 "500kt\\040fusion" 60 60 50 80 5 120 35000 340 5 0 + Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 75 75 50 110 6 150 40000 350 5 0 + Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 60 60 30 100 3 30 30000 355 2 1 + Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 100 100 75 130 7 170 45000 360 6 0 + Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 120 120 100 150 8 190 50000 370 8 0 + Play#0 output Play#0 1 12 "120kt\\040neutron" 75 75 40 120 5 50 36000 375 3 1 + Play#0 output Play#0 1 /13 + Play#0 output Play#0 6 0 640 + Play#0 input xdump news-chr * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP news-chr 0 + Play#0 output Play#0 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2 + Play#0 output Play#0 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2 + Play#0 output Play#0 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10 + Play#0 output Play#0 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11 + Play#0 output Play#0 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7 + Play#0 output Play#0 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7 + Play#0 output Play#0 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7 + Play#0 output Play#0 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4 + Play#0 output Play#0 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6 + Play#0 output Play#0 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3 + Play#0 output Play#0 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2 + Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 + Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 + Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 + Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 + Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 + Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 + Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 + Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 + Play#0 output Play#0 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3 + Play#0 output Play#0 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1 + Play#0 output Play#0 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1 + Play#0 output Play#0 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1 + Play#0 output Play#0 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1 + Play#0 output Play#0 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9 + Play#0 output Play#0 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9 + Play#0 output Play#0 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1 + Play#0 output Play#0 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9 + Play#0 output Play#0 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4 + Play#0 output Play#0 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5 + Play#0 output Play#0 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9 + Play#0 output Play#0 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9 + Play#0 output Play#0 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5 + Play#0 output Play#0 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5 + Play#0 output Play#0 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7 + Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9 + Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9 + Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7 + Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 + Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5 + Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5 + Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7 + Play#0 output Play#0 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7 + Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 + Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 + Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 + Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 + Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 + Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 + Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 + Play#0 output Play#0 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6 + Play#0 output Play#0 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1 + Play#0 output Play#0 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1 + Play#0 output Play#0 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1 + Play#0 output Play#0 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1 + Play#0 output Play#0 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1 + Play#0 output Play#0 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1 + Play#0 output Play#0 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1 + Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5 + Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5 + Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8 + Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 + Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5 + Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5 + Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2 + Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 + Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8 + Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2 + Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2 + Play#0 output Play#0 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7 + Play#0 output Play#0 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2 + Play#0 output Play#0 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2 + Play#0 output Play#0 1 /72 + Play#0 output Play#0 6 0 640 + Play#0 input xdump infrastructure * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP infrastructure 0 + Play#0 output Play#0 1 "road\\040network" 2 2 2 1 1 + Play#0 output Play#0 1 "rail\\040network" 1 1 1 1 0 + Play#0 output Play#0 1 "defense\\040factor" 1 1 1 1 0 + Play#0 output Play#0 1 /3 + Play#0 output Play#0 6 0 640 + Play#0 input xdump updates * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP updates 0 + Play#0 output Play#0 1 /0 + Play#0 output Play#0 6 0 640 + Play#0 input xdump table * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP table 0 + Play#0 output Play#0 1 0 "sect" + Play#0 output Play#0 1 1 "ship" + Play#0 output Play#0 1 2 "plane" + Play#0 output Play#0 1 3 "land" + Play#0 output Play#0 1 4 "nuke" + Play#0 output Play#0 1 5 "news" + Play#0 output Play#0 1 6 "trade" + Play#0 output Play#0 1 8 "nat" + Play#0 output Play#0 1 9 "loan" + Play#0 output Play#0 1 12 "commodity" + Play#0 output Play#0 1 13 "lost" + Play#0 output Play#0 1 14 "realm" + Play#0 output Play#0 1 15 "game" + Play#0 output Play#0 1 16 "item" + Play#0 output Play#0 1 17 "product" + Play#0 output Play#0 1 18 "sect-chr" + Play#0 output Play#0 1 19 "ship-chr" + Play#0 output Play#0 1 20 "plane-chr" + Play#0 output Play#0 1 21 "land-chr" + Play#0 output Play#0 1 22 "nuke-chr" + Play#0 output Play#0 1 23 "news-chr" + Play#0 output Play#0 1 24 "infrastructure" + Play#0 output Play#0 1 25 "updates" + Play#0 output Play#0 1 26 "table" + Play#0 output Play#0 1 27 "version" + Play#0 output Play#0 1 28 "meta" + Play#0 output Play#0 1 29 "agreement-status" + Play#0 output Play#0 1 30 "land-chr-flags" + Play#0 output Play#0 1 31 "level" + Play#0 output Play#0 1 32 "meta-flags" + Play#0 output Play#0 1 33 "meta-type" + Play#0 output Play#0 1 34 "missions" + Play#0 output Play#0 1 35 "nation-flags" + Play#0 output Play#0 1 36 "nation-rejects" + Play#0 output Play#0 1 37 "nation-relationships" + Play#0 output Play#0 1 38 "nation-status" + Play#0 output Play#0 1 39 "nuke-chr-flags" + Play#0 output Play#0 1 40 "packing" + Play#0 output Play#0 1 41 "page-headings" + Play#0 output Play#0 1 42 "plague-stages" + Play#0 output Play#0 1 43 "plane-chr-flags" + Play#0 output Play#0 1 44 "plane-flags" + Play#0 output Play#0 1 45 "resources" + Play#0 output Play#0 1 46 "retreat-flags" + Play#0 output Play#0 1 47 "sector-navigation" + Play#0 output Play#0 1 48 "ship-chr-flags" + Play#0 output Play#0 1 49 "country" + Play#0 output Play#0 1 /47 + Play#0 output Play#0 6 0 640 + Play#0 input xdump version * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP version 0 + Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000 + Play#0 output Play#0 1 /1 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta * + Play#0 command xdump + Play#0 output Play#0 1 Usage: xdump ["meta"] [] + Play#0 output Play#0 6 0 640 + Play#0 input xdump agreement-status * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP agreement-status 0 + Play#0 output Play#0 1 0 "free" + Play#0 output Play#0 1 1 "proposed" + Play#0 output Play#0 1 2 "signed" + Play#0 output Play#0 1 /3 + Play#0 output Play#0 6 0 640 + Play#0 input xdump land-chr-flags * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP land-chr-flags 0 + Play#0 output Play#0 1 2 "engineer" + Play#0 output Play#0 1 4 "supply" + Play#0 output Play#0 1 8 "security" + Play#0 output Play#0 1 16 "light" + Play#0 output Play#0 1 32 "marine" + Play#0 output Play#0 1 64 "recon" + Play#0 output Play#0 1 128 "radar" + Play#0 output Play#0 1 256 "assault" + Play#0 output Play#0 1 512 "flak" + Play#0 output Play#0 1 1024 "spy" + Play#0 output Play#0 1 2048 "train" + Play#0 output Play#0 1 4096 "heavy" + Play#0 output Play#0 1 /12 + Play#0 output Play#0 6 0 640 + Play#0 input xdump level * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP level 0 + Play#0 output Play#0 1 -1 "none" + Play#0 output Play#0 1 0 "technology" + Play#0 output Play#0 1 1 "research" + Play#0 output Play#0 1 2 "education" + Play#0 output Play#0 1 3 "happiness" + Play#0 output Play#0 1 /5 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta-flags * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta-flags 0 + Play#0 output Play#0 1 1 "deity" + Play#0 output Play#0 1 2 "extra" + Play#0 output Play#0 1 4 "const" + Play#0 output Play#0 1 8 "bits" + Play#0 output Play#0 1 16 "hidden" + Play#0 output Play#0 1 /5 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta-type * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta-type 0 + Play#0 output Play#0 1 1 "d" + Play#0 output Play#0 1 2 "g" + Play#0 output Play#0 1 3 "s" + Play#0 output Play#0 1 4 "d" + Play#0 output Play#0 1 5 "d" + Play#0 output Play#0 1 6 "d" + Play#0 output Play#0 1 7 "d" + Play#0 output Play#0 1 8 "d" + Play#0 output Play#0 1 9 "d" + Play#0 output Play#0 1 10 "d" + Play#0 output Play#0 1 11 "d" + Play#0 output Play#0 1 12 "g" + Play#0 output Play#0 1 13 "c" + Play#0 output Play#0 1 /13 + Play#0 output Play#0 6 0 640 + Play#0 input xdump missions * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP missions 0 + Play#0 output Play#0 1 0 "none" + Play#0 output Play#0 1 1 "interdiction" + Play#0 output Play#0 1 2 "support" + Play#0 output Play#0 1 3 "reserve" + Play#0 output Play#0 1 4 "escort" + Play#0 output Play#0 1 6 "air\\040defense" + Play#0 output Play#0 1 7 "defensive\\040support" + Play#0 output Play#0 1 8 "offensive\\040support" + Play#0 output Play#0 1 /8 + Play#0 output Play#0 6 0 640 + Play#0 input xdump nation-flags * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP nation-flags 0 + Play#0 output Play#0 1 1 "inform" + Play#0 output Play#0 1 2 "flash" + Play#0 output Play#0 1 4 "beep" + Play#0 output Play#0 1 8 "coastwatch" + Play#0 output Play#0 1 16 "sonar" + Play#0 output Play#0 1 32 "techlists" + Play#0 output Play#0 1 64 "sacked" + Play#0 output Play#0 1 /7 + Play#0 output Play#0 6 0 640 + Play#0 input xdump nation-rejects * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP nation-rejects 0 + Play#0 output Play#0 1 1 "telegrams" + Play#0 output Play#0 1 2 "announcements" + Play#0 output Play#0 1 4 "loans" + Play#0 output Play#0 1 /3 + Play#0 output Play#0 6 0 640 + Play#0 input xdump nation-relationships * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP nation-relationships 0 + Play#0 output Play#0 1 -1 "unknown" + Play#0 output Play#0 1 0 "at-war" + Play#0 output Play#0 1 1 "hostile" + Play#0 output Play#0 1 2 "neutral" + Play#0 output Play#0 1 3 "friendly" + Play#0 output Play#0 1 4 "allied" + Play#0 output Play#0 1 /6 + Play#0 output Play#0 6 0 640 + Play#0 input xdump nation-status * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP nation-status 0 + Play#0 output Play#0 1 0 "unused" + Play#0 output Play#0 1 1 "new" + Play#0 output Play#0 1 2 "visitor" + Play#0 output Play#0 1 3 "sanctuary" + Play#0 output Play#0 1 4 "active" + Play#0 output Play#0 1 5 "deity" + Play#0 output Play#0 1 /6 + Play#0 output Play#0 6 0 640 + Play#0 input xdump nuke-chr-flags * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP nuke-chr-flags 0 + Play#0 output Play#0 1 1 "neutron" + Play#0 output Play#0 1 /1 + Play#0 output Play#0 6 0 640 + Play#0 input xdump packing * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP packing 0 + Play#0 output Play#0 1 0 "inefficient" + Play#0 output Play#0 1 1 "normal" + Play#0 output Play#0 1 2 "warehouse" + Play#0 output Play#0 1 3 "urban" + Play#0 output Play#0 1 4 "bank" + Play#0 output Play#0 1 /5 + Play#0 output Play#0 6 0 640 + Play#0 input xdump page-headings * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP page-headings 0 + Play#0 output Play#0 1 0 "Comics" + Play#0 output Play#0 1 1 "Foreign\\040Affairs" + Play#0 output Play#0 1 2 "The\\040Front\\040Line" + Play#0 output Play#0 1 3 "The\\040High\\040Seas" + Play#0 output Play#0 1 4 "Sky\\040Watch" + Play#0 output Play#0 1 5 "Guidance\\040Systems" + Play#0 output Play#0 1 6 "Firestorms" + Play#0 output Play#0 1 7 "Business\\040&\\040Economics" + Play#0 output Play#0 1 8 "The\\040Frontier" + Play#0 output Play#0 1 9 "The\\040Home\\040Front" + Play#0 output Play#0 1 10 "Espionage" + Play#0 output Play#0 1 11 "Telecommunications" + Play#0 output Play#0 1 /12 + Play#0 output Play#0 6 0 640 + Play#0 input xdump plague-stages * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP plague-stages 0 + Play#0 output Play#0 1 0 "healthy" + Play#0 output Play#0 1 1 "dying" + Play#0 output Play#0 1 2 "infect" + Play#0 output Play#0 1 3 "incubate" + Play#0 output Play#0 1 4 "exposed" + Play#0 output Play#0 1 /5 + Play#0 output Play#0 6 0 640 + Play#0 input xdump plane-chr-flags * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP plane-chr-flags 0 + Play#0 output Play#0 1 2 "tactical" + Play#0 output Play#0 1 1 "bomber" + Play#0 output Play#0 1 4 "intercept" + Play#0 output Play#0 1 8 "cargo" + Play#0 output Play#0 1 16 "VTOL" + Play#0 output Play#0 1 32 "missile" + Play#0 output Play#0 1 64 "light" + Play#0 output Play#0 1 128 "spy" + Play#0 output Play#0 1 256 "image" + Play#0 output Play#0 1 512 "satellite" + Play#0 output Play#0 1 2048 "SDI" + Play#0 output Play#0 1 8192 "x-light" + Play#0 output Play#0 1 16384 "helo" + Play#0 output Play#0 1 32768 "ASW" + Play#0 output Play#0 1 65536 "para" + Play#0 output Play#0 1 131072 "escort" + Play#0 output Play#0 1 262144 "mine" + Play#0 output Play#0 1 524288 "sweep" + Play#0 output Play#0 1 1048576 "marine" + Play#0 output Play#0 1 /19 + Play#0 output Play#0 6 0 640 + Play#0 input xdump plane-flags * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP plane-flags 0 + Play#0 output Play#0 1 1 "launched" + Play#0 output Play#0 1 2 "synchronous" + Play#0 output Play#0 1 4 "airburst" + Play#0 output Play#0 1 /3 + Play#0 output Play#0 6 0 640 + Play#0 input xdump resources * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP resources 0 + Play#0 output Play#0 1 0 "none" + Play#0 output Play#0 1 0 "min" + Play#0 output Play#0 1 0 "gold" + Play#0 output Play#0 1 0 "fert" + Play#0 output Play#0 1 0 "ocontent" + Play#0 output Play#0 1 0 "uran" + Play#0 output Play#0 1 /6 + Play#0 output Play#0 6 0 640 + Play#0 input xdump retreat-flags * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP retreat-flags 0 + Play#0 output Play#0 1 1 "group" + Play#0 output Play#0 1 2 "injured" + Play#0 output Play#0 1 4 "torpedoed" + Play#0 output Play#0 1 8 "sonared" + Play#0 output Play#0 1 16 "helpless" + Play#0 output Play#0 1 32 "bombed" + Play#0 output Play#0 1 64 "depth-charged" + Play#0 output Play#0 1 128 "boarded" + Play#0 output Play#0 1 /8 + Play#0 output Play#0 6 0 640 + Play#0 input xdump sector-navigation * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP sector-navigation 0 + Play#0 output Play#0 1 0 "land" + Play#0 output Play#0 1 1 "sea" + Play#0 output Play#0 1 2 "harbor" + Play#0 output Play#0 1 3 "canal" + Play#0 output Play#0 1 4 "bridge" + Play#0 output Play#0 1 /5 + Play#0 output Play#0 6 0 640 + Play#0 input xdump ship-chr-flags * + Play#0 command xdump + Play#0 output Play#0 1 XDUMP ship-chr-flags 0 + Play#0 output Play#0 1 1 "fish" + Play#0 output Play#0 1 2 "torp" + Play#0 output Play#0 1 4 "dchrg" + Play#0 output Play#0 1 8 "plane" + Play#0 output Play#0 1 16 "miss" + Play#0 output Play#0 1 32 "oil" + Play#0 output Play#0 1 64 "sonar" + Play#0 output Play#0 1 128 "mine" + Play#0 output Play#0 1 256 "sweep" + Play#0 output Play#0 1 512 "sub" + Play#0 output Play#0 1 2048 "land" + Play#0 output Play#0 1 4096 "sub-torp" + Play#0 output Play#0 1 8192 "trade" + Play#0 output Play#0 1 16384 "semi-land" + Play#0 output Play#0 1 262144 "supply" + Play#0 output Play#0 1 524288 "canal" + Play#0 output Play#0 1 1048576 "anti-missile" + Play#0 output Play#0 1 /17 + Play#0 output Play#0 6 0 640 + Play#0 input ctld + Play#0 output Play#0 1 Bye-bye + Play#0 logout 0 + Play#0 output Play#0 3 so long... + Conn2 output Conn2 2 Empire server ready + Conn2 input user tester + Conn2 output Conn2 0 hello tester + Conn2 input coun 1 + Conn2 output Conn2 0 country name 1 + Conn2 input pass 1 + Conn2 output Conn2 0 password ok + Conn2 input play + Conn2 login 1 127.0.0.1 tester + Play#1 output Play#1 2 2 + Play#1 output Play#1 1 + Play#1 output Play#1 1 *** Server configured for testing *** + Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** + Play#1 output Play#1 6 0 0 + Play#1 input show s b + Play#1 command show + Play#1 output Play#1 1 Printing for tech level '125' + Play#1 output Play#1 1 lcm hcm avail tech $ + Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180 + Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300 + Play#1 output Play#1 1 frg frigate 30 30 110 0 $600 + Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800 + Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500 + Play#1 output Play#1 1 os ore ship 60 40 160 20 $500 + Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300 + Play#1 output Play#1 1 tk tanker 60 40 160 35 $600 + Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800 + Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300 + Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400 + Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800 + Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800 + Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500 + Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200 + Play#1 output Play#1 1 sb submarine 30 30 110 60 $650 + Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600 + Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500 + Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700 + Play#1 output Play#1 6 0 0 + Play#1 input toggle techlists + Play#1 command toggle + Play#1 output Play#1 1 techlists flag off + Play#1 output Play#1 6 0 0 + Play#1 input show s b + Play#1 command show + Play#1 output Play#1 1 Printing for tech level '125' + Play#1 output Play#1 1 lcm hcm avail tech $ + Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180 + Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300 + Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500 + Play#1 output Play#1 1 os ore ship 60 40 160 20 $500 + Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300 + Play#1 output Play#1 1 frg frigate 30 30 110 0 $600 + Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800 + Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500 + Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300 + Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800 + Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200 + Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800 + Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800 + Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500 + Play#1 output Play#1 1 tk tanker 60 40 160 35 $600 + Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400 + Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600 + Play#1 output Play#1 1 sb submarine 30 30 110 60 $650 + Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700 + Play#1 output Play#1 6 0 0 + Play#1 input xdump meta game + Play#1 command xdump + Play#1 output Play#1 1 XDUMP meta game 0 + Play#1 output Play#1 1 "upd_disable" 4 0 0 -1 + Play#1 output Play#1 1 "down" 4 0 0 -1 + Play#1 output Play#1 1 "turn" 6 0 0 -1 + Play#1 output Play#1 1 /3 + Play#1 output Play#1 6 0 0 + Play#1 input xdump meta nat + Play#1 command xdump + Play#1 output Play#1 1 XDUMP meta nat 0 + Play#1 output Play#1 1 "cnum" 5 0 0 8 + Play#1 output Play#1 1 "stat" 8 0 0 38 + Play#1 output Play#1 1 "cname" 13 0 20 -1 + Play#1 output Play#1 1 "relations" 5 16 99 37 + Play#1 output Play#1 1 "rejects" 5 8 99 36 + Play#1 output Play#1 1 /5 + Play#1 output Play#1 6 0 0 + Play#1 input xdump meta cou + Play#1 command xdump + Play#1 output Play#1 1 XDUMP meta country 0 + Play#1 output Play#1 1 "cnum" 5 0 0 8 + Play#1 output Play#1 1 "flags" 8 8 0 35 + Play#1 output Play#1 1 "ip" 13 0 46 -1 + Play#1 output Play#1 1 "hostname" 13 0 0 -1 + Play#1 output Play#1 1 "userid" 13 0 32 -1 + Play#1 output Play#1 1 "xcap" 9 0 0 -1 + Play#1 output Play#1 1 "ycap" 10 0 0 -1 + Play#1 output Play#1 1 "update" 4 0 0 -1 + Play#1 output Play#1 1 "tgms" 7 0 0 -1 + Play#1 output Play#1 1 "ann" 7 0 0 -1 + Play#1 output Play#1 1 "timeused" 8 0 0 -1 + Play#1 output Play#1 1 "btu" 6 0 0 -1 + Play#1 output Play#1 1 "access" 6 0 0 -1 + Play#1 output Play#1 1 "milreserve" 8 0 0 -1 + Play#1 output Play#1 1 "money" 8 0 0 -1 + Play#1 output Play#1 1 "login" 11 0 0 -1 + Play#1 output Play#1 1 "logout" 11 0 0 -1 + Play#1 output Play#1 1 "newstim" 11 0 0 -1 + Play#1 output Play#1 1 "annotim" 11 0 0 -1 + Play#1 output Play#1 1 "tech" 12 0 0 -1 + Play#1 output Play#1 1 "research" 12 0 0 -1 + Play#1 output Play#1 1 "education" 12 0 0 -1 + Play#1 output Play#1 1 "happiness" 12 0 0 -1 + Play#1 output Play#1 1 /23 + Play#1 output Play#1 6 0 0 + Play#1 input xdump item * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP item 0 + Play#1 output Play#1 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4 + Play#1 output Play#1 1 1 "military" "m" 0 1 1 1 1 1 1 1 20 + Play#1 output Play#1 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80 + Play#1 output Play#1 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100 + Play#1 output Play#1 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50 + Play#1 output Play#1 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100 + Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100 + Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200 + Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2 + Play#1 output Play#1 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50 + Play#1 output Play#1 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100 + Play#1 output Play#1 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100 + Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2 + Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000 + Play#1 output Play#1 1 /14 + Play#1 output Play#1 6 0 0 + Play#1 input xdump product * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP product 0 + Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0 + Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0 + Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10 + Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10 + Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10 + Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10 + Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10 + Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10 + Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0 + Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10 + Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10 + Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10 + Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10 + Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0 + Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0 + Play#1 output Play#1 1 /15 + Play#1 output Play#1 6 0 0 + Play#1 input xdump sect-chr * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP sect-chr 0 + Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0 + Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100 + Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000 + Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0 + Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000 + Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000 + Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000 + Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 + Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000 + Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000 + Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000 + Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000 + Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000 + Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000 + Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000 + Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 + Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 + Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000 + Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 + Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000 + Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000 + Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000 + Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000 + Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 + Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 + Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 + Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000 + Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 + Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100 + Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000 + Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 + Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000 + Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100 + Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100 + Play#1 output Play#1 1 /34 + Play#1 output Play#1 6 0 0 + Play#1 input xdump ship-chr * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP ship-chr 0 + Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0 + Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0 + Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2 + Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0 + Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0 + Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2 + Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0 + Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0 + Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0 + Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2 + Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4 + Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2 + Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2 + Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2 + Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0 + Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0 + Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1 + Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0 + Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0 + Play#1 output Play#1 1 /19 + Play#1 output Play#1 6 0 0 + Play#1 input xdump plane-chr * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP plane-chr 0 + Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22 + Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70 + Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 1000 125 45 1 14 14 11 2 3 0 70 + Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 700 90 60 1 5 5 15 1 2 0 131074 + Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83 + Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3 + Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 1100 90 90 5 0 4 15 2 2 0 1 + Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 550 100 85 2 0 3 15 2 2 0 819202 + Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 1000 85 0 7 0 2 15 3 3 0 65544 + Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154 + Play#1 output Play#1 1 /10 + Play#1 output Play#1 6 0 0 + Play#1 input xdump land-chr * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP land-chr 0 + Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0 + Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0 + Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0 + Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0 + Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12 + Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 + Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 + Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0 + Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0 + Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0 + Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0 + Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0 + Play#1 output Play#1 1 /12 + Play#1 output Play#1 6 0 0 + Play#1 input xdump nuke-chr * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP nuke-chr 0 + Play#1 output Play#1 1 /0 + Play#1 output Play#1 6 0 0 + Play#1 input xdump news-chr * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP news-chr 0 + Play#1 output Play#1 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2 + Play#1 output Play#1 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2 + Play#1 output Play#1 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10 + Play#1 output Play#1 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11 + Play#1 output Play#1 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7 + Play#1 output Play#1 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7 + Play#1 output Play#1 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7 + Play#1 output Play#1 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4 + Play#1 output Play#1 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6 + Play#1 output Play#1 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3 + Play#1 output Play#1 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2 + Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 + Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 + Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 + Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 + Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 + Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 + Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 + Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 + Play#1 output Play#1 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3 + Play#1 output Play#1 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1 + Play#1 output Play#1 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1 + Play#1 output Play#1 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1 + Play#1 output Play#1 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1 + Play#1 output Play#1 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9 + Play#1 output Play#1 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9 + Play#1 output Play#1 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1 + Play#1 output Play#1 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9 + Play#1 output Play#1 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4 + Play#1 output Play#1 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5 + Play#1 output Play#1 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9 + Play#1 output Play#1 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9 + Play#1 output Play#1 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5 + Play#1 output Play#1 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5 + Play#1 output Play#1 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7 + Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9 + Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9 + Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7 + Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 + Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5 + Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5 + Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7 + Play#1 output Play#1 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7 + Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 + Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 + Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 + Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 + Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 + Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 + Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 + Play#1 output Play#1 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6 + Play#1 output Play#1 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1 + Play#1 output Play#1 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1 + Play#1 output Play#1 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1 + Play#1 output Play#1 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1 + Play#1 output Play#1 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1 + Play#1 output Play#1 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1 + Play#1 output Play#1 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1 + Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5 + Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5 + Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8 + Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 + Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5 + Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5 + Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2 + Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 + Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8 + Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2 + Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2 + Play#1 output Play#1 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7 + Play#1 output Play#1 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2 + Play#1 output Play#1 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2 + Play#1 output Play#1 1 /72 + Play#1 output Play#1 6 0 0 + Play#1 input xdump infrastructure * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP infrastructure 0 + Play#1 output Play#1 1 "road\\040network" 2 2 2 1 1 + Play#1 output Play#1 1 "rail\\040network" 1 1 1 1 0 + Play#1 output Play#1 1 "defense\\040factor" 1 1 1 1 0 + Play#1 output Play#1 1 /3 + Play#1 output Play#1 6 0 0 + Play#1 input xdump updates * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP updates 0 + Play#1 output Play#1 1 /0 + Play#1 output Play#1 6 0 0 + Play#1 input xdump table * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP table 0 + Play#1 output Play#1 1 0 "sect" + Play#1 output Play#1 1 1 "ship" + Play#1 output Play#1 1 2 "plane" + Play#1 output Play#1 1 3 "land" + Play#1 output Play#1 1 4 "nuke" + Play#1 output Play#1 1 5 "news" + Play#1 output Play#1 1 6 "trade" + Play#1 output Play#1 1 8 "nat" + Play#1 output Play#1 1 9 "loan" + Play#1 output Play#1 1 12 "commodity" + Play#1 output Play#1 1 13 "lost" + Play#1 output Play#1 1 14 "realm" + Play#1 output Play#1 1 15 "game" + Play#1 output Play#1 1 16 "item" + Play#1 output Play#1 1 17 "product" + Play#1 output Play#1 1 18 "sect-chr" + Play#1 output Play#1 1 19 "ship-chr" + Play#1 output Play#1 1 20 "plane-chr" + Play#1 output Play#1 1 21 "land-chr" + Play#1 output Play#1 1 22 "nuke-chr" + Play#1 output Play#1 1 23 "news-chr" + Play#1 output Play#1 1 24 "infrastructure" + Play#1 output Play#1 1 25 "updates" + Play#1 output Play#1 1 26 "table" + Play#1 output Play#1 1 27 "version" + Play#1 output Play#1 1 28 "meta" + Play#1 output Play#1 1 29 "agreement-status" + Play#1 output Play#1 1 30 "land-chr-flags" + Play#1 output Play#1 1 31 "level" + Play#1 output Play#1 1 32 "meta-flags" + Play#1 output Play#1 1 33 "meta-type" + Play#1 output Play#1 1 34 "missions" + Play#1 output Play#1 1 35 "nation-flags" + Play#1 output Play#1 1 36 "nation-rejects" + Play#1 output Play#1 1 37 "nation-relationships" + Play#1 output Play#1 1 38 "nation-status" + Play#1 output Play#1 1 39 "nuke-chr-flags" + Play#1 output Play#1 1 40 "packing" + Play#1 output Play#1 1 41 "page-headings" + Play#1 output Play#1 1 42 "plague-stages" + Play#1 output Play#1 1 43 "plane-chr-flags" + Play#1 output Play#1 1 44 "plane-flags" + Play#1 output Play#1 1 45 "resources" + Play#1 output Play#1 1 46 "retreat-flags" + Play#1 output Play#1 1 47 "sector-navigation" + Play#1 output Play#1 1 48 "ship-chr-flags" + Play#1 output Play#1 1 49 "country" + Play#1 output Play#1 1 /47 + Play#1 output Play#1 6 0 0 + Play#1 input xdump version * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP version 0 + Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000 + Play#1 output Play#1 1 /1 + Play#1 output Play#1 6 0 0 + Play#1 input xdump meta * + Play#1 command xdump + Play#1 output Play#1 1 Usage: xdump ["meta"] [] + Play#1 output Play#1 6 0 0 + Play#1 input xdump sector-navigation * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP sector-navigation 0 + Play#1 output Play#1 1 0 "land" + Play#1 output Play#1 1 1 "sea" + Play#1 output Play#1 1 2 "harbor" + Play#1 output Play#1 1 3 "canal" + Play#1 output Play#1 1 4 "bridge" + Play#1 output Play#1 1 /5 + Play#1 output Play#1 6 0 0 + Play#1 input xdump agreement-status * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP agreement-status 0 + Play#1 output Play#1 1 0 "free" + Play#1 output Play#1 1 1 "proposed" + Play#1 output Play#1 1 2 "signed" + Play#1 output Play#1 1 /3 + Play#1 output Play#1 6 0 0 + Play#1 input xdump land-chr-flags * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP land-chr-flags 0 + Play#1 output Play#1 1 2 "engineer" + Play#1 output Play#1 1 4 "supply" + Play#1 output Play#1 1 8 "security" + Play#1 output Play#1 1 16 "light" + Play#1 output Play#1 1 32 "marine" + Play#1 output Play#1 1 64 "recon" + Play#1 output Play#1 1 128 "radar" + Play#1 output Play#1 1 256 "assault" + Play#1 output Play#1 1 512 "flak" + Play#1 output Play#1 1 1024 "spy" + Play#1 output Play#1 1 2048 "train" + Play#1 output Play#1 1 4096 "heavy" + Play#1 output Play#1 1 /12 + Play#1 output Play#1 6 0 0 + Play#1 input xdump level * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP level 0 + Play#1 output Play#1 1 -1 "none" + Play#1 output Play#1 1 0 "technology" + Play#1 output Play#1 1 1 "research" + Play#1 output Play#1 1 2 "education" + Play#1 output Play#1 1 3 "happiness" + Play#1 output Play#1 1 /5 + Play#1 output Play#1 6 0 0 + Play#1 input xdump meta-flags * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP meta-flags 0 + Play#1 output Play#1 1 1 "deity" + Play#1 output Play#1 1 2 "extra" + Play#1 output Play#1 1 4 "const" + Play#1 output Play#1 1 8 "bits" + Play#1 output Play#1 1 16 "hidden" + Play#1 output Play#1 1 /5 + Play#1 output Play#1 6 0 0 + Play#1 input xdump meta-type * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP meta-type 0 + Play#1 output Play#1 1 1 "d" + Play#1 output Play#1 1 2 "g" + Play#1 output Play#1 1 3 "s" + Play#1 output Play#1 1 4 "d" + Play#1 output Play#1 1 5 "d" + Play#1 output Play#1 1 6 "d" + Play#1 output Play#1 1 7 "d" + Play#1 output Play#1 1 8 "d" + Play#1 output Play#1 1 9 "d" + Play#1 output Play#1 1 10 "d" + Play#1 output Play#1 1 11 "d" + Play#1 output Play#1 1 12 "g" + Play#1 output Play#1 1 13 "c" + Play#1 output Play#1 1 /13 + Play#1 output Play#1 6 0 0 + Play#1 input xdump missions * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP missions 0 + Play#1 output Play#1 1 0 "none" + Play#1 output Play#1 1 1 "interdiction" + Play#1 output Play#1 1 2 "support" + Play#1 output Play#1 1 3 "reserve" + Play#1 output Play#1 1 4 "escort" + Play#1 output Play#1 1 6 "air\\040defense" + Play#1 output Play#1 1 7 "defensive\\040support" + Play#1 output Play#1 1 8 "offensive\\040support" + Play#1 output Play#1 1 /8 + Play#1 output Play#1 6 0 0 + Play#1 input xdump nation-flags * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP nation-flags 0 + Play#1 output Play#1 1 1 "inform" + Play#1 output Play#1 1 2 "flash" + Play#1 output Play#1 1 4 "beep" + Play#1 output Play#1 1 8 "coastwatch" + Play#1 output Play#1 1 16 "sonar" + Play#1 output Play#1 1 32 "techlists" + Play#1 output Play#1 1 64 "sacked" + Play#1 output Play#1 1 /7 + Play#1 output Play#1 6 0 0 + Play#1 input xdump nation-rejects * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP nation-rejects 0 + Play#1 output Play#1 1 1 "telegrams" + Play#1 output Play#1 1 2 "announcements" + Play#1 output Play#1 1 4 "loans" + Play#1 output Play#1 1 /3 + Play#1 output Play#1 6 0 0 + Play#1 input xdump nation-relationships * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP nation-relationships 0 + Play#1 output Play#1 1 -1 "unknown" + Play#1 output Play#1 1 0 "at-war" + Play#1 output Play#1 1 1 "hostile" + Play#1 output Play#1 1 2 "neutral" + Play#1 output Play#1 1 3 "friendly" + Play#1 output Play#1 1 4 "allied" + Play#1 output Play#1 1 /6 + Play#1 output Play#1 6 0 0 + Play#1 input xdump nation-status * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP nation-status 0 + Play#1 output Play#1 1 0 "unused" + Play#1 output Play#1 1 1 "new" + Play#1 output Play#1 1 2 "visitor" + Play#1 output Play#1 1 3 "sanctuary" + Play#1 output Play#1 1 4 "active" + Play#1 output Play#1 1 5 "deity" + Play#1 output Play#1 1 /6 + Play#1 output Play#1 6 0 0 + Play#1 input xdump nuke-chr-flags * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP nuke-chr-flags 0 + Play#1 output Play#1 1 1 "neutron" + Play#1 output Play#1 1 /1 + Play#1 output Play#1 6 0 0 + Play#1 input xdump packing * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP packing 0 + Play#1 output Play#1 1 0 "inefficient" + Play#1 output Play#1 1 1 "normal" + Play#1 output Play#1 1 2 "warehouse" + Play#1 output Play#1 1 3 "urban" + Play#1 output Play#1 1 4 "bank" + Play#1 output Play#1 1 /5 + Play#1 output Play#1 6 0 0 + Play#1 input xdump page-headings * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP page-headings 0 + Play#1 output Play#1 1 0 "Comics" + Play#1 output Play#1 1 1 "Foreign\\040Affairs" + Play#1 output Play#1 1 2 "The\\040Front\\040Line" + Play#1 output Play#1 1 3 "The\\040High\\040Seas" + Play#1 output Play#1 1 4 "Sky\\040Watch" + Play#1 output Play#1 1 5 "Guidance\\040Systems" + Play#1 output Play#1 1 6 "Firestorms" + Play#1 output Play#1 1 7 "Business\\040&\\040Economics" + Play#1 output Play#1 1 8 "The\\040Frontier" + Play#1 output Play#1 1 9 "The\\040Home\\040Front" + Play#1 output Play#1 1 10 "Espionage" + Play#1 output Play#1 1 11 "Telecommunications" + Play#1 output Play#1 1 /12 + Play#1 output Play#1 6 0 0 + Play#1 input xdump plague-stages * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP plague-stages 0 + Play#1 output Play#1 1 0 "healthy" + Play#1 output Play#1 1 1 "dying" + Play#1 output Play#1 1 2 "infect" + Play#1 output Play#1 1 3 "incubate" + Play#1 output Play#1 1 4 "exposed" + Play#1 output Play#1 1 /5 + Play#1 output Play#1 6 0 0 + Play#1 input xdump plane-chr-flags * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP plane-chr-flags 0 + Play#1 output Play#1 1 2 "tactical" + Play#1 output Play#1 1 1 "bomber" + Play#1 output Play#1 1 4 "intercept" + Play#1 output Play#1 1 8 "cargo" + Play#1 output Play#1 1 16 "VTOL" + Play#1 output Play#1 1 32 "missile" + Play#1 output Play#1 1 64 "light" + Play#1 output Play#1 1 128 "spy" + Play#1 output Play#1 1 256 "image" + Play#1 output Play#1 1 512 "satellite" + Play#1 output Play#1 1 2048 "SDI" + Play#1 output Play#1 1 8192 "x-light" + Play#1 output Play#1 1 16384 "helo" + Play#1 output Play#1 1 32768 "ASW" + Play#1 output Play#1 1 65536 "para" + Play#1 output Play#1 1 131072 "escort" + Play#1 output Play#1 1 262144 "mine" + Play#1 output Play#1 1 524288 "sweep" + Play#1 output Play#1 1 1048576 "marine" + Play#1 output Play#1 1 /19 + Play#1 output Play#1 6 0 0 + Play#1 input xdump plane-flags * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP plane-flags 0 + Play#1 output Play#1 1 1 "launched" + Play#1 output Play#1 1 2 "synchronous" + Play#1 output Play#1 1 4 "airburst" + Play#1 output Play#1 1 /3 + Play#1 output Play#1 6 0 0 + Play#1 input xdump resources * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP resources 0 + Play#1 output Play#1 1 0 "none" + Play#1 output Play#1 1 0 "min" + Play#1 output Play#1 1 0 "gold" + Play#1 output Play#1 1 0 "fert" + Play#1 output Play#1 1 0 "ocontent" + Play#1 output Play#1 1 0 "uran" + Play#1 output Play#1 1 /6 + Play#1 output Play#1 6 0 0 + Play#1 input xdump retreat-flags * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP retreat-flags 0 + Play#1 output Play#1 1 1 "group" + Play#1 output Play#1 1 2 "injured" + Play#1 output Play#1 1 4 "torpedoed" + Play#1 output Play#1 1 8 "sonared" + Play#1 output Play#1 1 16 "helpless" + Play#1 output Play#1 1 32 "bombed" + Play#1 output Play#1 1 64 "depth-charged" + Play#1 output Play#1 1 128 "boarded" + Play#1 output Play#1 1 /8 + Play#1 output Play#1 6 0 0 + Play#1 input xdump ship-chr-flags * + Play#1 command xdump + Play#1 output Play#1 1 XDUMP ship-chr-flags 0 + Play#1 output Play#1 1 1 "fish" + Play#1 output Play#1 1 2 "torp" + Play#1 output Play#1 1 4 "dchrg" + Play#1 output Play#1 1 8 "plane" + Play#1 output Play#1 1 16 "miss" + Play#1 output Play#1 1 32 "oil" + Play#1 output Play#1 1 64 "sonar" + Play#1 output Play#1 1 128 "mine" + Play#1 output Play#1 1 256 "sweep" + Play#1 output Play#1 1 512 "sub" + Play#1 output Play#1 1 2048 "land" + Play#1 output Play#1 1 4096 "sub-torp" + Play#1 output Play#1 1 8192 "trade" + Play#1 output Play#1 1 16384 "semi-land" + Play#1 output Play#1 1 262144 "supply" + Play#1 output Play#1 1 524288 "canal" + Play#1 output Play#1 1 1048576 "anti-missile" + Play#1 output Play#1 1 /17 + Play#1 output Play#1 6 0 0 + Play#1 input ctld + Play#1 output Play#1 1 Bye-bye + Play#1 logout 1 + Play#1 output Play#1 3 so long... + Conn3 output Conn3 2 Empire server ready + Conn3 input user tester + Conn3 output Conn3 0 hello tester + Conn3 input coun v + Conn3 output Conn3 0 country name v + Conn3 input pass v + Conn3 output Conn3 0 password ok + Conn3 input play + Conn3 login 2 127.0.0.1 tester + Play#2 output Play#2 2 2 + Play#2 output Play#2 1 + Play#2 output Play#2 1 *** Server configured for testing *** + Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! *** + Play#2 output Play#2 6 0 640 + Play#2 input version + Play#2 command version + Play#2 output Play#2 1 Wolfpack Empire 4.3.34 + Play#2 output Play#2 1 + Play#2 output Play#2 1 The following parameters have been set for this game: + Play#2 output Play#2 1 World size is 64 by 32. + Play#2 output Play#2 1 There can be up to 99 countries. + Play#2 output Play#2 1 By default, countries use their own coordinate system. + Play#2 output Play#2 1 + Play#2 output Play#2 1 Use the 'show' command to find out the time of the next update. + Play#2 output Play#2 1 The current time is Thu Jan 1 00:00:00. + Play#2 output Play#2 1 An update consists of 60 empire time units. + Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day. + Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit. + Play#2 output Play#2 1 + Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu. + Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu. + Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu. + Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies. + Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food. + Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults. + Play#2 output Play#2 1 No food is needed! + Play#2 output Play#2 1 + Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu. + Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. + Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33. + Play#2 output Play#2 1 Up to 50 avail can roll over an update. + Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ. + Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ. + Play#2 output Play#2 1 Happiness is averaged over 48 time units. + Play#2 output Play#2 1 Education is averaged over 192 time units. + Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%. + Play#2 output Play#2 1 Nation levels (tech etc.) decline 1% every 96 time units. + Play#2 output Play#2 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00. + Play#2 output Play#2 1 + Play#2 output Play#2 1 Sectors Ships Planes Units + Play#2 output Play#2 1 Maximum mobility 127 127 127 127 + Play#2 output Play#2 1 Max mob gain per update 60 90 60 60 + Play#2 output Play#2 1 Max eff gain per update -- 100 100 100 + Play#2 output Play#2 1 Maintenance cost per update -- 6.0% 6.0% 6.0% + Play#2 output Play#2 1 Max interdiction range 8 8 -- 8 + Play#2 output Play#2 1 + Play#2 output Play#2 1 The maximum amount of mobility used for land unit combat is 5.00. + Play#2 output Play#2 1 + Play#2 output Play#2 1 Fire ranges are scaled by 1.00. + Play#2 output Play#2 1 Flak damage is scaled by 1.75. + Play#2 output Play#2 1 Torpedo damage is 2d40+38. + Play#2 output Play#2 1 The attack factor for para & assault troops is 0.50. + Play#2 output Play#2 1 12% of fallout leaks into each surrounding sector. + Play#2 output Play#2 1 Fallout decays by 28% per update. + Play#2 output Play#2 1 + Play#2 output Play#2 1 Damage to Spills to + Play#2 output Play#2 1 Sector People Mater. Ships Planes LandU. + Play#2 output Play#2 1 Sector -- 100% 100% 0% 4% 30% + Play#2 output Play#2 1 People 10% -- -- -- -- -- + Play#2 output Play#2 1 Materials 10% -- -- -- -- -- + Play#2 output Play#2 1 Efficiency 10% -- -- -- -- -- + Play#2 output Play#2 1 Ships 10% 100% 100% -- 0% 0% + Play#2 output Play#2 1 Planes 10% 0% 0% -- -- -- + Play#2 output Play#2 1 Land units 10% 0% 100% -- 0% 0% + Play#2 output Play#2 1 + Play#2 output Play#2 1 You can have at most 640 BTUs. + Play#2 output Play#2 1 Players are disconnected after 15 minutes of idle time. + Play#2 output Play#2 1 You are disconnected after 5 minutes of idle time. + Play#2 output Play#2 1 + Play#2 output Play#2 1 Options enabled in this game: + Play#2 output Play#2 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD, + Play#2 output Play#2 1 NOMOBCOST, NO_PLAGUE, RAILWAYS + Play#2 output Play#2 1 + Play#2 output Play#2 1 Options disabled in this game: + Play#2 output Play#2 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN, + Play#2 output Play#2 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP, + Play#2 output Play#2 1 SUPER_BARS, TECH_POP + Play#2 output Play#2 1 + Play#2 output Play#2 1 See "info Options" for a detailed list of options and descriptions. + Play#2 output Play#2 1 + Play#2 output Play#2 1 The person to annoy if something goes wrong is: + Play#2 output Play#2 1 Deity forgot to edit econfig . + Play#2 output Play#2 1 + Play#2 output Play#2 1 You can get your own copy of the source from . + Play#2 output Play#2 1 + Play#2 output Play#2 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, + Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster + Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO + Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + Play#2 output Play#2 6 0 640 + Play#2 input ctld + Play#2 output Play#2 1 Bye-bye + Play#2 logout 2 + Play#2 output Play#2 3 so long... + Main shutdown + Main startup + Main prng MT19937 1 + Conn0 output Conn0 2 Empire server ready + Conn0 input user tester + Conn0 output Conn0 0 hello tester + Conn0 input coun red + Conn0 output Conn0 10 country red does not exist + Conn0 output Conn0 3 so long... + Conn1 output Conn1 2 Empire server ready + Conn1 input user tester + Conn1 output Conn1 0 hello tester + Conn1 input coun 1 + Conn1 output Conn1 0 country name 1 + Conn1 input pass 1 + Conn1 output Conn1 0 password ok + Conn1 input play + Conn1 login 1 127.0.0.1 tester + Play#1 output Play#1 2 2 + Play#1 output Play#1 1 + Play#1 output Play#1 1 *** Server configured for testing *** + Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** + Play#1 output Play#1 6 0 0 + Play#1 input version + Play#1 command version + Play#1 output Play#1 1 Wolfpack Empire 4.3.34 + Play#1 output Play#1 1 + Play#1 output Play#1 1 The following parameters have been set for this game: + Play#1 output Play#1 1 World size is 64 by 32. + Play#1 output Play#1 1 There can be up to 99 countries. + Play#1 output Play#1 1 By default, countries use their own coordinate system. + Play#1 output Play#1 1 + Play#1 output Play#1 1 Use the 'show' command to find out the time of the next update. + Play#1 output Play#1 1 The current time is Thu Jan 1 00:00:00. + Play#1 output Play#1 1 An update consists of 60 empire time units. + Play#1 output Play#1 1 Each country is allowed to be logged in 1440 minutes a day. + Play#1 output Play#1 1 Game days are Su Mo Tu We Th Fr Sa. + Play#1 output Play#1 1 Game hours are 00:00-24:00. + Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit. + Play#1 output Play#1 1 + Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu. + Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu. + Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu. + Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies. + Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food. + Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults. + Play#1 output Play#1 1 No food is needed! + Play#1 output Play#1 1 + Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu. + Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. + Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33. + Play#1 output Play#1 1 Up to 50 avail can roll over an update. + Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ. + Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ. + Play#1 output Play#1 1 Happiness is averaged over 48 time units. + Play#1 output Play#1 1 Education is averaged over 192 time units. + Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%. + Play#1 output Play#1 1 Nation levels (tech etc.) decline 1% every 96 time units. + Play#1 output Play#1 1 Tech buildup is not limited. + Play#1 output Play#1 1 + Play#1 output Play#1 1 Sectors Ships Planes Units + Play#1 output Play#1 1 Maximum mobility 127 127 127 127 + Play#1 output Play#1 1 Max mob gain per update 60 90 60 60 + Play#1 output Play#1 1 Max eff gain per update -- 100 100 100 + Play#1 output Play#1 1 Maintenance cost per update -- 6.0% 6.0% 6.0% + Play#1 output Play#1 1 Max interdiction range 8 8 -- 8 + Play#1 output Play#1 1 + Play#1 output Play#1 1 The maximum amount of mobility used for land unit combat is 5.00. + Play#1 output Play#1 1 The starting mobility when acquiring a sector or unit is -30. + Play#1 output Play#1 1 + Play#1 output Play#1 1 The tax you pay on selling things on the trading block is 1.0%. + Play#1 output Play#1 1 The tax you pay on buying commodities on the market is 0.0%. + Play#1 output Play#1 1 The amount of time to bid on commodities is 7200 seconds. + Play#1 output Play#1 1 The amount of time to bid on a unit is 7200 seconds. + Play#1 output Play#1 1 + Play#1 output Play#1 1 Fire ranges are scaled by 1.00. + Play#1 output Play#1 1 Flak damage is scaled by 1.75. + Play#1 output Play#1 1 Torpedo damage is 2d40+38. + Play#1 output Play#1 1 The attack factor for para & assault troops is 0.50. + Play#1 output Play#1 1 12% of fallout leaks into each surrounding sector. + Play#1 output Play#1 1 Fallout decays by 28% per update. + Play#1 output Play#1 1 + Play#1 output Play#1 1 Damage to Spills to + Play#1 output Play#1 1 Sector People Mater. Ships Planes LandU. + Play#1 output Play#1 1 Sector -- 100% 100% 0% 4% 30% + Play#1 output Play#1 1 People 10% -- -- -- -- -- + Play#1 output Play#1 1 Materials 10% -- -- -- -- -- + Play#1 output Play#1 1 Efficiency 10% -- -- -- -- -- + Play#1 output Play#1 1 Ships 10% 100% 100% -- 0% 0% + Play#1 output Play#1 1 Planes 10% 0% 0% -- -- -- + Play#1 output Play#1 1 Land units 10% 0% 100% -- 0% 0% + Play#1 output Play#1 1 + Play#1 output Play#1 1 You can have at most 640 BTUs. + Play#1 output Play#1 1 You are disconnected after 15 minutes of idle time. + Play#1 output Play#1 1 Visitors are disconnected after 5 minutes of idle time. + Play#1 output Play#1 1 + Play#1 output Play#1 1 Options enabled in this game: + Play#1 output Play#1 1 BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, MARKET, MOB_ACCESS, + Play#1 output Play#1 1 NOFOOD, NOMOBCOST, NO_PLAGUE, RAILWAYS, RES_POP + Play#1 output Play#1 1 + Play#1 output Play#1 1 Options disabled in this game: + Play#1 output Play#1 1 ALL_BLEED, AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, + Play#1 output Play#1 1 HIDDEN, LOANS, LOSE_CONTACT, NO_FORT_FIRE, SUPER_BARS, TECH_POP + Play#1 output Play#1 1 + Play#1 output Play#1 1 See "info Options" for a detailed list of options and descriptions. + Play#1 output Play#1 1 + Play#1 output Play#1 1 Customized in this game: + Play#1 output Play#1 1 sect-chr + Play#1 output Play#1 1 Check "show" for details. + Play#1 output Play#1 1 + Play#1 output Play#1 1 The person to annoy if something goes wrong is: + Play#1 output Play#1 1 Deity forgot to edit econfig . + Play#1 output Play#1 1 + Play#1 output Play#1 1 You can get your own copy of the source from . + Play#1 output Play#1 1 + Play#1 output Play#1 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, + Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster + Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO + Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + Play#1 output Play#1 6 0 0 + Play#1 input show sect s + Play#1 command show + Play#1 output Play#1 1 Printing for tech level '125' + Play#1 output Play#1 1 mob cost max max naviga packing max + Play#1 output Play#1 1 sector type 0% 100% off def bility bonus pop + Play#1 output Play#1 1 . sea no way 0.00 0.00 sea normal 0 + Play#1 output Play#1 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 55 + Play#1 output Play#1 1 s sanctuary no way 0.00 99.00 land normal 550 + Play#1 output Play#1 1 \\ wasteland no way 0.00 99.00 land normal 0 + Play#1 output Play#1 1 - wilderness 0.4 0.4 1.00 2.00 land normal 550 + Play#1 output Play#1 1 c city 0.4 0.2 1.00 2.00 canal urban 5499 + Play#1 output Play#1 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 550 + Play#1 output Play#1 1 p park 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 d defense plant 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 i shell industry 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 m mine 0.4 0.2 1.00 2.00 land normal 550 + Play#1 output Play#1 1 g gold mine 0.4 0.2 1.00 2.00 land normal 550 + Play#1 output Play#1 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 550 + Play#1 output Play#1 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 550 + Play#1 output Play#1 1 * airfield 0.4 0.2 1.00 1.25 land normal 550 + Play#1 output Play#1 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 o oil field 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 f fortress 0.4 0.2 2.00 4.00 land normal 550 + Play#1 output Play#1 1 t technical center 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 r research lab 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 550 + Play#1 output Play#1 1 l library/school 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 + highway 0.4 0.0 1.00 1.00 land normal 550 + Play#1 output Play#1 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 # bridge head 0.4 0.0 1.00 1.00 land normal 550 + Play#1 output Play#1 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 55 + Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550 + Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550 + Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550 + Play#1 output Play#1 1 ~ plains 0.4 0.2 1.00 1.50 land normal 55 + Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55 + Play#1 output Play#1 6 0 0 + Play#1 input ctld + Play#1 output Play#1 1 Bye-bye + Play#1 logout 1 + Play#1 output Play#1 3 so long... + Main shutdown diff --git a/tests/version/server.log b/tests/version/server.log new file mode 100644 index 00000000..bd503349 --- /dev/null +++ b/tests/version/server.log @@ -0,0 +1,34 @@ +------------------------------------------------------ +Empire server (pid 42) started +Configured for testing +Update schedule read +No update scheduled +Listening on 127.0.0.1 +Connect from 127.0.0.1 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #0 +tester@127.0.0.1 logged in as country #0 +tester@127.0.0.1 logged out, country #0 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #1 +tester@127.0.0.1 logged in as country #1 +tester@127.0.0.1 logged out, country #1 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #2 +tester@127.0.0.1 logged in as country #2 +tester@127.0.0.1 logged out, country #2 +Shutdown commencing (cleaning up threads.) +Server shutting down on signal 15 +------------------------------------------------------ +Empire server (pid 42) started +Configured for testing +Update schedule read +No update scheduled +Listening on 127.0.0.1 +Connect from 127.0.0.1 +Connect from 127.0.0.1 +tester@127.0.0.1 using country #1 +tester@127.0.0.1 logged in as country #1 +tester@127.0.0.1 logged out, country #1 +Shutdown commencing (cleaning up threads.) +Server shutting down on signal 15 diff --git a/tests/version/setup-POGO b/tests/version/setup-POGO new file mode 100644 index 00000000..38355c55 --- /dev/null +++ b/tests/version/setup-POGO @@ -0,0 +1,3 @@ +add 1 1 1 p +edit c 1 T 100 +add 2 v v v