Remove the wait command, it's been broken and restricted to deity

since Empire 2, ca. 1995:
(wai): Remove.
(player_coms): Update accordingly.
This commit is contained in:
Markus Armbruster 2007-01-17 20:04:03 +00:00
parent ebb731a562
commit 94267b2fe4
4 changed files with 0 additions and 85 deletions

View file

@ -246,7 +246,6 @@ int turn(void);
int upda(void);
int upgr(void);
int vers(void);
int wai(void);
int wall(void);
int wing(void);
int wipe(void);

View file

@ -1,25 +0,0 @@
.TH Command WAIT
.NA wait "Wait for a telegram"
.LV Expert
.SY "wait"
The wait command is used to wait until new telegrams are received.
It's most common use is to wait for an attack, or a reply of some sort.
.s1
.EX "wait"
.nf
You have a new telegram waiting ...
.fi
.EX
.sp
When telegrams arrive you are informed with:
.NF
\*QYou have a new telegram waiting ...\*U if there is just one new one, or
\*QYou have ten new telegrams waiting ...\*U if there are ten of them, or
\*QYou have several new telegrams waiting ...\*U if there are very many.
.FI
.s1
The wait command will eventually time out.
.s1
WAIT COMMAND IS DISABLED IN THE NEW SERVER.
.s1
.SA "telegram, wire, Obsolete"

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@ -1,58 +0,0 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* wai.c: Wait for telegrams and announcements
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "commands.h"
#include "empio.h"
int
wai(void)
{
struct natstr *np;
np = getnatp(player->cnum);
io_output(player->iop, IO_WAIT);
if (np->nat_ann == 0 && np->nat_tgms == 0) {
player->waiting++;
io_input(player->iop, IO_WAIT);
player->waiting--;
}
if (player->aborted || io_eof(player->iop))
return RET_OK;
if (np->nat_ann != 0)
player->argp[0] = "wire";
if (np->nat_tgms != 0)
player->argp[0] = "read";
return rea();
}

View file

@ -271,7 +271,6 @@ struct cmndstr player_coms[] = {
{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
1, upgr, C_MOD, NORM + MONEY + CAP},
{"version", 0, vers, 0, VIS},
{"wait", 0, wai, C_MOD, GOD},
{"wall [<message>]", 0, wall, C_MOD, NORM},
{"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},