(buy, move, prod, dodistribute, produce): Obey ITEM_MAX. Previous
change to move() was incomplete.
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parent
913774e53e
commit
9b7a65b865
5 changed files with 16 additions and 18 deletions
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@ -163,7 +163,7 @@ buy(void)
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ip = whichitem(comm.com_type);
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n = sect.sct_item[ip->i_vtype];
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qty = comm.com_amount;
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if (qty + n > 9990) {
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if (qty + n > ITEM_MAX) {
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pr("That sector cannot hold %d more %s. It currently holds %d.\n",
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qty, ip->i_name, n);
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return RET_FAIL;
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@ -258,9 +258,10 @@ move(void)
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}
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amt_dst = sect.sct_item[vtype];
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if (32767 - amt_dst < amount) {
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if (amount > ITEM_MAX - amt_dst) {
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pr("Only enough room for %d in %s. The goods will be returned.\n",
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32767 - amt_dst, xyas(sect.sct_x, sect.sct_y, player->cnum));
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ITEM_MAX - amt_dst, xyas(sect.sct_x, sect.sct_y, player->cnum));
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/* FIXME Not nice. Move what we can and return the rest. */
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getsect(x, y, §);
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}
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@ -281,7 +282,7 @@ move(void)
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if (tsct.sct_own != player->cnum)
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continue;
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amt_dst = tsct.sct_item[vtype];
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if (32767 - amt_dst < amount)
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if (amount > ITEM_MAX - amt_dst)
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continue;
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n = -1;
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break;
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@ -286,11 +286,9 @@ prod(void)
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if (real < 0.0)
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real = 0.0;
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/* production backlog? */
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if ((there = sect.sct_item[vtype]) >= 9999) {
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there = 9999;
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}
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act = min(act, (9999 - there));
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max = min(max, (9999 - there));
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there = min(ITEM_MAX, sect.sct_item[vtype]);
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act = min(act, ITEM_MAX - there);
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max = min(max, ITEM_MAX - there);
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}
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if (prodeff != 0) {
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@ -178,8 +178,8 @@ dodistribute(struct sctstr *sp, int imex, s_char *path, double dist_i_cost,
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amt = amt_sect;
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if (sp->sct_mobil < excost * amt)
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amt = sp->sct_mobil / excost;
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if (amt + amt_dist > 9999)
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amt = 9999 - amt_dist;
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if (amt > ITEM_MAX - amt_dist)
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amt = ITEM_MAX - amt_dist;
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if (amt == 0)
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continue;
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/* XXX replace with vector assign and putvec() */
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@ -138,20 +138,19 @@ produce(struct natstr *np, struct sctstr *sp, short *vec, int work,
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actual = 999;
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material_consume = (int)(actual / (product->p_effic * 0.01));
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}
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vec[item] += actual;
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if (vec[item] > 9999) {
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if (vec[item] + actual > ITEM_MAX) {
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material_consume =
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roundavg((9999.0 - vec[item] + actual) *
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material_consume / actual);
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roundavg((ITEM_MAX - vec[item]) * material_consume / actual);
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if (material_consume < 0)
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material_consume = 0;
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vec[item] = 9999;
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vec[item] = ITEM_MAX;
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if (( /* vtype != V_FOOD && */ sp->sct_own) &&
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(!player->simulation))
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wu(0, sp->sct_own,
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"%s production backlog in %s\n",
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product->p_name, ownxy(sp));
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}
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} else
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vec[item] += actual;
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}
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/*
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* Reset produced amount by commodity production ratio
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