(dispatch, explain, status): Use player->nstat instead of
player->ncomstat for command permissions. Side effect: status() no longer notifies deities when they go broke or become solvent. (dispatch): Don't distinguish between transiently and permanently unavailable commands. Didn't really work anyway. (player): Remove unused member ncomstat.
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4 changed files with 10 additions and 15 deletions
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@ -67,12 +67,11 @@ struct player {
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char *condarg; /* conditional, ASCII, valid if command */
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char *comtail[128]; /* start of args in combuf[] */
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time_t lasttime; /* when minleft was last debited */
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int ncomstat;
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int minleft;
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int btused;
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int god;
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int owner;
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int nstat;
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int nstat; /* command capabilities */
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int simulation; /* e.g. budget command */
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double dolcost;
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time_t curup; /* when last input was received */
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