(hap_req): New.
(nati, populace): Use it. (populace, nati): Change hap, pct from float to double, because they are used as double. (nati): Print happiness needed with just two decimals, like the other levels.
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222847bb75
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4 changed files with 15 additions and 13 deletions
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@ -290,6 +290,7 @@ extern int blksize(int);
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extern time_t fdate(int);
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/* hap_fact.c */
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extern double hap_fact(struct natstr *, struct natstr *);
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extern double hap_req(struct natstr *np);
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/* hours.c */
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extern int is_wday_allowed(int, char *);
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extern int is_daytime_allowed(int, char *);
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@ -47,7 +47,7 @@ nati(void)
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{
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struct natstr *natp;
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struct sctstr sect;
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float hap;
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double hap;
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int mil;
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int civ;
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int cnum;
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@ -122,11 +122,9 @@ nati(void)
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pr("Max safe population for civs/uws: %d/%d\n", safepop, uwpop);
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hap = ((natp->nat_level[NAT_TLEV] - 40) / 40.0 +
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natp->nat_level[NAT_ELEV] / 3.0);
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hap = hap_req(natp);
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if (hap > 0.0)
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pr("Happiness needed is %f\n", hap);
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pr("Happiness needed is %.2f\n", hap);
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else
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pr("No happiness needed\n");
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@ -62,3 +62,11 @@ hap_fact(struct natstr *tnat, struct natstr *vnat)
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hap_fact = 0.8;
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return hap_fact;
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}
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/* Return happiness required to keep NP's citizens happy. */
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double
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hap_req(struct natstr *np)
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{
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return (np->nat_level[NAT_TLEV] - 40.0) / 40.0
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+ np->nat_level[NAT_ELEV] / 3.0;
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}
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@ -49,10 +49,7 @@
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void
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populace(struct natstr *np, struct sctstr *sp, int etu)
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{
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float hap;
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float tech;
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float edu;
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float pct;
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double hap, pct;
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int n;
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int civ = sp->sct_item[I_CIVIL];
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int mil = sp->sct_item[I_MILIT];
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@ -74,11 +71,9 @@ populace(struct natstr *np, struct sctstr *sp, int etu)
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}
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hap = np->nat_level[NAT_HLEV];
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edu = np->nat_level[NAT_ELEV];
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tech = np->nat_level[NAT_TLEV];
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pct = (double)((tech - 40) / 40.0 + edu / 3.0);
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pct = hap_req(np);
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if (sp->sct_own == sp->sct_oldown && hap < pct &&
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chance(((double)pct - (double)hap) / (double)5.0)) {
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chance((pct - hap) / 5.0)) {
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/*
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* zap the loyalty of unhappy civilians.
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* there is a 20% chance per hap point below the
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