Remove the wait command, it's been broken and restricted to deity
since Empire 2, ca. 1995: (wai): Remove. (player_coms): Update accordingly.
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4 changed files with 0 additions and 85 deletions
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@ -246,7 +246,6 @@ int turn(void);
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int upda(void);
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int upda(void);
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int upgr(void);
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int upgr(void);
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int vers(void);
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int vers(void);
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int wai(void);
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int wall(void);
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int wall(void);
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int wing(void);
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int wing(void);
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int wipe(void);
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int wipe(void);
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25
info/wait.t
25
info/wait.t
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@ -1,25 +0,0 @@
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.TH Command WAIT
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.NA wait "Wait for a telegram"
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.LV Expert
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.SY "wait"
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The wait command is used to wait until new telegrams are received.
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It's most common use is to wait for an attack, or a reply of some sort.
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.s1
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.EX "wait"
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.nf
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You have a new telegram waiting ...
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.fi
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.EX
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.sp
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When telegrams arrive you are informed with:
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.NF
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\*QYou have a new telegram waiting ...\*U if there is just one new one, or
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\*QYou have ten new telegrams waiting ...\*U if there are ten of them, or
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\*QYou have several new telegrams waiting ...\*U if there are very many.
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.FI
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.s1
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The wait command will eventually time out.
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.s1
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WAIT COMMAND IS DISABLED IN THE NEW SERVER.
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.s1
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.SA "telegram, wire, Obsolete"
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@ -1,58 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* wai.c: Wait for telegrams and announcements
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "commands.h"
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#include "empio.h"
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int
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wai(void)
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{
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struct natstr *np;
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np = getnatp(player->cnum);
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io_output(player->iop, IO_WAIT);
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if (np->nat_ann == 0 && np->nat_tgms == 0) {
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player->waiting++;
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io_input(player->iop, IO_WAIT);
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player->waiting--;
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}
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if (player->aborted || io_eof(player->iop))
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return RET_OK;
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if (np->nat_ann != 0)
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player->argp[0] = "wire";
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if (np->nat_tgms != 0)
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player->argp[0] = "read";
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return rea();
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}
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@ -271,7 +271,6 @@ struct cmndstr player_coms[] = {
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{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
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{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
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1, upgr, C_MOD, NORM + MONEY + CAP},
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1, upgr, C_MOD, NORM + MONEY + CAP},
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{"version", 0, vers, 0, VIS},
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{"version", 0, vers, 0, VIS},
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{"wait", 0, wai, C_MOD, GOD},
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{"wall [<message>]", 0, wall, C_MOD, NORM},
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{"wall [<message>]", 0, wall, C_MOD, NORM},
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{"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
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{"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
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{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
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{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
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