Update for 4.2.17.
This commit is contained in:
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4 changed files with 73 additions and 5 deletions
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@ -1,6 +1,40 @@
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Changes to Empire 4.2.17 - Sat Aug 14 19:53:12 UTC 2004
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* Fix seeding of PRNG under Windows. The bug made updates occur at
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a predictable time in the update window. From Ron Koenderink.
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* Close major loophole in drop that allowed players to determine
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whether an arbitrary sector is sea, allied land, or other land.
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* fly could fly civilians into occupied or allied sectors. drop
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could drop them into allied sectors. For consistency with other
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means to move around stuff, both is no longer possible.
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* Don't allow flying to a carrier that doesn't have space for the
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planes. Previously, planes that did this were teleported home,
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which could be abused.
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* Close loophole in bomb that allowed players to find all
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sanctuaries.
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* Fix move and explore not to crash when moving civilians to a sector
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without civilians, and interdiction destroys them all. Found and
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debugged by Jeff Cotter.
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* Fix printing of messages entered with turn command. '%' characters
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could cause havoc, even crashes.
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* Use sector's actual maximum population to compute chance of plague
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outbreak. Previously, code used 9999 for big cities and 999 for
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other sectors, and info Plague said 999. This makes all crowded
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sectors equally vulnerable, even mountains, plains, and inefficient
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big cities.
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* Oil derricks no longer drill and deplete more oil than they can
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hold.
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* Version 4.2.15's coordinate and list parsing fixes reject trailing
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junk. That's too strict. Silently ignore trailing junk as long as
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it starts with whitespace.
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* Version 4.2.15's selector rewrite broke some type literals,
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e.g. `?des=n' was interpreted as `?des=newdes'. Change to prefer
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type literals to selectors.
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* Nightly build patches game to get repeatable PRNG results. From
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Marc Olzheim.
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Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
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Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
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* Previous version broke sector production when part of the work is
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* Previous version broke sector production when part of the work is
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used for sector construction.
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used for sector construction. Fix courtesy Jeff Cotter.
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* Add rudimentary tests to nightly build. From Marc Olzheim.
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* Add rudimentary tests to nightly build. From Marc Olzheim.
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Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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@ -38,10 +38,10 @@
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#define EMP_VERS_MAJOR 4
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#define EMP_VERS_MAJOR 4
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#define EMP_VERS_MINOR 2
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#define EMP_VERS_MINOR 2
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#define EMP_VERS_PATCH 16
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#define EMP_VERS_PATCH 17
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#define KSU_DIST 1.04
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#define KSU_DIST 1.04
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#define CHAINSAW_DIST 4.00
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#define CHAINSAW_DIST 4.00
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#define WOLFPACK_DIST 2.16
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#define WOLFPACK_DIST 2.17
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#endif /* _VERSION_H_ */
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#endif /* _VERSION_H_ */
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@ -7,9 +7,43 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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.NF
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Changes to Empire 4.2.17 - Sat Aug 14 19:53:12 UTC 2004
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* Fix seeding of PRNG under Windows. The bug made updates occur at
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a predictable time in the update window. From Ron Koenderink.
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* Close major loophole in drop that allowed players to determine
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whether an arbitrary sector is sea, allied land, or other land.
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* fly could fly civilians into occupied or allied sectors. drop
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could drop them into allied sectors. For consistency with other
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means to move around stuff, both is no longer possible.
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* Don't allow flying to a carrier that doesn't have space for the
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planes. Previously, planes that did this were teleported home,
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which could be abused.
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* Close loophole in bomb that allowed players to find all
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sanctuaries.
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* Fix move and explore not to crash when moving civilians to a sector
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without civilians, and interdiction destroys them all. Found and
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debugged by Jeff Cotter.
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* Fix printing of messages entered with turn command. '%' characters
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could cause havoc, even crashes.
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* Use sector's actual maximum population to compute chance of plague
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outbreak. Previously, code used 9999 for big cities and 999 for
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other sectors, and info Plague said 999. This makes all crowded
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sectors equally vulnerable, even mountains, plains, and inefficient
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big cities.
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* Oil derricks no longer drill and deplete more oil than they can
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hold.
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* Version 4.2.15's coordinate and list parsing fixes reject trailing
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junk. That's too strict. Silently ignore trailing junk as long as
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it starts with whitespace.
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* Version 4.2.15's selector rewrite broke some type literals,
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e.g. `?des=n' was interpreted as `?des=newdes'. Change to prefer
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type literals to selectors.
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* Nightly build patches game to get repeatable PRNG results. From
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Marc Olzheim.
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Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
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Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
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* Previous version broke sector production when part of the work is
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* Previous version broke sector production when part of the work is
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used for sector construction.
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used for sector construction. Fix courtesy Jeff Cotter.
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* Add rudimentary tests to nightly build. From Marc Olzheim.
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* Add rudimentary tests to nightly build. From Marc Olzheim.
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Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
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@ -1,7 +1,7 @@
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#!/bin/sh -e
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#!/bin/sh -e
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tar='tar --owner=0 --group=0 --mode=ug+w,a+rX'
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tar='tar --owner=0 --group=0 --mode=ug+w,a+rX'
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name=empire
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name=empire
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version=4.2.16 # FIXME automate
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version=4.2.17 # FIXME automate
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srvdir=$name-$version
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srvdir=$name-$version
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clidir=$name-client-$version
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clidir=$name-client-$version
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txtdir=$name-info-text-$version
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txtdir=$name-info-text-$version
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