(LND_AMM): Became weird in 4.2.3: ammo use depends on l_dam if l_ammo
is non-zero; actual value of non-zero l_ammo was unimportant. Side effect: it substantially increased ammunition consumption at high tech, because the change made the value increase with tech. Back out 4.2.3's change, just use l_ammo. This lets deities customize ammunition consumption independent of damage. Remove second parameter. Callers changed.
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3 changed files with 3 additions and 3 deletions
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@ -160,7 +160,7 @@ struct lchrstr {
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logx((t), 60.0))) : (b))
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#define LND_ACC(b, t) ((b * (1.0 - ((sqrt(t) / 100.0) * 1.1))) < 0 \
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? 0 : (b * (1.0 - ((sqrt(t) / 100.0) * 1.1))))
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#define LND_AMM(b, d, t) ((b) ? ((LND_DAM((d), (t)) / 2) + 1) : 0)
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#define LND_AMM(b, t) (b)
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#define LND_AAF(b, t) ((b * (1.0 + ((sqrt(t) / 100.0) * 3.0))) > 127 \
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? 127 : (b * (1.0 + ((sqrt(t) / 100.0) * 3.0))))
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#define LND_FC(b, t) (b)
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@ -1364,7 +1364,7 @@ lnd_set_tech(struct lndstr *lp, int tlev)
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lp->lnd_frg = (int)LND_FRG(lcp->l_frg, tech_diff);
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lp->lnd_acc = (int)LND_ACC(lcp->l_acc, tech_diff);
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lp->lnd_dam = (int)LND_DAM(lcp->l_dam, tech_diff);
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lp->lnd_ammo = (int)LND_AMM(lcp->l_ammo, lcp->l_dam, tech_diff);
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lp->lnd_ammo = (int)LND_AMM(lcp->l_ammo, tech_diff);
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lp->lnd_aaf = (int)LND_AAF(lcp->l_aaf, tech_diff);
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lp->lnd_fuelc = (int)LND_FC(lcp->l_fuelc, tech_diff);
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lp->lnd_fuelu = (int)LND_FU(lcp->l_fuelu, tech_diff);
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@ -482,7 +482,7 @@ show_land_stats(int tlev)
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(int)LND_FRG(lcp->l_frg, ourtlev),
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(int)LND_ACC(lcp->l_acc, ourtlev),
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(int)LND_DAM(lcp->l_dam, ourtlev),
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(int)LND_AMM(lcp->l_ammo, lcp->l_dam, ourtlev),
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(int)LND_AMM(lcp->l_ammo, ourtlev),
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(int)LND_AAF(lcp->l_aaf, ourtlev));
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pr("%2d %2d %2d %2d ",
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(int)LND_FC(lcp->l_fuelc, ourtlev),
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