diff --git a/info/Empire2.t b/info/Empire2.t index aaeeba89..51b241e2 100644 --- a/info/Empire2.t +++ b/info/Empire2.t @@ -648,4 +648,4 @@ DAVYJONES: nukes hitting sea affect 1 sect, hitting waste/sanct don't det BABY_NUKES: Nukes affect only 1 sector .FI .s1 -.SA "strength, tend, toggle, flash, relations, arm, starvation, Damage, report, power, Clients, Attacking, Server" +.SA "Server" diff --git a/info/Empire3.t b/info/Empire3.t index 2ac9d6d1..0ce0cdad 100644 --- a/info/Empire3.t +++ b/info/Empire3.t @@ -170,4 +170,4 @@ The following options have been made standard: NEWPAF: Plane combat is in nice easy-to-read columns .fi .s1 -.SA "toggle, sharebmap, Clients, Server" +.SA "Server" diff --git a/info/Empire4.t b/info/Empire4.t index 4655cb76..7ad0c746 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -4296,4 +4296,4 @@ Changes to Empire 4.0.0 - Wed Aug 21 1996 .FI .s1 -.SA "Clients, Server, Infrastructure, Sectors, LandUnits, Planes, Ships" +.SA "Server" diff --git a/info/Old-empire.t b/info/Old-empire.t index 10bc5aa9..220d73a1 100644 --- a/info/Old-empire.t +++ b/info/Old-empire.t @@ -328,4 +328,4 @@ Only aircraft carriers can launch and retrieve air strikes. .s1 Only cargo ships can carry lcms (1400) and hcms (900). .s1 -.SA "coastwatch, fire, load, lookout, mine, navigate, tend, torpedo, fly, Server" +.SA "Server"