diff --git a/src/lib/player/empmod.c b/src/lib/player/empmod.c index 7e0d5e3a..6d5d0a05 100644 --- a/src/lib/player/empmod.c +++ b/src/lib/player/empmod.c @@ -51,21 +51,22 @@ struct cmndstr player_coms[] = { {"army ", 0, army, C_MOD, NORM}, {"assault [ ]", 3, assa, C_MOD, NORM + MONEY + CAP}, - {"attack [ ]", 3, atta, C_MOD, - NORM + MONEY + CAP}, + {"attack [ ]", + 3, atta, C_MOD, NORM + MONEY + CAP}, {"bdes ", 0, bdes, C_MOD, NORM}, {"bestpath ", 0, best, 0, NORM}, {"bmap [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM}, - {"board [|]", 3, boar, C_MOD, - NORM + MONEY + CAP}, - {"bomb ", 2, bomb, C_MOD, NORM + MONEY + CAP}, + {"board [|]", + 3, boar, C_MOD, NORM + MONEY + CAP}, + {"bomb ", + 2, bomb, C_MOD, NORM + MONEY + CAP}, {"break {sanctuary}", 1, brea, C_MOD, SANCT}, - {"budget [ ]", 1, budg, 0, - NORM}, - {"build [ ]", 1, - buil, C_MOD, NORM + MONEY + CAP}, - {"buy ", 1, buy, C_MOD, - CAP + NORM + MONEY}, + {"budget [ ]", + 1, budg, 0, NORM}, + {"build [ ]", + 1, buil, C_MOD, NORM + MONEY + CAP}, + {"buy ", + 1, buy, C_MOD, CAP + NORM + MONEY}, {"bye {log-off}", 0, quit, 0, VIS}, {"capital ", 0, capi, C_MOD, NORM}, {"cargo ", 0, carg, 0, NORM}, @@ -77,86 +78,90 @@ struct cmndstr player_coms[] = { {"coastwatch ", 1, coas, C_MOD, NORM + CAP}, {"collect ", 2, coll, C_MOD, NORM + MONEY + CAP}, {"commodity ", 0, comm, 0, VIS}, - {"consider ", 1, cons, - C_MOD, NORM + CAP}, + {"consider ", + 1, cons, C_MOD, NORM + CAP}, {"convert [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP}, {"country ", 0, coun, 0, NORM}, {"cutoff ", 0, cuto, C_MOD, NORM}, - {"declare ", 2, decl, C_MOD, - NORM + CAP}, + {"declare ", + 2, decl, C_MOD, NORM + CAP}, {"deliver [q|] []", 1, deli, C_MOD, NORM}, - {"demobilize [sure?]", 1, demo, C_MOD, - NORM + CAP}, + {"demobilize [sure?]", + 1, demo, C_MOD, NORM + CAP}, {"designate [sure?]", 1, desi, C_MOD, NORM}, {"disable", 0, disa, C_MOD, GOD}, {"disarm ", 2, disarm, C_MOD, NORM + MONEY + CAP}, {"distribute ", 1, dist, C_MOD, NORM}, - {"drop ", 1, drop, C_MOD, NORM + MONEY + CAP}, + {"drop ", + 1, drop, C_MOD, NORM + MONEY + CAP}, {"dump []", 0, dump, 0, NORM}, {"echo []", 0, echo, 0, NORM}, - {"edit [ ]...", 0, - edit, C_MOD, GOD}, + {"edit [ ]...", + 0, edit, C_MOD, GOD}, {"enable", 0, enab, C_MOD, GOD}, {"enlist ", 2, enli, C_MOD, NORM + MONEY + CAP}, {"execute ", 0, execute, 0, VIS}, - {"explore ", 1, explore, C_MOD, - NORM + MONEY + CAP}, + {"explore ", + 1, explore, C_MOD, NORM + MONEY + CAP}, {"financial", 0, fina, 0, NORM}, - {"fire [TO-SECT | SHIP]", 1, multifire, C_MOD, NORM + MONEY + CAP}, + {"fire [TO-SECT | SHIP]", + 1, multifire, C_MOD, NORM + MONEY + CAP}, {"flash []", 0, flash, 0, VIS}, {"fleetadd ", 0, flee, C_MOD, NORM}, - {"fly ", 2, fly, C_MOD, NORM + MONEY + CAP}, + {"fly ", + 2, fly, C_MOD, NORM + MONEY + CAP}, {"follow ", 1, foll, C_MOD, NORM + CAP}, {"force ", 0, force, C_MOD, GOD}, {"fortify ", 1, fort, C_MOD, NORM}, - {"fuel []", 1, fuel, - C_MOD, NORM}, + {"fuel []", + 1, fuel, C_MOD, NORM}, {"give ", 0, give, C_MOD, GOD}, {"grind ", 1, grin, C_MOD, NORM + MONEY + CAP}, {"harden ", 2, hard, C_MOD, NORM + MONEY + CAP}, {"headlines [days]", 0, head, C_MOD, VIS}, {"help ", 0, info, 0, VIS}, - {"improve ", 1, improve, C_MOD, - NORM + MONEY + CAP}, + {"improve ", + 1, improve, C_MOD, NORM + MONEY + CAP}, {"info ", 0, info, 0, VIS}, {"land ", 0, land, C_MOD, NORM}, {"launch ", 3, laun, C_MOD, NORM + MONEY + CAP}, {"lbmap [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM}, - {"lboard []", 3, lboa, C_MOD, - NORM + MONEY + CAP}, + {"lboard []", + 3, lboa, C_MOD, NORM + MONEY + CAP}, {"lcargo ", 0, lcarg, 0, NORM}, {"ldump []", 0, ldump, 0, NORM}, {"ledger ", 0, ledg, 0, NORM}, {"level ", 0, leve, 0, NORM}, {"list of commands", 0, explain, 0, VIS}, - {"lload ", 1, - lload, C_MOD, NORM + CAP}, + {"lload ", + 1, lload, C_MOD, NORM + CAP}, {"llookout ", 1, llook, 0, NORM + CAP}, {"lmap [s|l|p|*|h]", 0, map, C_MOD, NORM}, {"lmine ", 2, landmine, C_MOD, NORM + MONEY + CAP}, - {"load ", 1, load, - C_MOD, NORM + CAP}, + {"load ", + 1, load, C_MOD, NORM + CAP}, {"lookout ", 1, look, 0, NORM + CAP}, {"lost", 0, lost, 0, NORM}, {"lradar ", 1, rada, 0, NORM + CAP}, {"lrange ", 1, lrange, C_MOD, NORM + CAP}, - {"lretreat [i|h|b|c]", 1, lretr, C_MOD, - NORM + CAP}, + {"lretreat [i|h|b|c]", + 1, lretr, C_MOD, NORM + CAP}, {"lstat ", 0, lsta, C_MOD, NORM}, - {"ltend ", 1, ltend, C_MOD, - NORM + CAP}, - {"lunload ", 1, - lload, C_MOD, NORM + CAP}, + {"ltend ", + 1, ltend, C_MOD, NORM + CAP}, + {"lunload ", + 1, lload, C_MOD, NORM + CAP}, {"map [s|l|p|*|h]", 0, map, C_MOD, VIS}, {"march ", 1, march, C_MOD, NORM + CAP}, {"market ", 0, mark, 0, VIS}, {"mine ", 2, mine, C_MOD, NORM + MONEY + CAP}, - {"mission []", 2, mission, C_MOD, NORM + CAP}, + {"mission []", + 2, mission, C_MOD, NORM + CAP}, {"mobupdate ", 0, mobupdate, C_MOD, GOD}, {"morale ", 1, morale, C_MOD, NORM + CAP}, {"motd", 0, show_motd, C_MOD, VIS}, - {"move ", 1, - move, C_MOD, NORM + CAP}, + {"move ", + 1, move, C_MOD, NORM + CAP}, {"mquota ", 2, mobq, C_MOD, NORM + CAP}, {"name ", 0, name, C_MOD, NORM}, {"nation [as-COUNTRY]", 0, nati, 0, VIS}, @@ -167,11 +172,12 @@ struct cmndstr player_coms[] = { {"newspaper [days]", 0, news, 0, VIS}, {"nmap [s|l|p|*|h]", 0, map, C_MOD, VIS}, {"nuke ", 0, nuke, 0, NORM}, - {"offer [ ]", 1, offe, C_MOD, - NORM + MONEY + CAP}, + {"offer [ ]", + 1, offe, C_MOD, NORM + MONEY + CAP}, {"order ", 1, orde, C_MOD, NORM + CAP}, {"origin ", 1, orig, C_MOD, NORM}, - {"paradrop ", 3, para, C_MOD, NORM + MONEY + CAP}, + {"paradrop ", + 3, para, C_MOD, NORM + MONEY + CAP}, {"path ", 0, path, 0, NORM}, {"payoff ", 0, payo, C_MOD, NORM}, {"pbmap [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM}, @@ -181,7 +187,8 @@ struct cmndstr player_coms[] = { {"plane ", 0, plan, 0, NORM}, {"players", 0, play, 0, VIS}, {"pmap [s|l|p|*|h]", 0, map, C_MOD, NORM}, - {"power [[\"new\" []] | [\"country\" ]]", 0, powe, C_MOD, VIS}, + {"power [[\"new\" []] | [\"country\" ]]", + 0, powe, C_MOD, VIS}, {"pray", 0, tele, C_MOD, NORM}, {"production ", 0, prod, 0, NORM}, {"pstat ", 0, pstat, 0, NORM}, @@ -191,38 +198,38 @@ struct cmndstr player_coms[] = { {"range ", 1, range, C_MOD, NORM + CAP}, {"read [yes|no|]", 0, rea, C_MOD, VIS}, {"realm []", 0, real, C_MOD, NORM}, - {"recon ", 3, - reco, C_MOD, NORM + MONEY + CAP}, - {"reject ", 2, - reje, C_MOD, NORM}, + {"recon ", + 3, reco, C_MOD, NORM + MONEY + CAP}, + {"reject ", + 2, reje, C_MOD, NORM}, {"relations [as-COUNTRY]", 0, rela, 0, VIS}, {"repay ", 1, repa, C_MOD, NORM + MONEY + CAP}, {"report ", 0, repo, 0, VIS}, {"reset <0|price>", 1, rese, C_MOD, NORM + CAP}, {"resource ", 0, reso, 0, NORM}, - {"retreat [i|t|s|h|b|d|u|c]", 1, retr, C_MOD, - NORM + CAP}, + {"retreat [i|t|s|h|b|d|u|c]", + 1, retr, C_MOD, NORM + CAP}, {"route ", 1, rout, 0, NORM}, {"sabotage ", 1, sabo, C_MOD, NORM + MONEY + CAP}, {"sail ", 1, sail, C_MOD, NORM + CAP}, - {"satellite [ [?cond&cond&...]]", 1, sate, 0, - NORM + MONEY + CAP}, + {"satellite [ [?cond&cond&...]]", + 1, sate, 0, NORM + MONEY + CAP}, {"sbmap [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM}, - {"scrap ", 2, scra, C_MOD, - NORM + MONEY + CAP}, + {"scrap ", + 2, scra, C_MOD, NORM + MONEY + CAP}, {"scuttle ", 5, scut, C_MOD, NORM + CAP}, {"sdump []", 0, sdump, 0, NORM}, {"sect ", 0, sct, 0, NORM}, {"sell ", 1, sell, C_MOD, NORM + CAP}, {"set ", 1, set, C_MOD, NORM + CAP}, - {"setresource ", 0, setres, C_MOD, GOD}, - {"setsector ", 0, setsector, C_MOD, GOD}, + {"setresource ", 0, setres, C_MOD, GOD}, + {"setsector ", 0, setsector, C_MOD, GOD}, {"sharebmap []", 0, shar, C_MOD, NORM}, {"shark ", 25, shark, C_MOD, NORM + MONEY + CAP}, {"ship ", 0, shi, 0, NORM}, {"shoot ", 3, shoo, C_MOD, NORM + MONEY + CAP}, - {"show <\"build\"|\"stats\"|\"cap\"> []", 0, show, 0, - VIS}, + {"show <\"build\"|\"stats\"|\"cap\"> []", + 0, show, 0, VIS}, {"shutdown [] ", 0, shut, 0, GOD}, {"sinfrastructure ", 0, sinfra, 0, VIS}, {"skywatch ", 1, skyw, C_MOD, NORM + CAP}, @@ -241,27 +248,27 @@ struct cmndstr player_coms[] = { {"sweep ", 3, reco, C_MOD, NORM + MONEY + CAP}, {"telegram ...", 0, tele, C_MOD, NORM}, - {"tend ", 1, - tend, C_MOD, NORM + CAP}, + {"tend ", + 1, tend, C_MOD, NORM + CAP}, {"territory []", 0, terr, C_MOD, NORM}, - {"test ", 1, - move, C_MOD, NORM + CAP}, + {"test ", + 1, move, C_MOD, NORM + CAP}, {"threshold ", 1, thre, C_MOD, NORM}, - {"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0, - togg, C_MOD, VIS}, - {"torpedo ", 3, torp, C_MOD, - NORM + MONEY + CAP}, + {"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", + 0, togg, C_MOD, VIS}, + {"torpedo ", + 3, torp, C_MOD, NORM + MONEY + CAP}, {"trade", 1, trad, C_MOD, NORM + CAP + MONEY}, {"transport <\"nuke\"|\"plane\"> ", 1, tran, C_MOD, NORM + CAP}, {"treaty ", 0, trea, 0, NORM + MONEY + CAP}, {"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD}, - {"unload ", 1, load, - C_MOD, NORM + CAP}, + {"unload ", + 1, load, C_MOD, NORM + CAP}, {"unsail ", 1, sail, C_MOD, NORM + CAP}, {"update", 0, upda, 0, VIS}, - {"upgrade ", 1, upgr, C_MOD, - NORM + MONEY + CAP}, + {"upgrade ", + 1, upgr, C_MOD, NORM + MONEY + CAP}, {"version", 0, vers, 0, VIS}, {"wait", 0, wai, C_MOD, GOD}, {"wall []", 0, wall, C_MOD, NORM},