Remove the wait command, it's been broken and restricted to deity
since Empire 2, ca. 1995: (wai): Remove. (player_coms): Update accordingly.
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* wai.c: Wait for telegrams and announcements
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "commands.h"
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#include "empio.h"
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int
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wai(void)
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{
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struct natstr *np;
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np = getnatp(player->cnum);
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io_output(player->iop, IO_WAIT);
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if (np->nat_ann == 0 && np->nat_tgms == 0) {
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player->waiting++;
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io_input(player->iop, IO_WAIT);
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player->waiting--;
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}
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if (player->aborted || io_eof(player->iop))
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return RET_OK;
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if (np->nat_ann != 0)
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player->argp[0] = "wire";
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if (np->nat_tgms != 0)
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player->argp[0] = "read";
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return rea();
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}
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