Indented with src/scripts/indent-emp.
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437 changed files with 52211 additions and 51052 deletions
241
include/land.h
241
include/land.h
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@ -43,91 +43,91 @@
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#include "retreat.h"
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#define LAND_MINEFF 10
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#define LAND_MINFIREEFF 40 /* arty must be this effic to fire */
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#define LAND_MINFIREEFF 40 /* arty must be this effic to fire */
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#define MAXLNDV 14
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#define LND_MINMOBCOST 0.200
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struct lndstr {
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short ef_type;
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natid lnd_own; /* owner's country num */
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short lnd_uid; /* unit id (land unit) */
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coord lnd_x; /* x location in abs coords */
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coord lnd_y; /* y location in abs coords */
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s_char lnd_type; /* ship type */
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s_char lnd_effic; /* 0% to 100% */
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s_char lnd_mobil; /* mobility units made int for RS/6000 */
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short lnd_sell; /* pointer to trade file */
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short lnd_tech; /* tech level ship was built at */
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s_char lnd_army; /* group membership */
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coord lnd_opx,lnd_opy;/* Op sector coords */
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short lnd_mission; /* mission code */
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short lnd_radius; /* mission radius */
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s_char lnd_flags; /* unit flags */
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short lnd_ship; /* pointer to transporting ship */
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s_char lnd_harden; /* for missiles */
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short lnd_retreat; /* retreat percentage */
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u_char lnd_fuel; /* How much fuel do we have */
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u_char lnd_nxlight; /* How many xlight planes on board? */
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int lnd_rflags; /* When do I retreat? */
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s_char lnd_rpath[RET_LEN]; /* retreat path */
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u_char lnd_rad_max; /* max radius for this unit */
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u_char lnd_scar; /* how experienced the unit is (not used) */
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s_char lnd_nv; /* current number of variables */
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u_char lnd_vtype[MAXLNDV];
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u_short lnd_vamt[MAXLNDV];
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short lnd_land; /* pointer to transporting unit */
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u_char lnd_nland;
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time_t lnd_access; /* Last time mob was updated (MOB_ACCESS) */
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float lnd_att; /* attack multiplier */
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float lnd_def; /* defense multiplier */
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int lnd_vul; /* vulnerability (0-100) */
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int lnd_spd; /* speed */
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int lnd_vis; /* visibility */
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int lnd_spy; /* Seeing distance */
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int lnd_rad; /* reaction radius */
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int lnd_frg; /* firing range */
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int lnd_acc; /* firing accuracy */
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int lnd_dam; /* # of guns firing */
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int lnd_ammo; /* firing ammu used per shot */
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int lnd_aaf; /* aa fire */
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u_char lnd_fuelc; /* fuel capacity */
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u_char lnd_fuelu; /* fuel used per 10 mob */
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u_char lnd_maxlight; /* maximum number of xlight planes */
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u_char lnd_maxland; /* maximum number of units */
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time_t lnd_timestamp; /* Last time this unit was touched */
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struct lndstr {
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short ef_type;
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natid lnd_own; /* owner's country num */
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short lnd_uid; /* unit id (land unit) */
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coord lnd_x; /* x location in abs coords */
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coord lnd_y; /* y location in abs coords */
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s_char lnd_type; /* ship type */
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s_char lnd_effic; /* 0% to 100% */
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s_char lnd_mobil; /* mobility units made int for RS/6000 */
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short lnd_sell; /* pointer to trade file */
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short lnd_tech; /* tech level ship was built at */
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s_char lnd_army; /* group membership */
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coord lnd_opx, lnd_opy; /* Op sector coords */
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short lnd_mission; /* mission code */
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short lnd_radius; /* mission radius */
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s_char lnd_flags; /* unit flags */
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short lnd_ship; /* pointer to transporting ship */
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s_char lnd_harden; /* for missiles */
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short lnd_retreat; /* retreat percentage */
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u_char lnd_fuel; /* How much fuel do we have */
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u_char lnd_nxlight; /* How many xlight planes on board? */
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int lnd_rflags; /* When do I retreat? */
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s_char lnd_rpath[RET_LEN]; /* retreat path */
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u_char lnd_rad_max; /* max radius for this unit */
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u_char lnd_scar; /* how experienced the unit is (not used) */
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s_char lnd_nv; /* current number of variables */
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u_char lnd_vtype[MAXLNDV];
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u_short lnd_vamt[MAXLNDV];
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short lnd_land; /* pointer to transporting unit */
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u_char lnd_nland;
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time_t lnd_access; /* Last time mob was updated (MOB_ACCESS) */
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float lnd_att; /* attack multiplier */
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float lnd_def; /* defense multiplier */
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int lnd_vul; /* vulnerability (0-100) */
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int lnd_spd; /* speed */
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int lnd_vis; /* visibility */
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int lnd_spy; /* Seeing distance */
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int lnd_rad; /* reaction radius */
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int lnd_frg; /* firing range */
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int lnd_acc; /* firing accuracy */
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int lnd_dam; /* # of guns firing */
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int lnd_ammo; /* firing ammu used per shot */
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int lnd_aaf; /* aa fire */
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u_char lnd_fuelc; /* fuel capacity */
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u_char lnd_fuelu; /* fuel used per 10 mob */
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u_char lnd_maxlight; /* maximum number of xlight planes */
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u_char lnd_maxland; /* maximum number of units */
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time_t lnd_timestamp; /* Last time this unit was touched */
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};
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#define LND_NOTANY bit(0) /* Just a placeholder, not used */
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#define LND_NOTANY bit(0) /* Just a placeholder, not used */
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struct lchrstr {
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u_char l_nv; /* number of variables it can hold */
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u_char l_vtype[MAXCHRNV];
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u_short l_vamt[MAXCHRNV];
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s_char *l_name; /* full name of type of land unit */
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int l_lcm; /* units of lcm to build */
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int l_hcm; /* units of hcm to build */
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int l_mil; /* how many mil it takes to build */
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int l_gun; /* how many guns it takes to build */
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int l_shell; /* how many shells it takes to build */
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int l_tech; /* tech required to build */
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int l_cost; /* how much it costs to build */
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float l_att; /* attack multiplier */
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float l_def; /* defense multiplier */
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int l_vul; /* vulnerability (0-100) */
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int l_spd; /* speed */
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int l_vis; /* visibility */
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int l_spy; /* Seeing distance */
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int l_rad; /* reaction radius */
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int l_frg; /* firing range */
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int l_acc; /* firing accuracy */
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int l_dam; /* # of guns firing */
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int l_ammo; /* firing ammu used per shot */
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int l_aaf; /* aa fire */
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u_char l_fuelc; /* fuel capacity */
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u_char l_fuelu; /* fuel used per 10 mob */
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u_char l_nxlight; /* maximum number of xlight planes */
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u_char l_mxland; /* maximum number of units */
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long l_flags; /* what special things can this unit do */
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struct lchrstr {
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u_char l_nv; /* number of variables it can hold */
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u_char l_vtype[MAXCHRNV];
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u_short l_vamt[MAXCHRNV];
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s_char *l_name; /* full name of type of land unit */
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int l_lcm; /* units of lcm to build */
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int l_hcm; /* units of hcm to build */
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int l_mil; /* how many mil it takes to build */
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int l_gun; /* how many guns it takes to build */
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int l_shell; /* how many shells it takes to build */
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int l_tech; /* tech required to build */
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int l_cost; /* how much it costs to build */
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float l_att; /* attack multiplier */
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float l_def; /* defense multiplier */
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int l_vul; /* vulnerability (0-100) */
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int l_spd; /* speed */
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int l_vis; /* visibility */
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int l_spy; /* Seeing distance */
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int l_rad; /* reaction radius */
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int l_frg; /* firing range */
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int l_acc; /* firing accuracy */
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int l_dam; /* # of guns firing */
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int l_ammo; /* firing ammu used per shot */
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int l_aaf; /* aa fire */
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u_char l_fuelc; /* fuel capacity */
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u_char l_fuelu; /* fuel used per 10 mob */
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u_char l_nxlight; /* maximum number of xlight planes */
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u_char l_mxland; /* maximum number of units */
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long l_flags; /* what special things can this unit do */
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};
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/* Land unit ability flags */
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@ -141,9 +141,9 @@ struct lchrstr {
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#define L_RADAR bit(7) /* radar unit */
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#define L_ASSAULT bit(8) /* can assault */
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#define L_FLAK bit(9) /* flak unit */
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#define L_SPY bit(10) /* spy unit - way cool */
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#define L_TRAIN bit(11) /* train unit - neato */
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#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
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#define L_SPY bit(10) /* spy unit - way cool */
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#define L_TRAIN bit(11) /* train unit - neato */
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#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
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#define LND_ATTDEF(b, t) (((b) * (1.0 + ((sqrt((double)(t)) / 100.0) * 4.0))) \
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> 127 ? 127 : \
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@ -179,51 +179,50 @@ struct lchrstr {
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#define getlandp(n) \
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(struct lndstr *) ef_ptr(EF_LAND, n)
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extern struct lchrstr lchr[];
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extern int lnd_maxno;
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extern struct lchrstr lchr[];
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extern int lnd_maxno;
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struct llist {
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struct emp_qelem queue; /* list of units */
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coord x,y; /* x,y it came from */
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struct lchrstr *lcp; /* pointer to desc of land unit */
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struct lndstr land; /* struct land unit */
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int eff;
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double mobil;
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int supplied;
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struct emp_qelem queue; /* list of units */
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coord x, y; /* x,y it came from */
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struct lchrstr *lcp; /* pointer to desc of land unit */
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struct lndstr land; /* struct land unit */
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int eff;
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double mobil;
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int supplied;
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};
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/* src/lib/subs/lndsub.c */
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extern void lnd_sweep(struct emp_qelem * , int , int , natid );
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extern int lnd_interdict(struct emp_qelem * , coord , coord , natid );
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extern void lnd_sel(struct nstr_item * , struct emp_qelem * );
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extern void lnd_mess(s_char * , struct llist * );
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extern int lnd_check_mines(struct emp_qelem * );
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extern double lnd_mobcost(struct lndstr * , struct sctstr * , int );
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extern s_char * lnd_path(int , struct lndstr * , s_char * );
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extern void lnd_sweep(struct emp_qelem *, int, int, natid);
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extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
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extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
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extern void lnd_mess(s_char *, struct llist *);
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extern int lnd_check_mines(struct emp_qelem *);
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extern double lnd_mobcost(struct lndstr *, struct sctstr *, int);
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extern s_char *lnd_path(int, struct lndstr *, s_char *);
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extern int attack_val(int , struct lndstr * );
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extern int total_mil(struct lndstr * );
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extern int defense_val(struct lndstr * );
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extern int lnd_getmil(struct lndstr * );
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extern void lnd_print(struct llist * , s_char * );
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extern void lnd_delete(struct llist * , s_char * );
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extern int lnd_take_casualty(int , struct llist * , int );
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extern void lnd_submil(struct lndstr * , int );
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extern void lnd_takemob(struct emp_qelem * , double );
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extern int lnd_spyval(struct lndstr * );
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extern int intelligence_report(int , struct lndstr * , int , s_char * );
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extern int count_sect_units(struct sctstr * );
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extern void count_units(struct shpstr * );
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extern void lnd_count_units(struct lndstr * );
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extern void lnd_mar(struct emp_qelem * , double * , double * , int * ,
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natid );
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extern void lnd_put(struct emp_qelem * , natid );
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extern int lnd_hit_mine(struct lndstr * , struct lchrstr * );
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extern void lnd_list(struct emp_qelem * );
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extern int lnd_hardtarget(struct lndstr * );
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extern int lnd_mar_one_sector(struct emp_qelem * , int , natid , int );
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extern int lnd_support(natid , natid , coord , coord );
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extern int lnd_can_attack(struct lndstr * );
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extern int attack_val(int, struct lndstr *);
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extern int total_mil(struct lndstr *);
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extern int defense_val(struct lndstr *);
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extern int lnd_getmil(struct lndstr *);
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extern void lnd_print(struct llist *, s_char *);
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extern void lnd_delete(struct llist *, s_char *);
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extern int lnd_take_casualty(int, struct llist *, int);
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extern void lnd_submil(struct lndstr *, int);
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extern void lnd_takemob(struct emp_qelem *, double);
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extern int lnd_spyval(struct lndstr *);
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extern int intelligence_report(int, struct lndstr *, int, s_char *);
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extern int count_sect_units(struct sctstr *);
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extern void count_units(struct shpstr *);
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extern void lnd_count_units(struct lndstr *);
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extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid);
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extern void lnd_put(struct emp_qelem *, natid);
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extern int lnd_hit_mine(struct lndstr *, struct lchrstr *);
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extern void lnd_list(struct emp_qelem *);
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extern int lnd_hardtarget(struct lndstr *);
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extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int);
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extern int lnd_support(natid, natid, coord, coord);
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extern int lnd_can_attack(struct lndstr *);
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void landdamage();
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