Fix obj_changed() to check object exists
Relatively harmless, because these kinds of objects don't go away.
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1 changed files with 3 additions and 2 deletions
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@ -28,7 +28,7 @@
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*
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*
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* Known contributors to this file:
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* Known contributors to this file:
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* Steve McClure, 1998
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* Steve McClure, 1998
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* Markus Armbruster, 2004-2011
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* Markus Armbruster, 2004-2012
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*/
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*/
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#include <config.h>
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#include <config.h>
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@ -50,7 +50,8 @@ obj_changed(struct empobj *obj, size_t sz)
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{
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{
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union empobj_storage old, tobj;
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union empobj_storage old, tobj;
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get_empobj(obj->ef_type, obj->uid, &old);
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if (!get_empobj(obj->ef_type, obj->uid, &old))
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return 0;
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memcpy(&tobj, obj, sz);
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memcpy(&tobj, obj, sz);
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old.gen.timestamp = tobj.gen.timestamp = 0;
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old.gen.timestamp = tobj.gen.timestamp = 0;
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old.gen.generation = tobj.gen.generation = 0;
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old.gen.generation = tobj.gen.generation = 0;
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