update: Eliminate produce_sect()'s getnatp()

Make callers pass struct natstr * instead of a country number.  All
callers have it already.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-03 20:24:04 +02:00
parent 60450f1637
commit 991b59183d
4 changed files with 7 additions and 10 deletions

View file

@ -242,10 +242,9 @@ decay_fallout(struct sctstr *sp, int etus)
* Produce for a specific nation
*/
void
produce_sect(int natnum, int etu, struct bp *bp, int p_sect[][2])
produce_sect(struct natstr *np, int etu, struct bp *bp, int p_sect[][2])
{
struct sctstr *sp;
struct natstr *np;
short buf[I_MAX + 1];
short *vec;
int work, cost, ecost, pcost;
@ -254,7 +253,7 @@ produce_sect(int natnum, int etu, struct bp *bp, int p_sect[][2])
for (n = 0; NULL != (sp = getsectid(n)); n++) {
if (sp->sct_type == SCT_WATER)
continue;
if (sp->sct_own != natnum)
if (sp->sct_own != np->nat_cnum)
continue;
if (sp->sct_updated != 0)
continue;
@ -267,8 +266,6 @@ produce_sect(int natnum, int etu, struct bp *bp, int p_sect[][2])
if (running_test_suite)
seed_prng(sp->sct_uid);
np = getnatp(natnum);
if (player->simulation) {
/* work on a copy, which will be discarded */
memcpy(buf, sp->sct_item, sizeof(buf));