(infect_people): Remove parameters vec, eff, mobil and work with
sp->sct_item, sp->sct_effic, sp->sct_mobil instead. This is safe, because the only caller passed a copy of sp->sct_item created with getvec(), and infect_people() doesn't change it. Caller changed. (infect_people): Rewrite plague risk computation for clarity.
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abaf9e06ec
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1 changed files with 15 additions and 21 deletions
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@ -47,8 +47,7 @@
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#include "lost.h"
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#include "lost.h"
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#include "gen.h"
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#include "gen.h"
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static int infect_people(struct natstr *, register int *, u_int, int,
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static int infect_people(struct natstr *, struct sctstr *);
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struct sctstr *);
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void
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void
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do_plague(struct sctstr *sp, struct natstr *np, int etu)
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do_plague(struct sctstr *sp, struct natstr *np, int etu)
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@ -60,15 +59,14 @@ do_plague(struct sctstr *sp, struct natstr *np, int etu)
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if (opt_NO_PLAGUE) /* no plague nothing to do */
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if (opt_NO_PLAGUE) /* no plague nothing to do */
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return;
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return;
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if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
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return;
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pstage = sp->sct_pstage;
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pstage = sp->sct_pstage;
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ptime = sp->sct_ptime;
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ptime = sp->sct_ptime;
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if (pstage == PLG_HEALTHY) {
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if (pstage == PLG_HEALTHY) {
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pstage = infect_people(np, vec, sp->sct_effic, (int)sp->sct_mobil, sp);
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pstage = infect_people(np, sp);
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ptime = 0;
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ptime = 0;
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} else {
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} else {
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getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
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n = plague_people(np, vec, &pstage, &ptime, etu);
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n = plague_people(np, vec, &pstage, &ptime, etu);
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switch (n) {
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switch (n) {
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case PLG_DYING:
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case PLG_DYING:
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@ -109,27 +107,24 @@ do_plague(struct sctstr *sp, struct natstr *np, int etu)
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default:
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default:
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break;
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break;
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}
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}
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putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
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}
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}
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if (vec[I_CIVIL] == 0 && vec[I_MILIT] == 0 &&
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if (sp->sct_item[I_CIVIL] == 0 && sp->sct_item[I_MILIT] == 0
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!has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
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&& !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
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makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
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makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
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sp->sct_own = 0;
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sp->sct_own = 0;
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sp->sct_oldown = 0;
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sp->sct_oldown = 0;
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}
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}
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putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
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sp->sct_pstage = pstage;
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sp->sct_pstage = pstage;
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sp->sct_ptime = ptime;
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sp->sct_ptime = ptime;
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}
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}
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/*ARGSUSED*/
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/*ARGSUSED*/
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static int
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static int
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infect_people(struct natstr *np, register int *vec, u_int eff, int mobil,
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infect_people(struct natstr *np, struct sctstr *sp)
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struct sctstr *sp)
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{
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{
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double plg_num;
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double pop, pop_space, bad_stuff, pollution, cleanup;
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double plg_denom;
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double plg_chance;
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double plg_chance;
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double civvies = 999.0;
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if (opt_NO_PLAGUE) /* no plague nothing to do */
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if (opt_NO_PLAGUE) /* no plague nothing to do */
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return PLG_HEALTHY;
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return PLG_HEALTHY;
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@ -137,17 +132,16 @@ infect_people(struct natstr *np, register int *vec, u_int eff, int mobil,
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if (np->nat_level[NAT_TLEV] <= 10.0)
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if (np->nat_level[NAT_TLEV] <= 10.0)
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return PLG_HEALTHY;
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return PLG_HEALTHY;
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if (opt_BIG_CITY && (sp->sct_type == SCT_CAPIT))
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civvies = 9999.0;
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/*
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/*
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* make plague where there was none before...
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* make plague where there was none before...
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*/
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*/
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plg_num = ((vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]) / civvies) *
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pop = sp->sct_item[I_CIVIL] + sp->sct_item[I_MILIT] + sp->sct_item[I_UW];
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((vec[I_IRON] + vec[I_OIL] + (vec[I_RAD] * 2)) / 10.0 +
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pop_space = opt_BIG_CITY && (sp->sct_type == SCT_CAPIT) ? 9999.0 : 999.0;
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np->nat_level[NAT_TLEV] + 100.0);
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bad_stuff
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plg_denom = eff + mobil + 100 + np->nat_level[NAT_RLEV];
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= sp->sct_item[I_IRON] + sp->sct_item[I_OIL] + sp->sct_item[I_RAD] * 2;
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plg_chance = ((plg_num / plg_denom) - 1.0) * 0.01;
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pollution = bad_stuff / 10.0 + np->nat_level[NAT_TLEV] + 100.0;
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cleanup = sp->sct_effic + sp->sct_mobil + 100 + np->nat_level[NAT_RLEV];
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plg_chance = ((pop / pop_space) * (pollution / cleanup) - 1.0) * 0.01;
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if (chance(plg_chance))
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if (chance(plg_chance))
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return PLG_EXPOSED;
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return PLG_EXPOSED;
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return PLG_HEALTHY;
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return PLG_HEALTHY;
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