Indented with src/scripts/indent-emp.
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437 changed files with 52211 additions and 51052 deletions
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@ -37,27 +37,27 @@
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#include "sect.h"
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#include "queue.h"
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struct combat {
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int type; /* EF_BAD, EF_SECTOR, EF_SHIP, or EF_PLANE */
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int set; /* Has the struct been initialized? */
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int last; /* The index of the last element in off array */
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coord x; /* location of attacking sector/ship/plane */
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coord y;
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natid own;
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int eff;
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int mob;
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int mobcost;
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int mil; /* mil in the sector/ship/unit */
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int troops; /* mil in the combat */
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int plague;
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int sct_type;
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int shp_uid;
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int lnd_uid;
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struct dchrstr *sct_dcp;
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struct mchrstr *shp_mcp;
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struct lchrstr *lnd_lcp;
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s_char shp_name[MAXSHPNAMLEN];
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int relations_checked;
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struct combat {
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int type; /* EF_BAD, EF_SECTOR, EF_SHIP, or EF_PLANE */
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int set; /* Has the struct been initialized? */
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int last; /* The index of the last element in off array */
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coord x; /* location of attacking sector/ship/plane */
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coord y;
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natid own;
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int eff;
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int mob;
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int mobcost;
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int mil; /* mil in the sector/ship/unit */
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int troops; /* mil in the combat */
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int plague;
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int sct_type;
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int shp_uid;
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int lnd_uid;
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struct dchrstr *sct_dcp;
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struct mchrstr *shp_mcp;
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struct lchrstr *lnd_lcp;
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s_char shp_name[MAXSHPNAMLEN];
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int relations_checked;
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};
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/* Types of combat for use by attack routines */
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@ -69,32 +69,32 @@ struct combat {
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#define A_LBOARD 5
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/* src/lib/subs/attsub.c */
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extern double att_calcodds(int , int );
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extern double att_combat_eff(struct combat * );
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extern void att_move_in_off(int , struct combat * , struct emp_qelem * ,
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struct combat * );
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extern int att_combat_init(struct combat * , int );
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extern int att_get_combat(struct combat * , int );
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extern int att_abort(int , struct combat * , struct combat * );
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extern int att_approach(struct combat * , struct combat * );
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extern int att_show(struct combat * );
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extern int att_ask_support(int , int * , int * , int * , int * );
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extern int att_ask_offense(int , struct combat * , struct combat * ,
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struct emp_qelem * , int * , int * );
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extern double sector_strength(struct sctstr * );
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extern int att_estimate_defense(int , struct combat * , struct emp_qelem *,
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struct combat * , int );
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extern int att_empty_attack(int , int , struct combat * );
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extern int att_get_defense(struct emp_qelem * , struct combat * ,
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struct emp_qelem * , int , int );
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extern int att_reacting_units(struct combat * , struct emp_qelem * , int ,
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int * , int );
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extern int att_get_support(int , int , int , int , int, struct emp_qelem *,
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struct combat * , struct emp_qelem * ,
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struct combat * , double * , double * , int );
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extern int att_fight(int , struct combat * , struct emp_qelem * , double ,
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struct combat * , struct emp_qelem * , double );
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extern int att_free_lists(struct emp_qelem * , struct emp_qelem * );
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extern double att_calcodds(int, int);
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extern double att_combat_eff(struct combat *);
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extern void att_move_in_off(int, struct combat *, struct emp_qelem *,
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struct combat *);
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extern int att_combat_init(struct combat *, int);
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extern int att_get_combat(struct combat *, int);
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extern int att_abort(int, struct combat *, struct combat *);
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extern int att_approach(struct combat *, struct combat *);
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extern int att_show(struct combat *);
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extern int att_ask_support(int, int *, int *, int *, int *);
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extern int att_ask_offense(int, struct combat *, struct combat *,
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struct emp_qelem *, int *, int *);
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extern double sector_strength(struct sctstr *);
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extern int att_estimate_defense(int, struct combat *, struct emp_qelem *,
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struct combat *, int);
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extern int att_empty_attack(int, int, struct combat *);
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extern int att_get_defense(struct emp_qelem *, struct combat *,
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struct emp_qelem *, int, int);
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extern int att_reacting_units(struct combat *, struct emp_qelem *, int,
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int *, int);
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extern int att_get_support(int, int, int, int, int, struct emp_qelem *,
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struct combat *, struct emp_qelem *,
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struct combat *, double *, double *, int);
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extern int att_fight(int, struct combat *, struct emp_qelem *, double,
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struct combat *, struct emp_qelem *, double);
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extern int att_free_lists(struct emp_qelem *, struct emp_qelem *);
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extern double att_asupport();
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@ -104,4 +104,3 @@ extern double combat_mob;
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extern s_char *att_mode[];
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#endif /* _COMBAT_H_ */
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