(infect_people): Remove parameters vec, eff, mobil and work with
sp->sct_item, sp->sct_effic, sp->sct_mobil instead. This is safe, because the only caller passed a copy of sp->sct_item created with getvec(), and infect_people() doesn't change it. Caller changed. (infect_people): Rewrite plague risk computation for clarity.
This commit is contained in:
parent
abaf9e06ec
commit
979f74709b
1 changed files with 15 additions and 21 deletions
|
@ -47,8 +47,7 @@
|
|||
#include "lost.h"
|
||||
#include "gen.h"
|
||||
|
||||
static int infect_people(struct natstr *, register int *, u_int, int,
|
||||
struct sctstr *);
|
||||
static int infect_people(struct natstr *, struct sctstr *);
|
||||
|
||||
void
|
||||
do_plague(struct sctstr *sp, struct natstr *np, int etu)
|
||||
|
@ -60,15 +59,14 @@ do_plague(struct sctstr *sp, struct natstr *np, int etu)
|
|||
if (opt_NO_PLAGUE) /* no plague nothing to do */
|
||||
return;
|
||||
|
||||
if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
|
||||
return;
|
||||
pstage = sp->sct_pstage;
|
||||
ptime = sp->sct_ptime;
|
||||
|
||||
if (pstage == PLG_HEALTHY) {
|
||||
pstage = infect_people(np, vec, sp->sct_effic, (int)sp->sct_mobil, sp);
|
||||
pstage = infect_people(np, sp);
|
||||
ptime = 0;
|
||||
} else {
|
||||
getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
|
||||
n = plague_people(np, vec, &pstage, &ptime, etu);
|
||||
switch (n) {
|
||||
case PLG_DYING:
|
||||
|
@ -109,27 +107,24 @@ do_plague(struct sctstr *sp, struct natstr *np, int etu)
|
|||
default:
|
||||
break;
|
||||
}
|
||||
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
|
||||
}
|
||||
if (vec[I_CIVIL] == 0 && vec[I_MILIT] == 0 &&
|
||||
!has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
|
||||
if (sp->sct_item[I_CIVIL] == 0 && sp->sct_item[I_MILIT] == 0
|
||||
&& !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
|
||||
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
|
||||
sp->sct_own = 0;
|
||||
sp->sct_oldown = 0;
|
||||
}
|
||||
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
|
||||
sp->sct_pstage = pstage;
|
||||
sp->sct_ptime = ptime;
|
||||
}
|
||||
|
||||
/*ARGSUSED*/
|
||||
static int
|
||||
infect_people(struct natstr *np, register int *vec, u_int eff, int mobil,
|
||||
struct sctstr *sp)
|
||||
infect_people(struct natstr *np, struct sctstr *sp)
|
||||
{
|
||||
double plg_num;
|
||||
double plg_denom;
|
||||
double pop, pop_space, bad_stuff, pollution, cleanup;
|
||||
double plg_chance;
|
||||
double civvies = 999.0;
|
||||
|
||||
if (opt_NO_PLAGUE) /* no plague nothing to do */
|
||||
return PLG_HEALTHY;
|
||||
|
@ -137,17 +132,16 @@ infect_people(struct natstr *np, register int *vec, u_int eff, int mobil,
|
|||
if (np->nat_level[NAT_TLEV] <= 10.0)
|
||||
return PLG_HEALTHY;
|
||||
|
||||
if (opt_BIG_CITY && (sp->sct_type == SCT_CAPIT))
|
||||
civvies = 9999.0;
|
||||
|
||||
/*
|
||||
* make plague where there was none before...
|
||||
*/
|
||||
plg_num = ((vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]) / civvies) *
|
||||
((vec[I_IRON] + vec[I_OIL] + (vec[I_RAD] * 2)) / 10.0 +
|
||||
np->nat_level[NAT_TLEV] + 100.0);
|
||||
plg_denom = eff + mobil + 100 + np->nat_level[NAT_RLEV];
|
||||
plg_chance = ((plg_num / plg_denom) - 1.0) * 0.01;
|
||||
pop = sp->sct_item[I_CIVIL] + sp->sct_item[I_MILIT] + sp->sct_item[I_UW];
|
||||
pop_space = opt_BIG_CITY && (sp->sct_type == SCT_CAPIT) ? 9999.0 : 999.0;
|
||||
bad_stuff
|
||||
= sp->sct_item[I_IRON] + sp->sct_item[I_OIL] + sp->sct_item[I_RAD] * 2;
|
||||
pollution = bad_stuff / 10.0 + np->nat_level[NAT_TLEV] + 100.0;
|
||||
cleanup = sp->sct_effic + sp->sct_mobil + 100 + np->nat_level[NAT_RLEV];
|
||||
plg_chance = ((pop / pop_space) * (pollution / cleanup) - 1.0) * 0.01;
|
||||
if (chance(plg_chance))
|
||||
return PLG_EXPOSED;
|
||||
return PLG_HEALTHY;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue